Show us on the doll where the mean PvPer touched you...jesus. Some of us still want a challenge in this game, and spacebar-ing through "elite" stfs in 90 seconds doesn't quite cut it.
Wow, ****/molestation jokes, great way to get me on your side! Look, all I'm saying is this doesn't really change anything about PvP. There were ways to reliably vape opponents long before this change, and anyone left in PvP by this point knows them. The fact that a properly kitted ship can now oneshot with BO3 just means your form of insta-death is more likely to be an oversized beam now.
Resolved an issue which was causing a large amount of lag in the Foundry.
Resolved an issue that caused the Rolor Nebula assignments to give completion credit to the B'Tran accolades.
A new item has been added to GPL stores: The Subspace Party Nullifier.
This will render its owner immune to the jovial effects of the Subspace Party Amplifier for as long as it is held in the inventory.
Suliban Cell Ship doff missions fixed = YAY
Craylon Gas can drop in game, albeit through ground missions only = YAY
Bortasqu' belt clipping fixed = YAY although I only noticed this a couple days ago and it's a cosmetic issue.
R&D materials going to main inventory = YAY
Phased Biomatter beams fix = YAY (although a cannon fix would be nice too. I'm sure it's in the pipe.)
Game not choosing purple doffs for Refugee or Asylum-type missions where the doff is lost = YAY
BO changes... uhh... Well, there's one more reason I'm not going to PVP in the near future. But at least cruisers and beam boats will have an attractive option for PvE again. And my D'kyr-flying tetryon beam-using science captain will do DPS again instead of only being good at control.
Edit: The main thing I meant to say here: GOOD JOB CRYPTIC! Probably don't hear that enough. Now just lower the net requirements on crafting xp, or increase the xp reward from the 20h project so it doesn't take 100+ days to level not all the schools, and we'll all be happy with you.