Commander
Join Date: Jul 2012
Posts: 465
EDIT: Link to the poll: https://docs.google.com/forms/d/1N63...?usp=send_form

Now that drogyn did such a splendid job on compiling Top 20 lists for most wanted assets and costumes, respectively, I'd really like us to repeat the process once more, this time for editor-functions/abilities. This does NOT include foundry UI/in-game UI improvements like author subscription etc., but actual parameters the editor can modify. I'll make a start with some of my most wanted functions (ideally, drogyn could set up a new poll?):
  1. Determine away team size - Being able to set a parameter for each map determining the max. number of BOffs a player can take along (0-4).
  2. Shuttle trigger - Mark a space map as shuttle-only, i.e. players automatically switch into their small craft upon entering the map (or get an error message if they do not have one).
  3. Contact dialogue backgrounds - Being able to determine the background image displayed behind an NPC contact's portrait (choice between the numerous background images already used in the game).
  4. EV suit trigger - Having an option whether a player is required to wear an EV suit upon map change or/and having a map trigger location at which damage is inflicted on the player if not wearing one.
  5. Mini games - Being able to call one of the mini-games already in the game (isolinear chip alignment, cut the correct wire, waveform modulation, dilithium mining, New Romulus gas scan; with a simple success/fail threshold of points in the latter two).
  6. Basic gravity modification - Being able to set the ground map gravity to "normal" or "reduced" (like on DS9 hull or mining asteroids). Possibly also one intermediate setting to create Moon/Mars environments etc..


Maybe we can collect more wanted functions and let people eventually vote on the top 10 or top 5.
STOWiki admin.

Last edited by kagasensei; 07-28-2014 at 01:16 PM.
Career Officer
Join Date: Jun 2012
Posts: 6,416
# 2
07-27-2014, 12:59 PM
Good ideas, let me add on to that list:


7) NPC Weapon Limitations - Melee Only, Classic Trek (Melee, Phasers, Disruptors only), or 2409 (Kit Powers and Exotic like Thalaron Weaponry).

8) BOFF Pathing - let us create simple pathing that keeps BOFFs from getting stuck in certain areas.

9) Site-to-Site Ability - The ability to transport a player from one area on a given map to another. Like on some maps, it's broken into separate areas and you have to create a whole new map to access them. But if there was a site-to-site ability, you could do that without needing a map transition. Thus saving players one less map loading screen.

10) Destructable Objects - simply the ability to make static objects destructible.

11) Faux Attacks - For background purposes, have NPCs attack a point or another NPC / Object without destroying it. For instance, a gun battle on the ground, or ship to ship combat in space.

Last edited by azurianstar; 07-27-2014 at 01:55 PM.
Commander
Join Date: Dec 2012
Posts: 460
# 3
07-27-2014, 01:25 PM
Number 1 is the biggest thing for me. Comes before more costumes which I am desperate for. Having to drag those damn boffs around screws up story lines and immersion. I'd love it if we could dump them for certain maps - I'll trade that for anything else.

& Rose Tinted Mirror (Fed 31+)
Captain
Join Date: Jun 2012
Posts: 3,053
# 4
07-27-2014, 01:38 PM
A functional and useful search UI.
Captain
Join Date: Jun 2012
Posts: 4,855
# 5
07-27-2014, 02:16 PM
Divergent storylines... as in, pick dialoge option A and do objectives X and Y. Pick option B and do objective Z. Can apply interactions, reach markers, kills, etc., and would be nice if we could even send players to entirely different maps this way. The idea is that you don't have to have the player stuck to a rigid set of objectives. It can add choice and feel more involved.
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Rihannsu
Join Date: Jun 2012
Posts: 13,089
# 6
07-27-2014, 02:37 PM
About #6, we DO have a gravity reduction detail object. But it seems to only do 1/2g.

Great idea for suggestions though.

One I'd add is trigger toggles. At present each trigger can only be used once. If, for example, you have a console to turn off a force field, you can't use the same console to turn it back on. You can fake it with duplicate items, but each item only works once.
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Captain
Join Date: Jun 2012
Posts: 3,277
# 7
07-27-2014, 03:13 PM
Let's see...

- costume import to return, with exactly the same functionality it had before
- a better UI for finding missions
- customizable mobs
- the ability to specifically choose what kind of NPC will spawn (for example, a Federation Escort instead of a Cruiser)
- the ability to choose NPC animations specifically for spawning/despawning in addition to idling
- the ability to limit the size of one's away team
- the ability to force players into EV suits
- a 3D editor, if that counts
- the ability to put NPCs into "teams", and to change its team if/when something happens
- the ability to use ship costumes as dialogue contacts to return
- some kind of mechanic for making custom alien starship designs

I'll come up with more, I'm sure.
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Last edited by psycoticvulcan; 07-27-2014 at 03:16 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 8,923
# 8
07-27-2014, 03:38 PM
I was just thinking about making this after seeing NW's advantages.

Add the 3D Editor.
Add sounds or musics from the game's files to trigger at certain points.
Mission contacts that give specific foundry missions for whatever zone they are in.
Foundry achievements/accolades to help promote more play.
Ability to place actual boss NPCs from the game. Dreadnoughts for normal enemy groups and special enemies like the Undine planet killers from the BZ, but able to scale them based on the amount of players.

I'll probably have more requests later.
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Captain
Join Date: Oct 2012
Posts: 1,727
# 9
07-27-2014, 03:40 PM
I would absolutely love to have access to NPC backgrounds , maybe Blank/Static screens for Audio only transmissions ( to keep identity hidden) or a Computer interface background for non NPC interactions like consoles

And Mini games, would be really nice , I'd also like to have placeable R and D nodes like the minerals and gas clouds for the scan game


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Career Officer
Join Date: Jun 2012
Posts: 928
# 10
07-27-2014, 05:20 PM
The ability to designate missions for Romulan Republic players.
The ability to designate missions as universal/factionless (would come in handy now that the Fed/KDF war is over).

Come to think of it, if we had a factionless designation we wouldn't even need a Romulan-specific one. Romulan missions could just be designated as factionless; they'd still have to be called out as Romulan missions in the description, but authors would no longer have to make duplicate missions for both allied factions.

Last edited by paxfederatica; 07-27-2014 at 05:25 PM.
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