Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-15-2010, 08:16 AM
Having only 2 or 3 character slots makes sense if there is no cap on skill points. You could have one character with a full skill tree who could effectively captain all of the ships equally well. But with the skill cap in place you are limited in what you can choose over the long run.

As an engineer in an escort I put my points where I think it will best serve my escort piloting abilities. I could pilot a cruiser or science vessel but I wouldn't be getting everything out of those because I don't have the skill points to focus on those trees too.

With a skill point cap, the available character slots probably should be 4 (one of each ship type Fed side, and 1 Klingon) so players could having something of each ship type. Or, if fewer character slots, remove the skill point cap so points can be put into everything eventually and any ship can be flown to its fullest, then if more character slots are wanted they can be obtained on a micro-payment basis.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-15-2010, 08:18 AM
Lifetime member recieved a extra two chara slots
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-15-2010, 08:35 AM
Quote:
Originally Posted by gaz View Post
Having only 2 or 3 character slots makes sense if there is no cap on skill points. You could have one character with a full skill tree who could effectively captain all of the ships equally well. But with the skill cap in place you are limited in what you can choose over the long run.

As an engineer in an escort I put my points where I think it will best serve my escort piloting abilities. I could pilot a cruiser or science vessel but I wouldn't be getting everything out of those because I don't have the skill points to focus on those trees too.

With a skill point cap, the available character slots probably should be 4 (one of each ship type Fed side, and 1 Klingon) so players could having something of each ship type. Or, if fewer character slots, remove the skill point cap so points can be put into everything eventually and any ship can be flown to its fullest, then if more character slots are wanted they can be obtained on a micro-payment basis.
NOTE: Skill point cap is not getting removed. Additionally you can respec your Bridge Officers to the limit to assist your ship.... No point in everyone maxing out. That is too much of the same. Additionally, if you want more slots, buy them like us lifers did.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-15-2010, 09:16 AM
Lots of complaining about the number of character slots. I guess you haven't played other games that also limit character slots. There aren't a lot, but they are there. Pirates of the Burning Sea until a couple weeks ago limited you to one nation per server. That meant that if you wanted to play on the Aussie server as a pirate, you were limited to only pirate characters. They just handed out free character transfers to consolidate to two servers. You will be able to have characters of any nation, but will only be able to play those of one nation per "map". A "map" is the conquest system, where one side meets conquest objectives, and then after a few days it resets and starts fresh. You can then choose to play a different nation.

Star Wars Galaxies used to limit you to one character per server UNLESS you unlocked your Force Sensitive slot. You could then choose to make your existing character a Jedi, make a new character on the FS slot as a Jedi, or not make a Jedi at all, instead making a crafting alt. It should be noted that you were limited to a total of EIGHT characters (aside from any FS slots unlocked) per account. Eventually they changed it so that you could have two characters per server, total of eight per account, aside from any FS slots you had unlocked prior to the NGE. I was close to unlocking before the NGE, but didn't get it done in time, so I am not 100% sure if you could unlock multiple FS slots, or just one per account.

Other games have far fewer slots available than they have race/class combos. STO is no different. Most also added a slot or two when they introduced new classes or races. I am sure Cryptic will do the same. At least one slot when they add Cardassians, and again when they add Romulans. Right now you have a base of three when you reach LT6. This will allow you to play any mix of three divisions across two factions. That's not really far off the average ratio of classes/races in most other games.

In time, like I said, I'm sure we'll get more slots when new factions are released. Maybe they will offer the Lifetime pre-order perk on each anniversary, attached to a 1-year sub instead. Maybe, when they release this other game and continue to add to CO, if there is demand, they will offer a package subscription like SOE does. One price to play all their games. If you get the Access sub, I know you get additional character slots for EQ and EQ2. No reason the same couldn't be done for Cryptic's games.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-15-2010, 09:21 AM
Quote:
Originally Posted by WildBlu
It's a shame they don't use an Enterprise-level relational database such as MS SQL Server or Oracle to manage that data. It would go a long way of reducing that complexity if they are currently using a home-grown database. Since Eve's SQL Server can handle all the transaction and storage data in that game, Cryptic should really consider using a similar relational database in their games. Now if they are using an Enterprise-level database to manage transactions and storage, then I must shake my head because the interface between the game and database engines is poor and they need to devote some resources to improving it.
Just because the data is stored in a relational manner does not mean it is not complex. If you had any idea about anything you'd know this. To give you a example, just because I put my 10000 pennies into a penny rolls doesn't mean I don't have a **** ton of pennies. Just because the data is organized in a relational normalized manner does not make the data any less complex (in fact in lots of instances relational, normalized databases can make the data more complex).

You obviously know nothing about these things. Evidenced by the statement about Cryptic using a similar database. First I doubt Cryptic has access to the schema and data dictionaries for EVE. Second, just because that structure works for EVE does not mean the same data model will work at all for STO. Third, you're making a assumption that things aren't stored in a similar manner to begin with.


In closing....get a clue.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-15-2010, 10:26 AM
Quote:
Originally Posted by Creovex View Post
NOTE: Skill point cap is not getting removed. Additionally you can respec your Bridge Officers to the limit to assist your ship.... No point in everyone maxing out. That is too much of the same. Additionally, if you want more slots, buy them like us lifers did.
You can respec your bridge officers, which certainly does help. I'm thinking more the skills the player takes, as far as proficiency in cruisers or science vessels or putting points in deflector dishes and sensor arrays or other skills that may not be as useful for an escort (for example).

I'm generally in agreement with the skill cap being in place. Scarcity is the mother of invention and all that. I do think in light of the skill cap that regular account holders should get one more character slot so they can dedicate one character to each ship type. I am a lifer, so the limit doesn't apply to me personally, but I thought it was very strange when I started this game that we didn't get enough slots to spec a character to each type of player/ship. That seems like a fair baseline to me and if they want more slots later to try something else, they can buy them like in other games.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-15-2010, 10:48 AM
Quote:
Originally Posted by runefire32 View Post
Just because the data is stored in a relational manner does not mean it is not complex. If you had any idea about anything you'd know this. To give you a example, just because I put my 10000 pennies into a penny rolls doesn't mean I don't have a **** ton of pennies. Just because the data is organized in a relational normalized manner does not make the data any less complex (in fact in lots of instances relational, normalized databases can make the data more complex).

You obviously know nothing about these things. Evidenced by the statement about Cryptic using a similar database. First I doubt Cryptic has access to the schema and data dictionaries for EVE. Second, just because that structure works for EVE does not mean the same data model will work at all for STO. Third, you're making a assumption that things aren't stored in a similar manner to begin with.


In closing....get a clue.
For the record coderanger said just yesterday that they use an object database instead of a relational one.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-15-2010, 11:44 AM
Quote:
Originally Posted by DocSavag View Post
For the record coderanger said just yesterday that they use an object database instead of a relational one.
That may be the case, I didn't see that however...

The point of relational != better still stands as does the point that relational dbs != less complex data models.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-15-2010, 12:24 PM
Quote:
Originally Posted by runefire32 View Post
That may be the case, I didn't see that however...

The point of relational != better still stands as does the point that relational dbs != less complex data models.
The larger point is that MMO players should stick to playing MMOs and not get caught up in trying to redesign them from the other side of the keyboard.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-15-2010, 05:05 PM
Thank you for the input. Considering I pay the same amount for other games and get a hell of a lot more for it, I just don't feel I am getting my moneys worth from this one. I understand 3 may be what I paid for but they didnt say that going in and as I have stated before, all other games I have played did more than this. I feel they are under par. That is my personal opinion and I am sorry if it offends anyone. The feed back was good and ty but I think I might cancel the game if that is all I have to look forward too. Simply not enough to make it worth my while. again ty.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:30 PM.