Survivor of Romulus
Join Date: Jun 2012
Posts: 2,983
# 21
07-28-2014, 02:20 PM
Voted!

Thanks for setting this up. I had considered doing one of these but hadn't gone beyond thinking about it. I'm sure Taco will be kind and help pass along the feedback again
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Empire Veteran
Join Date: Jun 2012
Posts: 10,025
# 22
07-28-2014, 02:27 PM
Voted
10chars.
King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride.
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Starfleet Veteran
Join Date: Jun 2012
Posts: 666
# 23
07-28-2014, 02:29 PM
noone suggested npc combat ends when a % of health is reached?
(IE fight until they are at 20% health then they go passive)
Captain
Join Date: Jun 2012
Posts: 5,498
# 24
07-28-2014, 02:32 PM
Voted. Next time thouh, I recommend keeping the idea submission window open longer.
Empire Veteran
Join Date: Jun 2012
Posts: 10,025
# 25
07-28-2014, 02:37 PM
Quote:
Originally Posted by voporak View Post
Voted. Next time thouh, I recommend keeping the idea submission window open longer.
This, I noticed several suggestions not even on there.
King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride.
http://sto-forum.perfectworld.com/sh...1#post13990891
Commander
Join Date: Dec 2012
Posts: 479
# 26
07-28-2014, 02:40 PM
Quote:
Originally Posted by ashkrik23 View Post
This, I noticed several suggestions not even on there.
Here's another suggestions: lens flares. Lots of lens flares so you can't see a damn thing.

& Rose Tinted Mirror (Fed 31+)
Commander
Join Date: Jul 2012
Posts: 487
# 27
07-28-2014, 02:46 PM
I've added the "end fight at low health of mob" option. Furthermore, you all can go back an edit your responses at any time.
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Commander
Join Date: Jul 2012
Posts: 487
# 28
07-28-2014, 02:50 PM
Quote:
Originally Posted by ashkrik23 View Post
This, I noticed several suggestions not even on there.
Which ones? Mere quality-of-life improvements to the in-game or foundry UIs were specifically not considered. I've also disregarded ambiguous suggestions like "option to go down to a planet by shuttle, not transporter."
STOWiki admin.
Captain
Join Date: Jun 2012
Posts: 3,330
# 29
07-28-2014, 03:34 PM
Can't believe I forgot this one, but I'd love it if Timid Creature worked the way it used to. I.e., a mob with that setting would not fire on enemies no matter what. I don't care if the loot grinders exploit it again, I just want that functionality back.

Also, why limit the poll to five choices when the thread title says ten?

Does "functional boss NPCs" include standard dreadnought-level mobs?

One final thing: I don't see "costume import return" in the poll list.

Last edited by psycoticvulcan; 07-28-2014 at 03:39 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 10,025
# 30
07-28-2014, 04:25 PM
Quote:
Originally Posted by kagasensei View Post
Which ones? Mere quality-of-life improvements to the in-game or foundry UIs were specifically not considered. I've also disregarded ambiguous suggestions like "option to go down to a planet by shuttle, not transporter."
What's the point of a poll if you don't take all the stuff people suggest? Those are utilities.....
King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride.
http://sto-forum.perfectworld.com/sh...1#post13990891
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