I know this has been asked several times now, so I thought up a somewhat solution the Dev's might go for.
Seeing how marks take the equivalent of 15secs. to convert, why not allow for it to total up all of the marks they wish to convert, multiply it by 15secs. per 50 marks, and once initiated it locks out any marks being able to be gained for that reputation.
An example say OM's, let's say you have 1000 marks need converting, well at 15secs. per 50 marks, it would take 5mins minimum (granted longer manually).
Now once all 1000 have been selected for conversion, it would start a 5min timer disallowing any more OM's to be gained, by any missions being run until the timer has finished, and the player receives his reward.
This would prevent any form of exploit, and allow people to move on with other meaningful tasks, and keep people from getting carpal tunnel syndrome.
EDIT: Or if they wanted to go to extremes, no marks in any reputation, or dilithium can be earned, once a conversion project has commenced, only the usual loot/crafting materials/FM's rewards can be obtained, also mark conversions from each Reputation can be running at any given time, without interfering with one another.
This message to my opinions on the dilithium event. It is a good thing to propose this but the problem is that our connection time is used to click, wait, click, wait... to share the reputation marks for dilithium. Result, we cannot even enjoy the game properly.
I think that it would be time to find a rapid solution to exchange quikly the reputation marks and finally enjoy the game in better conditions.
I can possibly offer a simple solution that consisterai to add a new project to the reputations of exchanging 500 marks against 5000 dilithium in addition to the already existing 50 marks against 500 dilithium.
This will not solve the basic problem of course but would allow a simple and quick solution for better games in the meantime better.
A lot of players need this option ... Before the reputation system, we could pass by shop special. And we saved time. But now, you can't saved time... The game, no, the Dev's (Or Cryptic) force us has to stay two hours in game to exchange marks and other things ...
Thus, where is the pleasure of played in this new system? Without possibility of going faster for simple one exchange transactions?!
The method for processing marks is a gate; it's designed to deter people from stockpiling marks. Les stockpiling is an incentive to buy what you need instead of saving up.
'point of purchase' methodology.
Anyone who has processed 10K+ knows this well.
Having said that I stockpile between dil events and convert the day of. This past event was the longest in terms of time for me - Essentially 2 days of manually converting marks while catching up on DVR's stuff on the second screen.
Yeah - not entirely fun. 1.8 million dil (bonus incl.) was nice though.
Agreed. Most of my toons have several thousand marks of every type stacked on them. It's not very often that I need dil to buy something, but when I do converting several thousand marks 50 at a time really kills what little desire to log in I still have.
I like this idea. I have the feeling that the Devs do not wish to see more of a power creep then what already took place. Personally I would love to see a mass conversation for the marks myself.
Maybe being able to drop 1000 marks in a 20 hour period but you still have to refine the dilithium. I hope they do come out with something but as long as it has been mentioned I am not going to be holding my breath.
yes in our eyes a good idea but to craptic it keeps us in game a bit longer so looks better to them in there metrics.
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