Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Escorts: Worthless in general?
02-14-2010, 03:55 PM
I think this is the real reason the FedBall fails, when it does fail:
Too many Escorts.

I'm sure they're fine and fun in PvE but in PvP Feds are having to learn the same thing Klingons figured out a long time ago: escorts are basically deathtraps. Whenever a match starts, what we're really sitting there cloaked and looking for is a Tactical Officer in an Escort. That's free beer.

I myself am a Tactical Klingon who has tried at every level to fly the Klingon Escort (Raptor) and I keep ditching it and going to the cruiser. Our science officers keep trying to use the BOP and end up going to the Cruiser. The Escort just isn't worth it because it's too easily killed. It lacks engineering slots, it lacks hull, it doesn't have the shield multiplier and the people who fly them tend to think that their role should be DPS when their real role should probably be "going 10 seconds without dying".

Often enough it seems like Fed Cruisers end up #1 on the DPS charts just because they're shooting the whole match while the Escorts are running for cover or blowing up.



Maybe it could be arguing that people aren't flying them right. Maybe an escort can be good if you get in, kill someone and get out, then make another high speed pass. You keep your engine power high and just outpace the slower cruisers to give you a chance to heal.

But is that better than just being in a cruiser and hanging out and healing your allies and tanking and getting to shoot the whole time? Doesn't seem like it from what I've seen so far.


Are Escorts just cannon fodder in general? Would all Feds (and Klingons) be better off without them? If so, what might be done to make the Escort more viable?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-14-2010, 04:08 PM
You know I think you may be correct I notice that we win often or it's close when we have 0 escorts and all cruisers or sci vessels, or just 1 maaaybe 2 escorts, science vessels do have lesser hull than escorts but the shield boost makes them more durable.

If the team is majority escort then things can be more than a little difficult at times.

Even in semi-premades when we have 1 or 2 escorts at most I notice that they spend more time running away, can often be the only ones killed and end up with less damage than my sci/sci or the cruisers sometimes, and ofc less healing.

I've got a new tac alt that will go escort and I'm going to see if I can make it work but I dunno.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-14-2010, 04:10 PM
The problem with fed escorts is the lack of cloak fed-side means they're sitting ducks. Cloak guarantees that the klinks will be attacking and feds defending, and escorts are the worst at defense, so......

Well, yeah. I'm not a big fan of cruisers either tho.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-14-2010, 04:27 PM
They aren't worthless compared to Federation ships as they bring cannons to the party.

They are worthless compared to the BoP or battlecruiser.

No other fed ships have cannons so the Federation is totally screwed by feedback pulse without them.

Nor is federation dps any good without them as there is no cannon rapid fire uber skill for beams.

The truth is that the battlecruiser and BoP are too good compared with the escort.

The escorts selling point is cannons and manueverability in exchange for less survivability.
The BoP gets cannons, more manueverability and more survivability through cloak, battlecloak and flexible BO slots for tanking skills.
The battlecruiser gets much more survivability and lower grade cannons which are still much better than beams due to rapid fire 1 mostly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-14-2010, 04:50 PM
I'm not saying that cloak is OP or anything. This just makes sense - with Klingons having the ability to shoot first, there's no reason that they shouldn't focus on breaking the weakest link - which happens to hold all of the Federation's firepower.
Lt. Commander
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Posts: 120
# 6
02-14-2010, 05:16 PM
Quote:
Originally Posted by coldflow View Post
They aren't worthless compared to Federation ships as they bring cannons to the party.

They are worthless compared to the BoP or battlecruiser.

No other fed ships have cannons so the Federation is totally screwed by feedback pulse without them.

Nor is federation dps any good without them as there is no cannon rapid fire uber skill for beams.

The truth is that the battlecruiser and BoP are too good compared with the escort.

The escorts selling point is cannons and manueverability in exchange for less survivability.
The BoP gets cannons, more manueverability and more survivability through cloak, battlecloak and flexible BO slots for tanking skills.
The battlecruiser gets much more survivability and lower grade cannons which are still much better than beams due to rapid fire 1 mostly.
point.......
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-14-2010, 05:21 PM
Escorts are not wothless. My main char is Kling -general and i play now a Fed escort twink c8 . The real Problem is people think well if i want to be a escort i have to go tactical Skipper. I doing fine with engi Skippper top allways the Fed dmg-list and die not much.

You really need some good defence , rsp , shield rotation , sience team , engi team . Your dmg will be fine .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-14-2010, 05:32 PM
Escorts used to be somewhat more useful, but so many people cried in beta about the KDF being overpowered that the devs nerfed cannon range in response.

Amusingly, cannon range being lowered didn't really hurt klingons - it actually hurt feds. KDF cannot afford to trade blows with escorts.

Because of the tiny target zone of the range-nerfed cannons now, the only ships that can effectively use them are those that are much more nimble than their opponents.

Hence, due to the constant whining in beta by inexperienced feds, the cannons are now so short range that fed escorts can't use them effectively at ranges over 5k, and can't keep them on target against bops under 5k.

This is the sort of example I am talking about, when I say that motivated but inexperienced people giving group-think feedback (i.e. all agreeing with one another like lemmings leaping into the sea) are bad for the game. This change created more problems than it solved.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-14-2010, 05:43 PM
Escort = Offensive Ship in a faction that can't go on the offensive, ever.

Leave those cardboard ships at home, bring a cruiser.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-14-2010, 06:02 PM
Quote:
Originally Posted by Rothnang
Escort = Offensive Ship in a faction that can't go on the offensive, ever.
Beg your pardon?

Whenever I play PVP the klingons are attacking us Feds and we're defending.
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