Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-14-2010, 12:58 PM
Personally, I happen to love the Fed Ball, as at least the Feds are doing SOMETHING other than Fly in Screaming. I compare the Fed ball and Klingon tactics to musk oxen, up in the Arctic. They form a circle, waiting for the wolves to come....knowing the wolves are out there, but not knowing when the wolves will attack. The wolves, meanwhile, are circling the oxen, looking for any gaps or weaknesses....and try to separate an ox from the circle.

Defeating a Fed ball requires coordination and patience, if the Fed players are truly working together. If they are not, then it still requires patience, but not as much coordination....
Lt. Commander
Join Date: Dec 2007
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# 22
02-14-2010, 01:04 PM
Imo the fedball was a lot more potent when it was 10v10.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-14-2010, 01:06 PM
Fedball is nothing but the visual representation of what a KDF player sees when they are hunting FEDS.

- A mass of FED ships in what looks to be a tight ball each player circling, laying mines or completely stationary waiting for the KDF to attack.

This is brought about because of the stealth KDF has which has forced FEDS to group up and stay together regaurdless of skill or pugs. Safety in numbers is the prime instinct of all people.

Klingons only ball in T5 if they have carriers on their team and usually its because they are in a fleet together. Otherwise KDF still fight in a very spread out "ball". A miss conception on the FED side. KDF rarely ball up, instead we are usually about 10-20k away from each other, in 1-2 man teams waiting for the go ahead to pounce a target.

- The visual representation of a KDF "ball" is when we have engaged the FEDS and are forced to fight in the tight ball. 1-2 Klingons are fighting a FED / FEDS we see it from a distance and go to their aid, thus creating an illusion of a KDF ball.

I can guarentee that KDF dont actually "ball" up until T5 and as said earlier only if they have a Carrier on their team.


It is mighty funny to hear FEDS often referring to the Klingons are the QQ whiners, woe is me because we are "down trodden" and such when it comes to the game. Many FEDS that i have seen roll a Klingon are back to their FED character and wont touch their Klingon within a couple Hours / Days.

Its easy to sit back and say Put up and Shut up you OP Klingons when you really have NO idea what we are talking about. Few FED players actually stick it out and get a Klingon to T4/5, many just get into their T1 ship and go weee im OP, then get to Tier 2 realise they need to just spam PVP ques and Khaless expanse to level with no item quest rewards at all other than the EXP / Cash rewards.

They also find out how anoying a FED ball is even if it isnt co ordinated due to having a Paper Ship and not having a solid tank type ship till T3. Having no real set "science" ship until T5 means having to put up with the OP that is FED science ships, and even then the only "real" science ship (the carrier) cant turn enough to bring its frontal arc to use its science skills 80% of the time. BoP is yes a universal ship but no way is it in comparison to a science Ship at all. Yes we got the universal slots but we dont get the subsystem target stuff and the ship has worse Hull / Sheilds than a FED Escort.

Label this as a QQ session as i know most FEDS will, but its just stating FACTS within the KDF.


T5 lable the Carrier as OP, which in most FED eyes it is due to mostly not being smart at all and shooting at the carrier instead of the PETS.. The carrier is the easiest thing to hit on one side than any other ship out there. FED T5 cruisers complain about moving their ship, try manuevering the "beached whale" that is the carrier. Its large, easy to shoot and dies rather quick if it doesnt have any other people supporting it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-14-2010, 01:08 PM
Quote:
Originally Posted by Vobe
Play a Klingon in T2, and you can't possibly miss seeing a Fed ball, or being run over by it.

The best example is in Arena games like Cracked planet. The feds dont do anything. They just all sit in a big ball right at their entrance, and wait. The moment a Klingon drops cloak or otherwise comes near the ball, they focus fire the hell out of his ship, which has about the staying power of a paper airplane. On the chance that the Klingons are organized and actually launch an effective attack, the 'fed ball' makes it very easy for the feds to heal each other.

All in all, the fed ball is extremely difficult to crack. Not only is there strength in numbers, but they also have the benefit of the 'holy trinity' of ships (DPS, tank, Support) right from T2. Klingons cannot truely match that until T5. Even when we obtain cruisers in T3 and T4, a lot of Klingons still insist on playing their fragile birds of prey.

The only way for five birds of prey to defeat a fed ball, is to be coordinated, take their time, and have luck on their side. Anything less is just feeding kills to the feds and giving them an easy win.
this couldn't be said any better.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-14-2010, 01:53 PM
Quote:
Originally Posted by To3cutter View Post
The other guys post required a reply, feds have no choice, due to kdf stealth mechanics, than to wait within weapon range of each other for the attack to come - the only thing that creates the fedball is kdf stealth, nothing to do with the 'skill' level of players who play fed.

Getting a pug group to agree on a target and all hit does take some coordination, but it is hardly skill, as in the type of skills required to be a good pvper. Skilless tards can hit the same target if someone makes the group and is forceful enough to make the sheep follow.
Actually, they do.

Sitting in space in a ball is the crudest and lowest form of fed cooperation. I've seen better, have you?

Join my buddy monthar sometime. He takes command of his fed groups and they fly around the map and he spots kdf. Moving feds who are looking for kdf are dangerous. Kdf are so accustomed to passive, lazy, disorganized and incompetent enemies that an enemy who does what they are supposed to actually shakes them up.

Destroyers don't wait until a sub torpedos them to start fighting. That is what the KDF/FED fight is.

There are a very, very few good science officers in this game. Learn from them.
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Join Date: Dec 2007
Posts: 120
# 26
02-14-2010, 02:05 PM
Quote:
Originally Posted by Rolfchars
a fedball is just a group of feds hanging out together and hope they have a chance to win bc of masses instead of skill
Skill on any side of STOs PvP system? The fedball is skill. Just as much as cloak spam hull heals uncloak fire at full power cloak is. Its a tactic that works for the most part. Going in guns a blazin isnt skill when you are just going to be ganked spanked ganked and spanked over again because of a game bias towards Klingons (since its how they level up due to no content). Klingons win, not because they are skilled. The win because the game favors them in PVP. 100% first strike without any federation ability to detect the cloak and no power drain when repeatedly cloaking.

If you were to get in a tier 5 federation and some how duel me as a tier 5 federation I would walk over you. Skill would be leveling out the abilities so that the federation can compete on even levels in a 1v1 head on environment.

The ball is how we win. Just like you're cloaking and slower energy drain.

Eventually it will happen. Half my friends list left the game (canceled their subscriptions) because of the lopsided pvp. Being that more people play federation, when the devs start seeing revenue starting to slow down they are going to have to change it. Its a borderline abusive pvp system. Dont have time to use skill. Gotten into the habbit of just hitting ramming speed and abandon ship with the hopes to do, maybe, 3% hull damage when the feds arent smart and dont form a ball.

It would be nice to win more than 1 in 20 pvp matches. People have gone 30 pvp matches at Tier 5 without winning a single one.
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Posts: 120
# 27
02-14-2010, 10:18 PM
Actually, the "Fedball" wouldn't be so damn annoying if the targeting system targeted ships only. To me, I think it's primarilly used as a flaw in the mechanics of the game to keep getting target lock to a ship. We fly both Fed and Klink and the Feds BY FAR get much better equipment if they do their quests. I mean your level 4 shields are upwards of 7k....you can't even get that on a level 8 shield on the Klink side. As for the 10 minutes, I have been in MANY games just awaiting to get a 4v5 battle rather than a 2v5 battle.
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Join Date: Dec 2007
Posts: 120
# 28
02-14-2010, 10:32 PM
Quote:
Originally Posted by Desdecardo View Post
Skill on any side of STOs PvP system? The fedball is skill. Just as much as cloak spam hull heals uncloak fire at full power cloak is. Its a tactic that works for the most part. Going in guns a blazin isnt skill when you are just going to be ganked spanked ganked and spanked over again because of a game bias towards Klingons (since its how they level up due to no content). Klingons win, not because they are skilled. The win because the game favors them in PVP. 100% first strike without any federation ability to detect the cloak and no power drain when repeatedly cloaking.

If you were to get in a tier 5 federation and some how duel me as a tier 5 federation I would walk over you. Skill would be leveling out the abilities so that the federation can compete on even levels in a 1v1 head on environment.

The ball is how we win. Just like you're cloaking and slower energy drain.

Eventually it will happen. Half my friends list left the game (canceled their subscriptions) because of the lopsided pvp. Being that more people play federation, when the devs start seeing revenue starting to slow down they are going to have to change it. Its a borderline abusive pvp system. Dont have time to use skill. Gotten into the habbit of just hitting ramming speed and abandon ship with the hopes to do, maybe, 3% hull damage when the feds arent smart and dont form a ball.

It would be nice to win more than 1 in 20 pvp matches. People have gone 30 pvp matches at Tier 5 without winning a single one.
That's their fault not the games...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-14-2010, 10:32 PM
Quote:
Originally Posted by Ramagar-ROK
Actually, the "Fedball" wouldn't be so damn annoying if the targeting system targeted ships only. To me, I think it's primarilly used as a flaw in the mechanics of the game to keep getting target lock to a ship. We fly both Fed and Klink and the Feds BY FAR get much better equipment if they do their quests. I mean your level 4 shields are upwards of 7k....you can't even get that on a level 8 shield on the Klink side. As for the 10 minutes, I have been in MANY games just awaiting to get a 4v5 battle rather than a 2v5 battle.
Level 4 shields 7k? Nuh uh, I think it's 4k something, maybe near 7k in a sci vessel, do you mean mk by the way? I don't think even the paratrinic shields give 7k without sci vessel and I prefer the efficient +5pwr engines to that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-14-2010, 10:34 PM
Quote:
Originally Posted by Mockeryangel
Level 4 shields 7k? Nuh uh, I think it's 4k something, maybe near 7k in a sci vessel, do you mean mk by the way? I don't think even the paratrinic shields give 7k without sci vessel and I prefer the efficient +5pwr engines to that.
parantrinic give about 6k (lower 6k at that) on an escort. they're not THAT good, the efficient engines are better.
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