Lt. Commander
Join Date: Jun 2012
Posts: 215
# 21
07-17-2014, 10:30 PM
Quote:
Originally Posted by antoniosalieri View Post
All the people QQing about there old Crafting XP... need to get over it. lol

Frankly the old crafting system was a joke... and you could max your crafting in about 15-20 min with less then a million worth of traces picked up on the exchange. Why should you get credit for that. lmao
Fact of the matter is, regardless of how the XP was obtained (IE; Old System), many of us where still at high XP Level. And it didn't take me no 15-20 mins btw. So yes I do feel that once again I was robbed of something hard earned ( referring to the Reputation Trait Change over). And I am going to say something about it, regardless if others feel I am crying about it.
Captain
Join Date: Oct 2012
Posts: 3,629
# 22
07-17-2014, 10:38 PM
Quote:
Originally Posted by captyoung01 View Post
Fact of the matter is, regardless of how the XP was obtained (IE; Old System), many of us where still at high XP Level. And it didn't take me no 15-20 mins btw. So yes I do feel that once again I was robbed of something hard earned ( referring to the Reputation Trait Change over). And I am going to say something about it, regardless if others feel I am crying about it.
Yeah, I am still lost on why the need to restrict reputation traits like they did, only to make them even more potent, and add in ever increasing power creep with everything else.

Kind of defeats the purpose does it not, trying to prevent so called power creep!!!
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Career Officer
Join Date: Apr 2013
Posts: 4,825
# 23
07-17-2014, 10:49 PM
Quote:
Originally Posted by asches1 View Post
First off, i like the UI for the new R&D. And the revamped R&D is very cool! I like it.

Negatives:

- Those who had R&D have to start from scratch: that's not really fair!
- after you reach lvl 2 in any research you are dependent of the 20h research project: that sucks big time!!! (no, the DIL solution for short cutting the time is not a solution. => they want to make even more money!!! Lockbox not enough?)

==> R&D lost its magic after i figured the above two out! Byebye R&D
- entitlement claims huh? start over.
- its an option it isnt a requirement for the 20h bypass.

and the 20h bypass is nothing, there is this doff mission something about wilderness survival training that lasts 72h, started it yesterday.
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Starfleet Veteran
Join Date: Jun 2012
Posts: 623
# 24
07-17-2014, 11:06 PM
Quote:
Originally Posted by antoniosalieri View Post
All the people QQing about there old Crafting XP... need to get over it. lol

Frankly the old crafting system was a joke... and you could max your crafting in about 15-20 min with less then a million worth of traces picked up on the exchange. Why should you get credit for that. lmao
And this system where you can 'buy' yourself xp with dilithium is better ????
The thing is i did something, farming traces, max crafting and they took that away.
Then they toke reputation powers away, power-creep. Now we can grind new powers ??? WTH
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Ensign
Join Date: Nov 2012
Posts: 23
# 25
07-17-2014, 11:15 PM
Having done the horrible first gen crafting to mastery on 2 characters, hearing we have to start over from zero is complete BS. WE get a title and a blue doff. Ooooooooh. WTF Cryptic. So not cool.

As far as entitlement, yeah, we did the work. People who are master crafters pre 9.5 should have at least have gotten some sort of discount on leveling requirements or SOMETHING instead of the sandpaper wrapped adult toy.
Lt. Commander
Join Date: May 2013
Posts: 110
# 26
07-17-2014, 11:25 PM
Quote:
Originally Posted by shadowwraith77 View Post
Yeah, I am still lost on why the need to restrict reputation traits like they did, only to make them even more potent, and add in ever increasing power creep with everything else.

Kind of defeats the purpose does it not, trying to prevent so called power creep!!!
The reason is power creep. If you keep making reputations that's about 3 new powers per reputation (well 3 to space and 3 to ground). With 5 reputations that is about 15 additional traits. The new trait mechanic limits that number to five.

So while not realistic it will help with the power creep.
Career Officer
Join Date: Jun 2012
Posts: 2,285
# 27
07-17-2014, 11:27 PM
Quote:
Originally Posted by johngazman View Post
This, for me, is a big failing. "Oh, you worked hard getting to Max Level for R&D? Well, we're revamping it and you'll have to start from scratch - tough luck."

It'd be like revamping the Reputation system and restting everyone's progress "just cuz".
The good thing is, no one worked hard for maxing out the old R&D. And old R&D was only good for the Aegis set (which wasn't a particularly good one compared to many of the later ones), and if you crafted that, your Aegis Set got a neat boost with the crafting change.
Career Officer
Join Date: Jul 2012
Posts: 341
# 28
07-18-2014, 12:21 AM
I have absolutely no idea why people are angry about losing the previous crafting system.
Nothing in the list, an I mean literally nothing, was worth crafting. Absolutely every weapon,
console, shield, etc. was inferior to some mission reward.

The old AEGIS-set was a bad joke by todays standards and those that were still around got automatically upgraded for free.

Yeah it sucks that it's just another dil sink but honestly, if you can craft stuff thats actually woth the dil and comparable to the fleet and rep gear then the new one actually has a right to exist unlike the old one.
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Commander
Join Date: Jun 2014
Posts: 310
# 29
07-18-2014, 12:23 AM
Quote:
Originally Posted by antoniosalieri View Post
All the people QQing about there old Crafting XP... need to get over it. lol

Frankly the old crafting system was a joke... and you could max your crafting in about 15-20 min with less then a million worth of traces picked up on the exchange. Why should you get credit for that. lmao
I wish there was a way to time that, because that is simply false.
Lt. Commander
Join Date: Jun 2012
Posts: 249
# 30
07-18-2014, 12:36 AM
my aegis set is stil leveless AND its not bound to account.. pls fix...


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