Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
11-26-2008, 12:41 PM
trade maps , for tech
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
11-26-2008, 12:44 PM
Thanks for the info Cryptic
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
11-26-2008, 12:50 PM
Quote:
Originally Posted by Veglargh View Post
Thanks for the info Cryptic
/signed +1
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
11-26-2008, 01:02 PM
I like the power management system, and it sounds to me like i'll have to drop shields if I want full power to the engines. That will make jumping someone while cloaked before they can raise shields all the more satisfying.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
11-26-2008, 01:46 PM
nice to see some more info on ship combat, and the crafting sounds like it's going to be fun to try as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
11-26-2008, 02:07 PM
Nice info, the power distribution system sounds just like the one used in FreeSpace, which was ****** awesome, can't go wrong there, I simply cannot wait for this game!

Thanks again Cryptic, I always look forward to reading new info every month, it's not evey developer who think of their customers like this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
11-26-2008, 02:22 PM
That last part about tactics and having a fleet of small ships being able to take out one large one made me pretty happy. Keep it up cryptic, doing good so far .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
11-26-2008, 02:54 PM
Lots of good new info given and its shaping up quite well from what ive been hearing

But i have a small question that i havent seen addressed anywhere yet so sorry if its been asked a thousand times lol . . . . . i was wondering will you be able to divert power to a specific shield (e.g. just the dorsal shield) or will it just be all the shields that get a boost when you divert power to them?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
11-26-2008, 03:00 PM
I think that this is definitely the best installment of Ask Cryptic to date and I am looking forward to the next one. Thank you for posting this!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30 Taking Damage
11-26-2008, 03:02 PM
Forgive me if this has been broached elsewhere. I'm new to the forums and still wading through a lot of information.

How do you think taking damage is going to be handled in this game? Relying on the "warp core" as a source of energy opens a lot of interesting scenarios for combat. I wonder, will damage affect a ship's ability to redirect power? Is there any room in the game for a surgical strike to disable a ship by targeting its engines and taking out its "warp core?" Or will overall damage be the only way to immobilize a ship?

-M-
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