I like the power management system, and it sounds to me like i'll have to drop shields if I want full power to the engines. That will make jumping someone while cloaked before they can raise shields all the more satisfying.
Lots of good new info given and its shaping up quite well from what ive been hearing
But i have a small question that i havent seen addressed anywhere yet so sorry if its been asked a thousand times lol . . . . . i was wondering will you be able to divert power to a specific shield (e.g. just the dorsal shield) or will it just be all the shields that get a boost when you divert power to them?
Forgive me if this has been broached elsewhere. I'm new to the forums and still wading through a lot of information.
How do you think taking damage is going to be handled in this game? Relying on the "warp core" as a source of energy opens a lot of interesting scenarios for combat. I wonder, will damage affect a ship's ability to redirect power? Is there any room in the game for a surgical strike to disable a ship by targeting its engines and taking out its "warp core?" Or will overall damage be the only way to immobilize a ship?