Captain
Join Date: Jun 2012
Posts: 1,104
# 21
07-24-2014, 05:25 PM
you do know you can put 6 into a certain t1 skill and be at full power within 3 seconds when pulling into a battle out of impulse right?

using impulse cap to get into a fight on a cruiser is...almost laughable....

also, chasing someone in a cruiser that does no damage equally as laughable.

impulse cap cell is absolutely the best "run away" tool...

but to use it on a cruiser....leaves me wondering why?

now im not trying to poke fun at you man, and i may have missed something in your posts, thats true...

but it seems like your just not listening...

do you not see all the great pvp guys in here trying to help you? husanak asked the question, and ill ask it again...what exactly are you looking for?
Captain
Join Date: Jan 2014
Posts: 1,383
# 22
07-25-2014, 01:42 AM
I've already said what I want to know - but since, as a general observation about these forums, people on here seem to be unable to do basic comprehension I'm not surprised you've missed it.

Right now, I'm looking at adding A2B and revising my existing Boff layout to accommodate its changes to reduce cooldowns on non-aux based skills. (for obvious reasons why, as Aux-based skills I wont use During A2Bs duration)


There is a long to do list, which includes skill re-specs and replacing most of the equipment - but right now, I'm looking at one aspect - and as no one has said something like "yeah, A2B/A2D does work", or "it does work provided you fly it like this" and everyone is suggesting Dual A2B or no A2B, I wont bother, and just learn to fly around what made me want to run A2B in the first place.

Now; Impulse Capacitance Cell - I use it the way I've described. I do not use it as a run away tool, as there are better ones.


I will listen to suggestions - provided you actually explain them, and how it will be more effective. Take DEM - I tried DEM a few months back when I only did PvE, and it didn't seem to make a difference for its massively long cooldown, so I dropped it for RSP, which did.

Now, armed with far more understanding, I see you've suggested two copies - I can see why now that I know DEM needs to include the Marion Doff, and well, I need the EC cap removal in order to afford Marion, as last time I checked he was well out of budget - So, DEM will be a long term change.




I am listening - 99% of what has been said I'm noting for future use for this character, my other characters, and to help others, and the only bits of advice I'm discarding completely is being told to gtfo. But just because I don't seem to notice on it doesn't mean I'm ignoring it - at the end of the day, I have 3 of my 4 mains in Ker'rat regularly, and they will use all the bits I'm not using for my Vulcan's Star Cruiser.

As one example, the gravimetric torpedo suggested by antoniosalieri I will use, my Altmeri char has it slotted as a project, and will be using it soon. I mean, a grav well spawning torpedo is just too good to ignore...
Vanilla PvP - Cheap. Fun. Balanced. Newbie/Casual friendly. PvP as it should be.

http://sto-forum.perfectworld.com/sh....php?t=1223171

T'Rebek, Karina, Volana, Nalcari, K'Ahlayr.
Empire Veteran
Join Date: Jun 2012
Posts: 1,060
# 23
07-25-2014, 05:42 AM
Quote:
Originally Posted by cbrjwrr View Post
There is a long to do list, which includes skill re-specs and replacing most of the equipment - but right now, I'm looking at one aspect - and as no one has said something like "yeah, A2B/A2D does work", or "it does work provided you fly it like this" and everyone is suggesting Dual A2B or no A2B, I wont bother, and just learn to fly around what made me want to run A2B in the first place.
yes, a2b/a2d hybrid is not only viable, its damn effective. i run an a2b/a2d hirogen hunter on my main. its so effective i have had the jhas in drydock for... well, as long as the hunter has been available.
x3 techs, a cleanse doff, and an matter/antimatter a2d doff are a sweet spot.
imo running 2 copies of a2b is nearly redundant. there are a few seconds of 'downtime', but the added bonus of a2d and the resist the a2d doff gives me are well worth the minimal sacrifice.
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Rihannsu
Join Date: Sep 2012
Posts: 582
# 24
07-25-2014, 06:25 AM
So, you already have RSP on global from 2 copies, then you add ATB2 to reduce the cooldown even further? It's on global dude, first off, use ATB1 not ATB2, replace RSP1 with it, use something else, like ET3 or EPTW3 or even EPTS3 in place of the LTC abilities.

try this.

EPTW1(Consider EPTE1 Instead) ATD1 EPTS3 RSP3 (Might aswell use EWP3 or DEM3)
ET1 ATB1 (Whatever you want, EWP1 maybe? or DEM2)

Get rid of torpedoes, they do no good, 7 Beams + KCB is good. Don't use mixed energy type, Get rid of Omni.

Get Plasmonic Leech
Get 1 copy of field generator
Replace 2 Neutros with those
Consider removing the impulse burst, and consider adding Nukara console.

in terms of item sets... Retro 2 set piece is (decent)good(with elite core and resilient shields), FULL Solanae works too, up to you.

Just throwing out there, take it where it comes from.
Say the word, it saves the world.
CUUCUUMBEER! "-With slight partigen with it."
Proud member or DPS-800 "-We kill dem mines with our scitter turrets."

Last edited by saxfire; 07-25-2014 at 06:28 AM.
Captain
Join Date: Jan 2014
Posts: 1,383
# 25
07-26-2014, 12:49 AM
Its TT1 and BFAW2 I want the cooldowns reduced on, RSP is a would be nice that cant be lowered as it is...

Reviewing what you've suggested, perhaps?
EPTS1, ATD1, EPTW3, RSP3
ET1, A2B1, RSP2/DEM2 (once I have Marion)

Eject Warp Plasma is something else I've tried like DEM, and as far as I could tell it just made me a sitting duck...


Is the universal seeming recommendation of A2D1/A2B1 instead of A2D2/A2B2 something to do with the skills themselves, or because of all the other abilities you can use in a Lt. Cm. Engineer relegating A2X abilities to Lt.? Because I want to run A2D2 because of its resistance bonuses over A2D1.


Plasmonic Leach - another one on the to get list already, Field Generator can wait until more crafters compete to bring price down, and plus 10% accuracy for beam weapons sounds very useful, Ill start a project for that. Got the freebie mission replay Solanae Set already, so Ill try it today.


Quote:
Originally Posted by tehbubbaloo View Post
yes, a2b/a2d hybrid is not only viable, its damn effective. i run an a2b/a2d hirogen hunter on my main. its so effective i have had the jhas in drydock for... well, as long as the hunter has been available.
x3 techs, a cleanse doff, and an matter/antimatter a2d doff are a sweet spot.
imo running 2 copies of a2b is nearly redundant. there are a few seconds of 'downtime', but the added bonus of a2d and the resist the a2d doff gives me are well worth the minimal sacrifice.
That's useful to know - next questions are about using it...

Obviously you cycle them, but is it better to do A2D first, or A2B?

And how does the overlap when A2B removes Aux power affect the A2D handling and resists?

And how does A2B actually affect cooldowns? Does it affect it like a Conn Officer takes a chunk off TT, so if you click TT in A2Bs duration it removes the 7 seconds off the timer, or does it only affect abilities already running on cooldown?

Actually, better use an example. Assuming the first scenario using Boff layout I've listed above,
I enter a fight against, say a simple Borg Cube. I would use EPTW3, DEM2, BFAW2 - now, at what point should I use A2B such that I can use BFAW2 again the quickest? (as weapon power wont need the additional boost) Before or after?
Vanilla PvP - Cheap. Fun. Balanced. Newbie/Casual friendly. PvP as it should be.

http://sto-forum.perfectworld.com/sh....php?t=1223171

T'Rebek, Karina, Volana, Nalcari, K'Ahlayr.
Captain
Join Date: Aug 2013
Posts: 840
# 26
07-26-2014, 02:43 AM
Here's one for you: mirror universe Sovereign is horrible. Too heavy engineering seatings for its too heavy science focus and zero damage dealing potential.
If you want to fly a Sovereign, get a Fleet Assault Cruiser Refit ASAP, even if a Fleet Avenger is superior to it.
However, I'd stick with a Fleet Excelsior. Awesome boff seating, awesome console layout (4/2/4), turns and stops like a dime, fast and great looking, a Mr. tactical cruiser. It has bonus passive power to all subsystems and a handy Transwarp ability that can bring you to any sector of the quadrants, Borg, Klingon and Undine's ones apart.

In the meantime, here's a cookie cutter setup for your current ship:

TT1/APB1

EPTW1/ATB1/EPTS3/DEM3

ET1/ATB1/RSP2

HE1/ST2

TSS1

DOFFs: WCE cleanse, x2 BFI shield distribution officers, x3 AtB technicians. If you miss the sixth slot upgrade, remove the WCE.

This way you focus especially on tanking, avoiding to enhance damage too much that, on this ship, can't be done. What is this ship for is beyond me...
You won't explode immediately, as you're essentially tanking only with plenty of shield and hull healing... but still dead weight for your team. That's why you should work towards a better ship. IMO, a Mirror Universe Patrol Escort will work better, helps pew pew through content to get gear faster.
Inner Circle - Turbolift: Defiant! - Lag Industries
I.R.W. DedSec - Scimitar class || Stark
U.S.S. Quanticfire - Avenger class || Riccardo
U.S.S. Dynamics - Vesta class || Lara Khan
I.R.W. Infinity - Scimitar class || Lara Khan's Counterpart

Last edited by riccardo171; 07-26-2014 at 02:45 AM.
Captain
Join Date: Jan 2014
Posts: 1,383
# 27
07-26-2014, 05:44 AM
Impossible? No it isn't. This is a cookie cutter for my ship and what I want to it to do:

http://sto-forum.perfectworld.com/sh...t=green+knight

Build: http://www.stoacademy.com/tools/skil...dingright_5833


In fact, it isn't even a cookie cutter, this is an Oddy Build whacked onto a Star Cruiser with no testing, the OP reckons its good for a 30k DPS ISE run once optimised.



I'm not saying your build is bad - at this stage of development it probably is better, make myself attractive bait, find a Fed-Rom as an anti-vaper, use a bit of teamwork and easy kill on an unsuspecting KDF who obviously hasn't read this thread and learnt to ignore me to save being counter-vaped. But I am saying you are wrong to say a Star Crusier cant do damage.
Vanilla PvP - Cheap. Fun. Balanced. Newbie/Casual friendly. PvP as it should be.

http://sto-forum.perfectworld.com/sh....php?t=1223171

T'Rebek, Karina, Volana, Nalcari, K'Ahlayr.
Captain
Join Date: Aug 2013
Posts: 840
# 28
07-26-2014, 05:54 AM
Quote:
Originally Posted by cbrjwrr View Post
Impossible? No it isn't. This is a cookie cutter for my ship and what I want to it to do:

http://sto-forum.perfectworld.com/sh...t=green+knight

Build: http://www.stoacademy.com/tools/skil...dingright_5833


In fact, it isn't even a cookie cutter, this is an Oddy Build whacked onto a Star Cruiser with no testing, the OP reckons its good for a 30k DPS ISE run once optimised.



I'm not saying your build is bad - at this stage of development it probably is better, make myself attractive bait, find a Fed-Rom as an anti-vaper, use a bit of teamwork and easy kill on an unsuspecting KDF who obviously hasn't read this thread and learnt to ignore me to save being counter-vaped. But I am saying you are wrong to say a Star Crusier cant do damage.
30k DPS in PvE means nothing in PvP. People have defense, resists, healing, in a way that you won't keep up. TBH, that above build is little to no use in PvP, as it's going to explode big time with just EPTS1, ST2 as direct shield heals. RSP saves from a dramatic moment, but you pop seconds after it. Oh and I see no Neutroniums.
Inner Circle - Turbolift: Defiant! - Lag Industries
I.R.W. DedSec - Scimitar class || Stark
U.S.S. Quanticfire - Avenger class || Riccardo
U.S.S. Dynamics - Vesta class || Lara Khan
I.R.W. Infinity - Scimitar class || Lara Khan's Counterpart
Starfleet Veteran
Join Date: Jul 2012
Posts: 863
# 29
07-26-2014, 06:23 AM
Quote:
Originally Posted by cbrjwrr View Post
Its maintaining, in its current state, a more than acceptable to me kills/deaths ratio - it just needs a little bit extra off cool down times, which is what a Doffed A2B could provide.

Hence why I only intend to use one A2B2, may as well get better use of my sacrificed Aux...


Also, RSP has saved me, very often. Whole reason why I run two copies.



Ship choice - Yeah, practically any ship except the Galaxy would be objectively better. I don't give a damn. I want to use my Sovereign-Class Star Cruiser, and I'm going to make it effective, with or without your, sarcastic sounding, help. (I wont judge it, wit doesn't convey well on the internet after all)

I don't want to fly some science ship, or some lockbox ship, or anything else - I want to fly a Sovereign, it feels like home. Same with Phasers plus Quantum Torps, its what a canon Sovereign uses, so it is what I use.



Yes, almost any other weapon type would be better - but that isn't enough to make me swap away from what it should use. Same with Torps - I know torps are useless in STO, but they are a fundamental part of Star Trek weapons. I will not compromise that for the sake of gameplay.

And if that means I lose a PvP battle, so what? I PvP for fun, and if I win its a bonus. If I lose, well, I turned up in a Star Cruiser built like the above, against dedicated and skilled PvPers in Fleet/Rep equipped lockbox or lobi ships.

Effectively, I can only win, or do as reasonably expected.
hi, i think that my experience on the subject could help.

why?

i am like you and just want to fly the ship i like even if it is not a top ship.
what is the ship i fly? the galaxy x.
and to be more precise i COULD NOT fly other ship anymore, like... i just can't.

to give you an example i have grind the breen cruiser in the winter event because i really love the design of the ship ( took me 3 week if i remind correctly ), when i finally have it i have just done 2 missions before going back to my galaxy x.

it been more than 2 years now that i strictly fly this ship only.

i have made all kind of build with it and known what work on it and what not.

with the reboot of the galaxy i have move the tactical ensign to science ensign to have better protection against sci in pvp, so i now end up with a bo layout similar to your mirror star cruiser, just less turn rate.

so i really known what you can do with a ship with that bo layout and that turn/inertia /speed value and let me tell it right now, it is a pain.
you will never be able to do great things with it, no matter how you play, no matter what is your build, gears, rep, ect ect
just a lt tact and a lt sci is too limiting expecially when it is combined with these turn/inertia stats.
too slow to enter the battle, to escape, not enought firepowered to punch back, not enought sci power to cc, really nothing more than a punchbag.

with training and experienced you will be able to rolfstomp newbies, to kill average pvp players but that it, against good players in better ship your performance will sound like this: meh

now, don't misanderstand me, i don't want to convinced you to change ship at all cost if that not what you really want.
but i really want to make sure that you known what your are going throught ( because i really wish that i wasn't as stubborn as i am in my choice it would allow me to taste what is it to be efficient in this game, really ).

that being said, you said you want to fly the sovereign, in that case switch to the regent, it can have the sovereign skin and no one would notice, it got a better bo layout and can be upgrade later to fleet level ( 10% more shield and hull, 10 console slot )

also, if you are doing kerrat it mean a gameplay comparable to pug, so, i am sorry, but a double auxtobat is the best way for these ship.
no matter how strange it could sound to you a double auxtodamp is less tanky in the long term with ship like this, you will loose firepower and long term survivability.
and an auxtobat/auxtodamp hybrid won't cut it either, unless the new xindi bo make up for it ( didn't try this out )
hybrid auxtobat/auxtodamp is better on an avenger

i will not give you build because this is really dependant to your playstyle and what you want to do, but if you got specific question about anything concerning these ship i am all your


http://sto-forum.perfectworld.com/sh...28931&page=271
Captain
Join Date: Jan 2014
Posts: 1,383
# 30
07-26-2014, 06:45 AM
Quote:
Originally Posted by riccardo171 View Post
30k DPS in PvE means nothing in PvP. People have defense, resists, healing, in a way that you won't keep up. TBH, that above build is little to no use in PvP, as it's going to explode big time with just EPTS1, ST2 as direct shield heals. RSP saves from a dramatic moment, but you pop seconds after it. Oh and I see no Neutroniums.
It needs modifications I agree, especially defensive ones and accuracy boosting ones, but once altered it would be good enough for the normal Ker'rat I face.


My build listed in the OP runs 4k DPS in PvP, and I last in normal being vaped situations for 2.8 uses of RSP - which means in an average fight I die long before they do unless I'm in a 2 vs 1 (a very easy situation to arrange at Ker'rat unless you get into a 1 vs 1 at the cracked planetoid)

Once adjusted for PvP, that build would do closer to 10k DPS while lasting for about the same time - to me, that sounds a good deal better, as the average KDFer can fend off by various means for equivalent 6 to 8k HPS/SPS, meaning 7k goes towards covering their defences, and 1-3k to taking them down - for a 40k Hull/10k shield BoP, that means, in mathematic theory at least, they go down first.


Obviously, it wont stop an expert PvPing KDF in a Lobi/Lockbox ship - but against an average one it would have a good go at.
Vanilla PvP - Cheap. Fun. Balanced. Newbie/Casual friendly. PvP as it should be.

http://sto-forum.perfectworld.com/sh....php?t=1223171

T'Rebek, Karina, Volana, Nalcari, K'Ahlayr.
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