Resolved an issue which was causing a large amount of lag in the Foundry.
For the episode “Night of the Comet”, nerve tonics can be used without requiring being equipped.
Resolved an issue that caused the Rolor Nebula assignments to give completion credit to the B'Tran accolades.
The old Research and Development mission from the previous crafting system can now be dropped.
Resolved an issue that was causing the MACO, Honor Guard, and Omega sets to display as belonging to two different sets.
Pips no longer clip on the Odyssey Long Jacket and Dress uniforms.
Resolved a clipping issue with the KDF female Bortasqu’ belt.
Added Badges and Emblems to Bortasqu’ uniforms.
There is now only 1 Emblem given to Female Simple Shirts Uppers for female Klingons.
These were incorrectly giving 2 options.
Phased Biomatter Beam Banks no longer use phaser audio with Overload and Fire at Will.
Resolved an issue which was causing the default color for Starfleet Bridge Officer uniforms to be incorrect.
Research and Development:
Aegis 3 piece power cooldown is no longer reduced by Aux2Bat Technician Duty Officer proc.
Energy Feedback Conductor no longer procs Inspirational Leader trait.
Resolved an issue where the TR-116B weapon was not performing as intended.
As a result the Shield Penetration of the weapon has been increased.
Craylon Gas now has a chance to be rewarded in the Elite Queues Rh’lhho Station, Mine Trap, and the Nukara Interior and Exterior ground queues.
Resolved an issue which was causing a number of crafted items to not appear in the Fast Equip window.
Resolved an issue which was causing some non R&D materials to get placed into the R&D bag.
Resolved an issue where the Omni-Directional Tetryon Beam was displaying the incorrect energy type information.
Resolved an issue where the Omni-Directional Phaser Beam was not procing correctly.
An R&D summary has been added to the Duty Officer Overview page.
R&D schools have been removed from the commendation list in the level up rewards window.
The single "Show High Level" R&D task filter has been replaced with three separate filter options:
Show all R&D tasks.
Show R&D tasks with a level requirement at or below the current level.
Show R&D tasks that have no missing requirements.
Reorganized some of the messaging in the R&D task details page.
More messaging has been added to point out what items are needed for a project and why a crafting assignment cannot be started.
Beam Overload attacks are now always a Critical Hit.
Their tooltips have been updated to indicate that they always Critically Hit.
Beam Overload no longer drains Weapon Power.
Beam Overload's base damage has been reduced by 25% under the hood.
Its damage will be higher on average due to 100% Critical chance.
Related powers changes:
All Power Level drain from Lance-type powers has been removed.
For example, the Auxiliary Disruptor Array no longer drains Aux power when fired.
Damage and critical chance of all Lance-type powers remains unchanged.
The Crit Chance and Crit Severity from Rally Cry can now only stack twice team-wide.
The benefit of Captain’s Gain from Squad Command has been reduced.
Corrected the tooltip for Lucky to indicate it modifies Expose chance, rather than Exploit chance, and to indicate the actual amount it provides.
Vicious Trait tooltip now correctly shows 6% crit severity per stack.
Reduced duration from 15 seconds to 10 seconds.
Increased cooldown from 30 seconds to 45 seconds.
Reduced healing maximum before it expires.
The effects of Motivation can no longer be stacked by using multiple copies on a team.
Reduced base duration from 15 seconds to 8 seconds, but this can now be increased with skill in Special Forces.
Resolved an issue with all Fluidic Kit Modules, where they were requiring one rank higher than they should have been.
Valuable Duty Officers will no longer be chosen for assignments they could get destroyed in.
Added the "Gumarre" Duty Officer to the Dilithium Reclaim Store.
Captains can only reclaim him if he is not on the Roster.
Captains must have reached 1500 skill in the old/retired Crafting System in order to claim him.
New tooltips were added to the duty officer assignment list Result and Reward panes.
The new tooltips show the full slot requirements and information, as well as the rewards, risk, and basic outcome percentages.
Resolved an issue causing recruitment assignments on the Suliban Cell Ship to not start.
Resolved an issue where a Duty Officer mission would stay on the available list for 5-10 seconds after starting it.
This would cause some players to attempt to start it again but the start button would be grayed out due to it not actually being available.
Resolved an issue where the Duty Officer assignment details page would auto-slot duty officers for completed assignments.
Resolved an issue with KDF "Emergency R&D Holograms" so that they now have the correct Specializations.
This will apply retroactively to existing versions of these Duty Officers.
The Duty Officer assignment list now has a Minimized Details view mode which changes the reward and requirement blocks to icons with the detailed information in its tooltip.
Added a filter option to the Duty Officer assignment list to make it so that only assignments with all requirements fulfilled are displayed.
Removed the Department Heads tab from the Roster tab.
Department Heads is still in the Assignments Tab.
Changed the Request More tab to the same banner that appears on the overview.
Resolved an issue where the filter options would still be available even if there were less than 6 Duty Officers in the selector list.
Filter settings are now only available when there are six or more Duty Officers.
Grouping Duty Officers by department now only occurs when the filter pane is open.
Resolved an issue where pressing escape could cause the pinned Duty Officer overview windows close.
The summary of failed requirements much like that existed in the old UI has been added to the Duty Officer assignments list.
A new item has been added to GPL stores: The Subspace Party Nullifier.
This will render its owner immune to the jovial effects of the Subspace Party Amplifier for as long as it is held in the inventory.
Moved all Hangar Pets out of the "Special Items" tab and into the "Hangar Pets" tab in the Dilithium Store.
Bridge Officer passive traits appear in their passives list once again.
Small pips have been added to rarity borders to make it easier to distinguish the rarity of an item.
Updated Duty Officer frame for ultra-rare and legendary rarities to match the changes made to item rarities.
Replicating needed commodities for Duty Officers assignments is not registered by the assignment when slotted.
This is causing players to have to back out of the assignment and then slot it again to start it.
The trade channel cannot be left.
Morrigan "LaughingTrendy" | Community Management Specialist
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