Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-14-2010, 08:30 PM
Quote:
Originally Posted by oplaid View Post
Add a Tactical BO Lt. Comm. ability that allows the ship to dodge 90% of all incoming attacks for 6s and I think it'd go a long way towards improving Escort viability.
I don't want to seem unusually snide, but - evasive maneuvers?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-14-2010, 08:57 PM
Quote:
Originally Posted by Meat_Machine
I don't want to seem unusually snide, but - evasive maneuvers?
nah, evasive manuevers is better
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-14-2010, 10:41 PM
Quote:
Originally Posted by Savaage
really? last time i tried (admitedly during beta) you couldnt fire more than one
Oh, if only this were the case. Right now, if you fire one, all torps gain a 3 second cool-down.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-14-2010, 10:48 PM
Survivability scales more than DPS in this game, and Escorts are gimped with their pitch being no better than a cruiser's. Basically cruisers and science ships can do enough DPS while healing/defending enough by themselves that DPS is kind of irrelevant in PVP, especially later on. It screws both sides I think, not just Feds. If Klings only have BoPs/Raptors vs 3 cruisers and a science ship they're pretty much screwed too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-14-2010, 11:53 PM
Actually 2 Escorts in a Fed team are fine ... they just need more Cruisers using their abilities to keep them alive!

Hint: Extend Shields II + Sci Team goes a long way to keep escorts from dieing
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-15-2010, 12:01 AM
Escorts. No question that Klingon Escorts are effective (well, at least BoPs are). The Federation equivalent though is hit or miss and heavily depends on their team composition.

If the Fed group is Escort heavy, they'll find out exactly how sturdy they are even as a group the same way Tier 2 KDF players did. An Escort hvy group doesn't have enough Sci / Eng skills to reliably keep people alive, especially if multiple targets have been picked out.

If the Fed group is balanced (ESC/CRS/SCI), then we have to be careful. They figure that the Escort or lowest levelled member will be the target, and do whatever it takes to make him survive. Even an escort can take a terrific pounding if it receives alot of support from Eng / Sci skills coming from SCI/CRS ships, all while the KDF gets picked off 1 by 1 as we chase down this supported target. There's tricks against this, but that's for another day...

The Fed Escorts can be quite devastating and rack up some crazy points. Been seeing this Tier 3 Fed Esc. skipper alot today who regularly scored in the range of 150-200k damage. If left to his own device, he could shred a cruiser down in seconds, especially if caught unaware. This was offset by being defensively as sturdy as a wet paper bag... but damn this guy could hit hard. That's the life of an Escort right there, KDF or Fed.

Escort Crew Motto: "Live hard and fast, die young!"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-15-2010, 12:08 AM
In T5 pvp, there is like 70% cruisers, 25% sci ships, 5% escorts...i guess noone likes to die in 5s...

I have a tac officer for escorts, and i feel the problem lies in the fact, that maneuverabily alone doesnt offer much defence. Escors should be nimble to avoid fire (aka be easier to miss), speed should also increase chance to miss etc.

Right now a tac officer in cruiser does outperform tac officer in escort...but thats just my point of view :-)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-15-2010, 12:23 AM
I'm inclined to agree here. I get a rather devilish grin on my face when I see multiple escorts in a fedball because it means A) They will die faster than any other fed ship and B) They most likely will take a few seconds before they will start firing on your team.

That is of course, assuming an organized klingon team.

In disorganized chaos when you have idiots attacking cruisers instead or not focus firing, fed escorts rip through klingon ships like toilet paper.

I guess it comes down to who you're facing, but the very notion of playing a ship that is only good against idiots is kind of a drag. But not to worry, klingons don't like their version of the Escort either.

However, extend shields on an escort makes it a tough little nut to crack. I imagine if you had multiple cruisers with extend shields, that escort would be the hardest ship to kill there. Throw a few hazard emitters on for resist and hull repair for good measure and that thing wont go down.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-15-2010, 12:30 AM
Yeah but still, if you can choose between escort and cruiser, most tac officers will hop in cruiser. That alone speaks about something.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-15-2010, 12:32 AM
Quote:
Originally Posted by Warmaker01 View Post
Escorts. No question that Klingon Escorts are effective (well, at least BoPs are). The Federation equivalent though is hit or miss and heavily depends on their team composition.

If the Fed group is Escort heavy, they'll find out exactly how sturdy they are even as a group the same way Tier 2 KDF players did. An Escort hvy group doesn't have enough Sci / Eng skills to reliably keep people alive, especially if multiple targets have been picked out.

If the Fed group is balanced (ESC/CRS/SCI), then we have to be careful. They figure that the Escort or lowest levelled member will be the target, and do whatever it takes to make him survive. Even an escort can take a terrific pounding if it receives alot of support from Eng / Sci skills coming from SCI/CRS ships, all while the KDF gets picked off 1 by 1 as we chase down this supported target. There's tricks against this, but that's for another day...

The Fed Escorts can be quite devastating and rack up some crazy points. Been seeing this Tier 3 Fed Esc. skipper alot today who regularly scored in the range of 150-200k damage. If left to his own device, he could shred a cruiser down in seconds, especially if caught unaware. This was offset by being defensively as sturdy as a wet paper bag... but damn this guy could hit hard. That's the life of an Escort right there, KDF or Fed.

Escort Crew Motto: "Live hard and fast, die young!"
Indeed this is true.

The other day I was in a match where I was the 'tank' in my Bird of Prey.

I had everyone else healing me as the federation players pounded me relentlessly. I only died twice in the match, and our side had over 500000 healing done. That doesn't count the Sci Team shield restores and my own shield restores as well...

Imagine how frustrated they must have been to seek me out the second time to 'see if he's so good at taking it now' a second time.

Our klingon cruisers were like "Wow. I've never dealt so much damage I am usually too busy trying to stay alive'

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:11 PM.