Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 A State of STO message
02-13-2010, 06:22 PM
Klingon side has almost 0 content
Space combat is not a full x/y/z 360 model
the 43+ gear in the latest patch is sub par
the quality control is sub par
the customer service is almost non existant
the ground combat game is completely exploitable
server bandwith and lag are sub par
the PvP system is horrid
Klingons and Feds are at war but Feds randomly roam klingon space without consequence
O klingon crafting
leveling was wayyyyyy to easy with nothing to do at the end
tactical specced players MUST skill up escort to get full effect of spec abilities
klingon players have to wait 45 days for content that should have been available at release
most klingon players will have out leveled 90% of the 45 day content patch
no end game pvp territory gain or loss war content and nothing suggesting there will be any
instancing of cities/space stations takes away from the feel of the game.
only being able to spec 16 t5 skill points
the ability to stay connected is subpar
ship items changing or disappearing
nothing but epic engineers (do epic tacticle officers even exist?) from 40-45 for 90% of your players

on a positive note the graphics are decent
as is the customization of characters
the potential is only limited by the imagination/ attitude of the dev team

I have played/beta tested/ wokred in the mmo industry for almost 15years dating back to muds and over 30 years in the RPG field. This game has a ton of potential, and can be one of the greats, however Crytic needs to become much more customer friendly by adding bandwith, hiring more Q/A, hiring more GM's and customer server agents. Additionally they shouild setting up forum team leads for each race, class, PvP, and PvE. These folks needs to be understanding, and address the needs of your players base, in a timely fashion.

Another thing. Cryptic and the fanboys, need to be tolerant of those players who are unsatisfied with the current state of this game. People like myself who take the time to post honest, non malicious, threads that point out actual flaws in the game are a valuable source of information into the mindset of your player base. Keeping us playing, with minimal stoppages and lag, solid PvP and PvE goals and content will keep us happy and the monthly payments rolling in.

Making light of, looking down on, not taking our threads serious, not communicating honestly and openly with us, not fixing the server uptime and lag issues or addressing the issues I and others have posted without pride or prejudice will lead to a huge loss of player base and revenue. Remeber you might have worked your fingers to the bone to create this world, and you should be proud of that work, but not at the cost of your player base.

Very few online games become truly successful, but most fall to the way side because the forget that, to make money and be successful in this industry, you have to take care of your players!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-13-2010, 06:26 PM
Additionally you need to hire a solid story telling team. the story line in this product is what makes ST great. You need REAL writers and story tellers who can work with developers to enhance not dtract from the story.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-13-2010, 06:33 PM
i can agree with quite some points you wrote there, even tho i would take it easier a bit. but this thing:

no end game pvp territory gain or loss war content and nothing suggesting there will be any

brought me up against you. That is the one thing i dont wanna see. PvP should be optional and absolutely avoidable.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-13-2010, 06:34 PM
Mostly valid issues to be sure. You left a couple things out but that list pretty much covers it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-13-2010, 07:04 PM
Excellent list.
The Cryptic dev's will most certainly ignore it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-13-2010, 07:07 PM
Quote:
Originally Posted by Maldelver View Post
the potential is only limited by the imagination/ attitude of the dev team
The potential is limited by the funding given for development, support, customer service, and equipment.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-13-2010, 07:12 PM
I hope they never go true 360 with combat, personally. Otherwise, a fair critique for an end-user although I think a lot of those issues are already smoothing out or on the list of fixes for the first 45 days.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-13-2010, 07:57 PM
And just to point out, I am actually having fun, however its the kind of fun that will quickly wear off. I dont know much about Cryptic and how they will handle everything, but there are good companies and bad ones, I hope they lean towards the WoW/Eve type Q/A customer service than the Variant/Sony/Ubi soft abomination that cant even be called Customer service.

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-13-2010, 08:02 PM
I don't know how many times I have to repeat myself before you people actually understand. Klingons were always meant to be a PvP faction, oriented around PvP, whose content was (surprise surprise) PvP. They are adding in PvE now because the player base has stated that they don't want Klingons to be only PvP, so Cryptic is adjusting to what the players want, as they should. Getting Klingon content should be thanked and welcomed, not see as something they "forgot" or "never implemented because they were lazy" or some other BS. You wanted PvE, they are giving it to you, it was never intended from the start, get over it.

Heck, I'll do some searches and find the articles from before launch that CLEARLY stated, from the developers, that Klingons were all PvP. Would THAT help you understand?

First look at Klingons: http://startrekonline.com/node/777
Notice it says they are PvP oriented.

http://www.startrekonline.com/node/792
Read the question posed by Zoberraz.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-13-2010, 08:03 PM
Thanks for sharing, but must of us are enjoying the game too much to worry about stuff Cryptic has clearly stated they are working on. It's a video game, I can wait.
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