Absolutely right Inviegle. You can kill a game though only talking bad about it.
STO seems to be a game for people like me, for casual players with limited time to play and the search for a little fun after returning home from work. Everyone that compares STO with for example WOW has not understand how games are developed today and what kind of customers they are targeting mostly. WOW at the beginning was a time-consuming game. Endgame was hard to achieve, lot of time was needed to gather items, farm your stuff for crafting, e.g. Look at WOW now - less farming, less crafting, some achievement hunting, but the game itself is available for casual gamers with less time, as you can get your high-level items with simply having 2 or 3 smaller daily dungeon quest made.
Thats how it is with many games that have been released to public during the last 2 years. Name me wrong, but I personally think that Cryptic has designed STO for casual gamers more then having their focus on the hardcore players that create their life around the game.
You PLed past all the content, and now there's no content.
The fact of the matter is that he, me and many others are already admiral. "Past all the content" equals to having completed all the content. Which equates to the game only having 4 days /played worth of content (maximum - if you don't dawdle, it's less), which frankly isn't all that much in an MMO even at launch. It wouldn't be any different if a person reached admiral in, say, a week from now (hardly a fast pace for many "serious gamers" - I mean, factoring in headstart we've already had 17 days to level = about 5,65 hours play time per day), he'd still be just as much out of new content to explore. And mind you, even in this 4 days of /played, most of the content was generic and repetitive. Kill 5 squadrons, yay!
That's not to say that I haven't enjoyed it overall, but there really needs to be more unique, new and interesting things, soon. It's a game with a monthly fee after all. If you can't provide enough content to match, make it a weekly fee
Man has a real problem, suggest if you'd all spent less time trolling forums, you'd be in the same boat. I'm using a 10day trial, and find myself zerging through the game. Why buy at all if I finish the content IN 10 DAYS?!
I enjoyed 100% of the content. Fast or slow it doesn't matter- you level up by doing the mission series and really there's not too many ways around it. It's about 3 to 3.5 days of played time content- and zero endgame.
That's going to be a serious problem going forward if it's not addressed and soon. People will hit the cancel button and not come back until the game is heavily expanded- and that's a problem.
Why?
Because as revenues drop, that will leave fewer dollars on the table for Cryptic to invest back in the game in the form of staff and man-hours. Also a business is less likely to invest in a game if they think there might not be as much profit in it.
Don't encourage people to quit, you're shooting yourself in the foot- encourage Cryptic to make a better game.
If the people who quit, like the OP, paid for a lifetime sub then there is no lost revenue if they opt out for several weeks, months, or years. People who pay month-to-month are probably a volatile demographic across all MMO's and that's likely figured in to the $15 per month charge. What I'd be more concerned about is the subscription status of the three and six month recurring membership plans; though even there I'm sure there are hedges built into billing scheme to allow for some, but not mass, exodus in the short term.
You PLed past all the content, and now there's no content.
Congratulations, you won the Internet.
hey so your one of the little nartzy f#$ks on the irc sto cheannel were you cant say wtf with out getting banned from it.....bunch of wa$%kers you got moderating that.....no wait bunch of little kids.
I've owned and run successful businesses all my life and I can tell you the road to success is not telling your customers how they should use the product (i.e you are levelling too fast), but selling them the product they want.
Silly. I made amiral 5 yesterday and cant wait to level a new caracter. later on with guilds fighting, raids gonna be great. and all the new expansion matirial that will come in the years to come. maybe a playable borg side like the klingon maybe one time in a month month a borg caracter could take his big borg ship and invade sol system of somthing like that. if you are bored i guess you dont have mutch sense of exploration .
Silly. I made amiral 5 yesterday and cant wait to level a new caracter. later on with guilds fighting, raids gonna be great. and all the new expansion matirial that will come in the years to come. maybe a playable borg side like the klingon maybe one time in a month month a borg caracter could take his big borg ship and invade sol system of somthing like that. if you are bored i guess you dont have mutch sense of exploration .
allright, so what should a player do now at Admiral/General 5 in your opinion, apart from the daily quests? theres just NOTHING to do...and I mean NOW and not after the mysterious wonder patch that gives tons of endgame content, 2 playable races and cures cancer
The fact is that the people are not saying "the endgame content is badly designed" or anything like that..they say (and are right in that) that there isnt any content at all !!!
If the people who quit, like the OP, paid for a lifetime sub then there is no lost revenue if they opt out for several weeks, months, or years. People who pay month-to-month are probably a volatile demographic across all MMO's and that's likely figured in to the $15 per month charge. What I'd be more concerned about is the subscription status of the three and six month recurring membership plans; though even there I'm sure there are hedges built into billing scheme to allow for some, but not mass, exodus in the short term.
The fact that they were pushing the lifetime subscription fee so heavily worried me, and now it's coming to fruition. Cryptic does not have a good record with giving customers high quality products as promised. COH/COV never became what was promised and playability was extremely limited at endgame. We all know about Champions Online, and now we are faced with the same situation with STO. Now that they have our money, there is no motivation for them to improve the product.
This will be the last Cryptic product I buy. Although I'm sticking it out here for a bit longer (the combat engine in this game is so good is why), I won't take the plunge again on a Cryptic product, and in all likilhood when Cataclysm comes out, I think a large chunk of the player base here will migrate back to WOW if they don't get things rolling here.
That could prove disasterous to any kind of real MMO action here too.