Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,216
A total of sixteen new Duty Officers are included in the Xindi Lock Box! (8 Fed, 8 Kdf)

Each of these officers has a new Active Roster Ability (described below), as well as an R&D Specialization which allows them to be used to craft some of the high-end R&D recipes that unlock when you reach Level 15 in an R&D School. (Example: 360-Arc Beam Arrays)

They also all come with a total of five traits, including Resolve.


-- TECHNICIAN --
Active Roster Ability:
Activating Emergency Power to Auxiliary has a chance to increase the damage dealt by your Exotic Damage abilities for a short duration

* 10% chance: Grant 25% Bonus Damage to Exotic Damage abilities for 10 sec

R&D School: Cannon Weapons

Traits: Honorable, Logical, Peaceful, Resolve, Tactful

Faction: Fed
Name: Mizuab
Species/Gender: Aquatic-Male

Faction: Kdf
Name: Ainsuri
Species/Gender: Aquatic-Female


-- FABRICATION ENGINEER --
Active Roster Ability:
Whenever you launch a Tricobalt Torpedo there is a chance it will fly to its target much faster. This affects High Yield and Spread versions as well

* 35% Chance: Tricobalt Torpedoes you launch will have 50% more Flight Speed.

R&D School: Projectile Weapons

Traits: Aggressive, Cunning, Eidetic Memory, Emotional, Resolve

Faction: Fed
Name: Kimo
Species/Gender: Reptilian-Female

Faction: Kdf
Name: Rommarol
Species/Gender: Reptilian-Male


-- SYSTEMS ENGINEER --
Active Roster Ability:
Beaming in a Combat Supply crate also has a chance to periodically create a small number of Chroniton Mines in the surrounding area.

* Every second, Combat Supply has a 25% chance: Set up a Chroniton Mine nearby that will last 30 seconds.

R&D School: Engineering

Traits: Aggressive, Eidetic Memory, Emotional, Resolve, Unruly

Faction: Fed
Name: Rilromma
Species/Gender: Reptilian-Female

Faction: Kdf
Name: Kolrimm
Species/Gender: Reptilian-Male


-- MATTER-ANTIMATTER SPECIALIST --
Active Roster Ability:
Your Gravity Well will have a periodic chance to disable any affected foes' Engines for a very short duration. This chance is checked each time the anomaly deals damage.

* Each second, 20% Chance: Gravity Well will knock affected targets' Engine subsystem offline for 1 sec

R&D School: Science

Traits: Congenial, Peaceful, Resolve, Stubborn, Tactful

Faction: Fed
Name: Amsoti
Species/Gender: Aquatic-Female

Faction: Kdf
Name: Ixmuat
Species/Gender: Aquatic-Male


-- RESEARCH LAB SCIENTIST --
Active Roster Ability:
Whenever Stasis Field is applied to an enemy, you gain a chance to capture a second nearby enemy in a weaker Stasis Field. This effect can only chain once per Duty Officer of this type on active duty.

* 20% Chance: Stasis Field will spread to a secondary enemy target.

R&D School: Engineering

Traits: Congenial, Honorable, Peaceful, Resolve, Tactful

Faction: Fed
Name: Phetixa
Species/Gender: Aquatic-Female

Faction: Kdf
Name: Zumamt
Species/Gender: Aquatic-Male


-- ASSAULT SQUAD OFFICER --
Active Roster Ability:
When using Ambush, there is a small chance that a short duration Ambush effect will be automatically re-applied when outgoing damage causes the Ambush effect to end. This re-application can only ever happen once per Ambush use, and the re-applied Ambush is of shorter duration.

* 20% Chance: Automatically refresh Ambush for 5 sec when expired by outgoing damage.

R&D School: Ground Equipment

Traits: Logical, Peaceful, Resolve, Stubborn, Tactful

Faction: Fed
Name: Soreb
Species/Gender: Aquatic-Male

Faction: Kdf
Name: Zuain
Species/Gender: Aquatic-Female


-- ENERGY WEAPONS OFFICER --
Active Roster Ability:
While Draw Fire is active, this officer grants you a chance to restore some health each time you take damage from a non-periodic source.

* While Draw Fire active, 20% chance when receiving damage to Heal Self for +65.5 Hit Points

R&D School: Beam Weapons

Traits: Aggressive, Cunning, Efficient, Emotional, Resolve

Faction: Fed
Name: Drolid
Species/Gender: Reptilian-Male

Faction: Kdf
Name: Doimma
Species/Gender: Reptilian-Female


-- SHIELD DISTRIBUTION OFFICER --
Active Roster Ability:
The last activation cycle of your Tachyon Beam gains a chance to knock the opponent's nearest Shield Facing offline for a short duration.

* 20% Chance: Knock Target's nearest Shield facing offline for 2.5 sec

R&D School: Shields

Traits: Aggressive, Efficient, Emotional, Resolve, Unruly

Faction: Fed
Name: Mokimro
Species/Gender: Reptilian-Male

Faction: Kdf
Name: Kimdomma
Species/Gender: Reptilian-Female
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
Captain
Join Date: Jun 2012
Posts: 1,229
# 2
07-17-2014, 12:46 PM
Will we ever see Romulan characters given unique options here? Current system sucks a bit.
Captain
Join Date: Jun 2012
Posts: 3,034
# 3
07-17-2014, 12:49 PM
Quote:
Originally Posted by borticuscryptic View Post

-- SHIELD DISTRIBUTION OFFICER --
Active Roster Ability:
The last activation cycle of your Tachyon Beam gains a chance to knock the opponent's nearest Shield Facing offline for a short duration.

* 20% Chance: Knock Target's nearest Shield facing offline for 2.5 sec
(Edited the "brain fart" I had out)

Bort, I'm going to give you my quick and very fair opinion on this one.

SDO - While it's nice you decided to try and help Tahcyon Beam, there are two problems. First, most people don't use tachyon beam because (unless taken to extreme flow caps levels) it's very very weak. Even on those, just using tachyon beam and shooting is more effective than this 20% for a 2.5 sec knockout. Oh yeah, we have target shields subsystem if we want a chance to knock out shields and even I don't bother buffing that as people have a lot of disables protection.
Veredict - Useless

The SDO could be useful if you increased the chance or the disable duration.

Last edited by lucho80; 07-17-2014 at 12:59 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 4
07-17-2014, 12:55 PM
Quote:
Originally Posted by borticuscryptic View Post
-- TECHNICIAN --
Active Roster Ability:
Activating Emergency Power to Auxiliary has a chance to increase the damage dealt by your Exotic Damage abilities for a short duration

* 10% chance: Grant 25% Bonus Damage to Exotic Damage abilities for 10 sec
this will do scarey things for FBP, TBR and GW, sci ships were already dealing huge damage with stuff like this. sci becomes even more powerful in pvp, but its pretty marginalized by only having 3 roles of 10% chance of procing

Quote:
Originally Posted by borticuscryptic View Post
-- FABRICATION ENGINEER --
Active Roster Ability:
Whenever you launch a Tricobalt Torpedo there is a chance it will fly to its target much faster. This affects High Yield and Spread versions as well

* 35% Chance: Tricobalt Torpedoes you launch will have 50% more Flight Speed.

trics still deal less damage then most HY torps if i recall correctly, and they can be used twice as often. if anyone uses these anymore, you can launch it farther away and not have to worry about damaging yourself, wile still having about the same chance of it not getting shot down. a fine doff


Quote:
Originally Posted by borticuscryptic View Post
-- SHIELD DISTRIBUTION OFFICER --
Active Roster Ability:
The last activation cycle of your Tachyon Beam gains a chance to knock the opponent's nearest Shield Facing offline for a short duration.

* 20% Chance: Knock Target's nearest Shield facing offline for 2.5 sec
this would be great for opening with an alpha or a decloak vap, but that proc chance on the last tick pretty much kills that. unless you can line up that proc on the opening pulse, its pretty unlikely this will even line up with a DHC fireing cycle, and there wont be any surprise left if you wait for tach beam to finish before firing your first shot




bort, these low chance of something actually happening doffs are sorta crap. its hard to justify space for things you cant reliably build around. like this tech doff, why not each doff adding like 7.5% damage per, to all exotic at all times? thats actually worth possibly sloting 3 of. it would hardly be OP if that tric doff just always gave it boosted speed, and the tach beam doff, ether have it be a 20% chance, OR last tic, not both.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,216
# 5
07-17-2014, 12:56 PM
Quote:
1) Technician - In the first place, no aux2bat build will use these and you know why. Even worse, why would a sci captain use these if the Aux drain negates the bonus damage. Veredict - Useless
This Technician's usefulness was aimed squarely at players that do not rely on A2B Technicians, which includes many Sci officers that rely on Exotic Damage, or play healing/support roles. Many of these already utilize Emergency Power to Aux.

Also, I have no idea what "aux drain" you're talking about. Did your brain cross-wire EmergencyToAux with Aux2Battery?
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
Captain
Join Date: Jun 2012
Posts: 3,034
# 6
07-17-2014, 12:58 PM
Quote:
Originally Posted by borticuscryptic View Post
This Technician's usefulness was aimed squarely at players that do not rely on A2B Technicians, which includes many Sci officers that rely on Exotic Damage, or play healing/support roles. Many of these already utilize Emergency Power to Aux.

Also, I have no idea what "aux drain" you're talking about. Did your brain cross-wire EmergencyToAux with Aux2Battery?
Ok, I admit it, I had a brain fart, but you have to admit, the Tachyon beam one is pretty bad. It's right up there with the Juel Ducane doff that, even with the fix, it's too much doff space for little benefit.

Last edited by lucho80; 07-17-2014 at 01:01 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 7
07-17-2014, 12:58 PM
Quote:
Originally Posted by lucho80 View Post
1) Technician - In the first place, no aux2bat build will use these and you know why. Even worse, why would a sci captain use these if the Aux drain negates the bonus damage. Veredict - Useless
they are literally tech doffs, as in, the same type of doff used with AtB. you cant AtB and use these at the same time. these aren't draining aux ether, its a EPtA based doff
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 3,034
# 8
07-17-2014, 12:59 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
they are literally tech doffs, as in, the same type of doff used with AtB. you cant AtB and use these at the same time. these aren't draining aux ether, its a EPtA based doff
Yeah, yeah, I read incorrectly. Fixed my post.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,216
# 9
07-17-2014, 01:02 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
bort, these low chance of something actually happening doffs are sorta crap.
You've always been an exceedingly vocal opponent of power creep in STO, yet now you are proposing increasing the utility/power of every Doff by an exponential amount, by changing their "chance on activate" abilities into "always happens" effects. You can't have it both ways, DDIS.

"Chance of X when Y" has always been a core design concept of Duty Officer active roster abilities. Exceptions have been made over the ~1.5 years since the system's introduction, but we haven't thrown out the rule. Doffs are intended to be fun, extra effects to existing abilities. Not game-changing, build-altering abilities. The existence of A2B Technicians (and their ilk), and the resulting builds they have spawned, are an anomaly that was never intended to happen in this system, and which we don't intend to repeat.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
Commander
Join Date: Sep 2013
Posts: 399
# 10
07-17-2014, 01:03 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
they are literally tech doffs, as in, the same type of doff used with AtB. you cant AtB and use these at the same time. these aren't draining aux ether, its a EPtA based doff
Yeah it actually looks really nice... a boost to aux power from Ep2aux AND exotic damage bonus on top? I'm going to try it with the new matter antimatter specialist and see what I can do, being a GW fan and all.

Quote:
Originally Posted by walshicus View Post
Will we ever see Romulan characters given unique options here? Current system sucks a bit.
I have exactly 4 Romulan faction doffs out of a 300 person crew, and 3 of them are from the Tal Shiar lockbox As always it'd be nice but I'm not holding my breath.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:00 PM.