Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-14-2010, 10:35 PM
Quote:
Originally Posted by Slackjaw
And you are expecting this from the same company that did not even document the skills correctly- Exactly why would you do that?
Because I expect it from all MMO developers since it's a persistent game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-14-2010, 10:35 PM
Not to mention with Science Officers having the greatest shield strength, they also get Viral Matrix still have a fair amount of firepower, couple that with other abilities to essentially stun lock you....its a recipe for un-godlyness. Right now, I can see so many people re-rolling Science since its the place to be right now. This is the part I hate about new MMos, the nerf hammer is being brought out hard and its been swung around widely without being tested.

Developers, please - for the love of everything sacred - Please be careful with the nerf hammer.


Quote:
Originally Posted by Shabasquaia View Post
My shields go down by maybe 10% pre-nerf. My level of caring on such a nerf is somewhere between none and none.
Consider yourself lucky, for tacticals its like a 50+% shield nerf.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-14-2010, 10:37 PM
I'll be happy to chain stun you into the nearest black hole.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-14-2010, 10:48 PM
looks like its just a paper doll glitch. Install ur shields and loot at the status screen and it shows the proper amount of shield level still
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-14-2010, 10:56 PM
So, is this a officer class or ship class based nerf? Because I fly a tac officer in a cruiser and have not noticed any significant change in my survivability from pre-patch to this supposed nerf. So if it's a ship class based thing that hit the escorts the hardest it probably was done to prevent escorts from soloing enemy groups in fleet actions and hogging all the loot from there as I've seen happen more than once or twice.

Also it could've been an attempt at Cryptics idea of balancing that went horribly wrong. I can't really say since I only have played with my Tac flying Cruiser to captain 3 so far and thus have no insight to how things have changed for other classes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-14-2010, 10:56 PM
I wish it was a glitch, unfortuntely it isn't. If it was a glitch, just that single shield would be glitchy, but I checked multiple shields ranging from really crappy Ensign one all the way through to the new Purple Ones from the Borg daily, on a tactical ship the shield values are all really low now, right now could almost spit at the shields and it'll bring them down...

I know its not a glitch, I was helping out a fleet guildie earlier today against -30 ships and they was damaging my shields like crazy, I'm glad I had my Ablative Armor installed.

Quote:
Originally Posted by Gremnosh View Post
So, is this a officer class or ship class based nerf? Because I fly a tac officer in a cruiser and have not noticed any significant change in my survivability from pre-patch to this supposed nerf. So if it's a ship class based thing that hit the escorts the hardest it probably was done to prevent escorts from soloing enemy groups in fleet actions and hogging all the loot from there as I've seen happen more than once or twice.

Also it could've been an attempt at Cryptics idea of balancing that went horribly wrong. I can't really say since I only have played with my Tac flying Cruiser to captain 3 so far and thus have no insight to how things have changed for other classes.
From what information my guildies have given me, I'm pretty sure its a ship class nerf only.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-14-2010, 11:07 PM
Mouseover stats changed to say a shield capacity that is a fraction of what it was for example instead of 3k it now says 1.2k. But when you look at the stats in the skills menu, shield capacity is reported as 3k. All just example numbers.

This started roughly 3-4 days ago.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-14-2010, 11:10 PM
Discharge your Danube Runabouts. Your shields will display the correct amounts (which they actually have, it is a graphics glitch.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-15-2010, 12:50 AM
Its not a glitch, its a nerf.

Rare shields on my Fleet Escort Mk IX

http://img196.imageshack.us/img196/9835/shield1s.jpg

Pre-patch, this shield rating was between 5-6k Here is the thing, in my shield rating you'd notice that the shield rating is around 5-6k, but currently my shields drop faster than Paris Hilton goes down even on semi-lowbie ships.

Uncommon shields on my Cruiser - Mk III

http://img638.imageshack.us/img638/1803/shield2.jpg
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-15-2010, 12:54 AM
My MK II's (Green) still hold 4.2k charge.
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