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Join Date: Dec 2007
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# 11
02-14-2010, 07:33 PM
Quote:
Originally Posted by Prons View Post
Beg your pardon?

Whenever I play PVP the klingons are attacking us Feds and we're defending.
I do believe that is exactly what he just said. Since, it's kinda hard to attack something that is invisible until IT attacks.
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Join Date: Dec 2007
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# 12
02-14-2010, 07:51 PM
Quote:
Originally Posted by Meat_Machine
Escorts used to be somewhat more useful, but so many people cried in beta about the KDF being overpowered that the devs nerfed cannon range in response.

Amusingly, cannon range being lowered didn't really hurt klingons - it actually hurt feds. KDF cannot afford to trade blows with escorts.

Because of the tiny target zone of the range-nerfed cannons now, the only ships that can effectively use them are those that are much more nimble than their opponents.

Hence, due to the constant whining in beta by inexperienced feds, the cannons are now so short range that fed escorts can't use them effectively at ranges over 5k, and can't keep them on target against bops under 5k.

This is the sort of example I am talking about, when I say that motivated but inexperienced people giving group-think feedback (i.e. all agreeing with one another like lemmings leaping into the sea) are bad for the game. This change created more problems than it solved.
my escort still tops the damage charts, and I don't die THAT often when I get into a good group. the trick is knowing when to use evasive and get out and when to pop "go down fighting" and stay in. having reliable team mates also helps.
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# 13
02-14-2010, 08:29 PM
it may just be me but after doing a silly thing and puging some rounds in an escort with a tactical captin in t2-3(wanted to see if they where a sbad as people said) and i think i know why most escorts i see are horrible

when im flying mine yes ill die more than a cruiser would have but if you fit em out right (not using the 180 acr cannons but the good 45 arc cannons) they do great dmg and have the manuverablity to keep the targets in gun sights

one thing i noticed when playing kligon was most of the time laughing at an escort try to kill my ktinga/vorcha/negvar 1v1 but on RARE occastion(happend 3 times total) id come across a fed escort that would just **** my tank and it made me wonder so i started paying attaention to the escorts armaments and lo and behold i noticed most fed escorts use the crapy 180 arc cannons wich while doing more dmg then beam arrays they still plain suck

so in t2 i think on my fed escort i ran 2 heavy phaser and a quantum up front with a pahser turret in back and ***** bops and raptors most of the time 2v1 now admitedly these where pugs and unlike me handnt already maxed out a fed and a kligon so while i was getting 110k dmg and 30k healing a game most of the rest on both sides had pitiful dmg/healling

now in t3 it is a bit more work as kligons get cruiers and thuse i have to be a bit more chooise of targets but i can still drop a ktinga in 30 seconds 15 of witch is waiting on rsp

i havnt run across a good premade yet in t3 to comment on the surivablity of the fed escort then so the jurrys still out on its usefulness but atm in preapred to say that 2 cruisers 2 sci vessles and 1 escort may be the best fed combo atm if they are set up for mutal support as they should be
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# 14
02-14-2010, 08:43 PM
Quote:
Originally Posted by faithborn
my escort still tops the damage charts, and I don't die THAT often when I get into a good group. the trick is knowing when to use evasive and get out and when to pop "go down fighting" and stay in. having reliable team mates also helps.
and this ^^^^^
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# 15
02-14-2010, 08:48 PM
Being an escort admiral myself, I was surprised the other day when I entered a cracked planet and found myself beside 3 other escorts and a cruiser. I thought this was going to be bad. Turns out it was the most lopsided t5 match I've had as we wiped the floor clean. Final score was 15-1. I look at it like the exception to the rule, but it was encouraging.
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# 16
02-14-2010, 08:48 PM
Well I've been curious about this too. Escorts probably need to approach PVP very differently.

First though, I'll say my Klingon is in tier 2 with a raptor and I have had absolutely no trouble with it. It definitely lends itself to a different playstyle, and I completely hate the lack of useful ensign level tactical officer abilities, but overall it is not nearly the nightmare people seem to claim it is. Granted I have yet to come upon much of anything that resembles an organized Fed group. I can get away if I need to. But yes its still just tier 2, and I plan on going battle cruiser anyways.

I also started an escort captain, and have thought about a pure torpedo build, so I can make use of both speed and range without killing my damage.

But I think you may be right Slamz, the best use of an escort may be to run like hell when being shot at, focusing on survival over damage. Afterall, if that escort bolts every time the Klingons target it, they have to either chase it and do less damage while the rest of the Fedball pounds on them, or they switch to a harder target. Beams might be much better than cannons in PVP on an escort with that kind of strategy, if not a pure torpedo build with transphasics or something. Less reliance on rapid fire and more use of the attack patterns can only be a good thing too.
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# 17
02-14-2010, 08:58 PM
Quote:
Originally Posted by Foxrocks
Well I've been curious about this too. Escorts probably need to approach PVP very differently.

First though, I'll say my Klingon is in tier 2 with a raptor and I have had absolutely no trouble with it. It definitely lends itself to a different playstyle, and I completely hate the lack of useful ensign level tactical officer abilities, but overall it is not nearly the nightmare people seem to claim it is. Granted I have yet to come upon much of anything that resembles an organized Fed group. I can get away if I need to. But yes its still just tier 2, and I plan on going battle cruiser anyways.

I also started an escort captain, and have thought about a pure torpedo build, so I can make use of both speed and range without killing my damage.

But I think you may be right Slamz, the best use of an escort may be to run like hell when being shot at, focusing on survival over damage. Afterall, if that escort bolts every time the Klingons target it, they have to either chase it and do less damage while the rest of the Fedball pounds on them, or they switch to a harder target. Beams might be much better than cannons in PVP on an escort with that kind of strategy, if not a pure torpedo build with transphasics or something. Less reliance on rapid fire and more use of the attack patterns can only be a good thing too.
one the that crytpic did that annoys me is torpedos are on the same cooldown so theres no point to having more than one in the front and 1 in the back even thou theres lots of evidnace of it being otherwise in the moives/shows

but otherwise on the fed escort ive been messing with im also focusing on survivablity insted of damage with my sci and engy bos having heal skills as uposed to runaway skills and so far its been working well but as ive said i hant run across a premade yet to really test the build
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# 18
02-14-2010, 09:07 PM
Quote:
Originally Posted by Savaage
one the that crytpic did that annoys me is torpedos are on the same cooldown so theres no point to having more than one in the front and 1 in the back even thou theres lots of evidnace of it being otherwise in the moives/shows

but otherwise on the fed escort ive been messing with im also focusing on survivablity insted of damage with my sci and engy bos having heal skills as uposed to runaway skills and so far its been working well but as ive said i hant run across a premade yet to really test the build
torps are not on the same cooldown.
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# 19
02-14-2010, 09:15 PM
really? last time i tried (admitedly during beta) you couldnt fire more than one
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# 20
02-14-2010, 09:21 PM
Add a Tactical BO Lt. Comm. ability that allows the ship to dodge 90% of all incoming attacks for 6s and I think it'd go a long way towards improving Escort viability.

Right now they are very squishy when targeted and that's mostly because they lack any defensive cooldowns. Something that only Escorts can get - hence Tactical Lt. Comm. ability - that allows them to handle being focused for at least a little bit will go a long way towards making them more viable.
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