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Captain
Join Date: Jun 2012
Posts: 1,959
Here we are again. As I haven't had the time to post about the Tribble patch yet and now it's being pushed to Holodeck as we speak, I basically combine the feedback in one thread.

All in all, nothing of worth has changed since the July 31 patch.

Afaik, only the filter to not show assignements with unmet requirements has been fixed and - sadly - an old bug has been reintroduced again. That said, don't be surprised to find sections copied over from the last thread, but with new, current, screenshots.

Current problems of the Doff UI:

- Let's start with the unfortunate reappearance of an already fixed bug. While it is minor, it's still a bug. Doff specializations and traits are again being truncated on numerous occasions. For instance here, I happen to have caught the same assignement last week and now: http://postimg.org/image/sajhej7rz/

- The pop-up window for selecting doffs needs to be more controllable. Making it persistent, ie: not closing with a single click elsewhere in the game, would help. It should then be movable and scalable. Preferably it should also remeber the position and size last selected by the player.

- Doff professions and rarities should all be unchecked by default, so that you don't have to uncheck dozens of boxes to get only one doff profession to display (Still all checked, see here: http://postimg.org/image/a5zp6xw5p/). Still what I consider the biggest drawback of the current Doff UI and what makes me avoid some assignements. These filters should work like those in the roster tab: no specialization checked means all dispayed; no rarity checked means all rarities display. Not like this: http://postimg.org/image/ekktbdc7z/

- The pop-up window should remember settings of the filters while a player keeps planning the same one assignement.

- The 'Group by department' option should also be remembered and should definitely not be automatically disabled by hiding filters (even the other filters remain in effect when hiding filters, this behaviour is just odd). See here: http://postimg.org/image/o5aifch2d/

- Occasionally, wrong doff professions are highlighted in green as increasing success while they are not (see here: http://postimg.org/image/dhbcu8wh1/). Note, I made that happen by unselecting the 'very rare' box under rarities. Basically by just playing with the filters, you can make this bug appear (in assignements that take many or all doffs yet have success for only selected specializations).

- The area showing details of the assignement on mouseover in the compact view setting (the two icons) should get bigger. Not necessarily the icons for outcomes/requirements themselves, but more of the surface of the tiles should bring the mouseover info.

- The Compact view should apply to 'In Progress', 'Complete' and 'Assignement Log' tabs as well, if selected by the player.

- Doff assignements should be ordered by time of completion in the 'In Progress' and 'Complete' tabs (not like this: http://postimg.org/image/uyj1j2nr1/). That will also likely fix the order of assignements shown in the 'Assignement Log' tab.

- In progress and complete assignements show incomplete requirements in the mouseover. Doffs don't show their profession and any other needed items aren't present in the mouseover at all. See here: http://postimg.org/image/ftobdw5rf/ (Note: in this pic, you can also notice the following bug of wrong doffs displaying.)

- Sometimes wrong doffs appear as being slotted in assignements (in the 'In Progress' and 'Complete' tabs), seems like only a visual glitch (I know some report actually loosing the doffs appearing in this glitch, I haven't experienced it so far and so can't comment on it). Here a mouseover brings the correct info, notably different from shown purple doffs being consumed: http://postimg.org/image/g0ak32ohj/

- In the planning screen, required items should be accompanied by the information about how many you possess, if any (similar to the mouseover info). See here: http://postimg.org/image/gceq8t6ff/ Mouseovers could be used here too.

- Not strictly related to the UI, but Several Doff assignements were lost with the change/removal of clusters, including and most likely not limited to some Marauding assignements. More info in this thread, below jheinig's post: http://sto-forum.perfectworld.com/sh....php?t=1168971. Recently word of the first assignement in the 'Ghosts of Jem'Hadar' chain got to me that it's now unavailable, as it was only showing in clusters.



Now some suggestions:

- The 'Request More Duty officers' tab would be better off back on top of the Doffing window, next to the RnD tab. See here: http://postimg.org/image/ihm2ub0sd/ It relates to doffs both for assignements and for crafting. Also it is currently quite hard to find/notice, in part due to its 'banner' or 'ad' like appearance.

- The piechart used for showing the chance of outcome seemed somewhat easier to understand at a glance than the current bars.

- The blinking icon of the Doff window below the minimap would be better if it stopped blinking after the player checks the complete missions. Claiming the completed missions shouldn't be necessary. After logging out and back in, the icon can again start blinking if unclaimed assignements remain in the 'Complete' tab.


Feel free to post your feedback from your point of view, or simply repeat and restate what you find important (and what you likely already posted before).
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Design that long overdue Tier 5 C-Store Raptor
Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!
Ensign
Join Date: Aug 2014
Posts: 1
# 2
08-07-2014, 09:51 AM
WTB Doff Trait filter in exchange.
Career Officer
Join Date: Mar 2013
Posts: 58
# 3
08-07-2014, 12:33 PM
I just want someone to explain to me why we still either don't have a uncheck all box in the DOFF UI of why the default isn't already set to uncheck all

How hard is this?? How much longer do we have to wait for them to unscrew something they screwed up? The DOFF UI as it sits now is unusable
Lt. Commander
Join Date: Jun 2012
Posts: 150
# 4
08-07-2014, 01:49 PM
Turn Over Contraband: This one still appears to be filtering somewhat backwards, my Security Officers are usually near the bottom of the list.

Also, the doff missions at the Academy should display their cooldown timers when not available.

Actually, it would be nice to have a tab just to show missions that are on cooldown so you know you're not going to find them.

Last edited by rankin0bass; 08-07-2014 at 01:56 PM.
Captain
Join Date: Jun 2012
Posts: 1,959
# 5
08-08-2014, 07:00 AM
Quote:
Originally Posted by rankin0bass View Post
Turn Over Contraband: This one still appears to be filtering somewhat backwards, my Security Officers are usually near the bottom of the list.

Also, the doff missions at the Academy should display their cooldown timers when not available.

Actually, it would be nice to have a tab just to show missions that are on cooldown so you know you're not going to find them.
Having visible cooldowns would be a welcome change for a LARGE part of the game (as we're kinda waiting everywhere, after everything we do).

Doffing, reputations, most of their daily events (like Episode replay with daily Lobi reward) would profit from visible cooldown timers.



Now I'll put here one thing I'm not sure is working as intended:

Afaik all doff assignements leading to a loss of assigned doffs has the autofill disabled, IF those doffs aren't colonists or prisoners.

Assignements like 'Deport colonists ...' or 'Forced labor camp in ...' autopick colonists and prisoners respectively. BUT some assignements where you exchange/send away a single prisoner also have the autofill disabled.


Currently the danger of the autoslotting prisoner assignements (like 'Forced labor camp ...') is that it can also pick Dominion blue and purple prisoners. At the same time, the FED/KDF prisoner exchanges slow you down needlessly as you have to pick a prisoner manually.
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Design that long overdue Tier 5 C-Store Raptor
Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!
Captain
Join Date: Jun 2012
Posts: 1,801
# 6
08-08-2014, 08:45 PM
Here is my feedback on the doff UI after the patch on August 7, 2014.


Suggestions (with mock-ups)

1. Add "Clear Slot" buttons to the "Assignment Details" tab:

http://i.imgur.com/djbjaN2.png

In the mock-up above, the required department or specialization has been moved below the doff portrait.

2. Move the doff selection process into the main doff window. When the user clicks on a "Select" button to choose a doff, the main doff window should display the list of doffs, the filters, and other relevant information as shown below.

http://i.imgur.com/V3zKJoC.png

In the mock-up above, the selected doff is shown in the upper left, and the bar graph indicating the percent chance of each outcome is shown in the upper right. Beneath the doff portrait is the required department or specialization, and to the right of the doff portrait are the assignment outcomes and the traits and specializations that increase the chance of each outcome (see point 7 below). Clicking on a doff in the list updates the information displayed in the upper left and the bar graph in the upper right. The rarity and specialization filters are unchecked by default (see point 6 below).


Problems

3. My assignment log keeps getting erased. Unfortunately, I cannot find a consistent way to reproduce the bug, even though it has happened more than once. The bug happens on only one of my characters, the only one I've been doffing on since the release of Season 9.5. This character is also the only one I've been crafting on. I suspect that the bug may be related to crafting, but I am not sure.

The "Assignment Log" tab says, "Completed Assignments are listed here for a short time after acknowledging the report or collecting the rewards." This statement could be interpreted to mean that each assignment is removed from the log after a fixed amount of time. But before Season 9.5, log entries never expired---new entries simply displaced old ones in a first-in, first-out manner.

Here are two screenshots of my assignment log shortly after the release of Season 9.5:

http://i.imgur.com/8ItCqGK.jpg (July 17, 2014)
http://i.imgur.com/eCBZHGb.jpg (July 17, 2014)

Notice the Risian tropical bird and feather monkey assignments from the summer event.

Here is a screenshot of my empty assignment log:

http://i.imgur.com/HzahkAh.jpg (August 6, 2014)

Even if I had completed enough new assignments to displace all the old ones from the summer event, the new assignments should appear in the log; it should not be empty.

Here is a screenshot of my assignment log on another character:

http://i.imgur.com/cCXOzCG.jpg (August 6, 2014)

Notice that the log still contains assignments from the summer event.

4. Certain labels are truncated, and some parts of the UI overlap with others.

In the "Roster" tab, the following problems appear when the main doff window is set to its default size:

(a) The label "Specialization" is truncated to "Speciali..."
(b) The label "Quality" is truncated to "Q..."
(c) The label "Traits" is truncated to "..."
(d) The "Quality" filter overlaps with the dossier in the right pane.

http://i.imgur.com/CdTOR4V.jpg

In the right pane of "Request More Duty Officers", the labels of some filters are truncated when the main doff window is set to its default size:

(e) The label "Specialization" is truncated to "Specializ..."
(f) The label "Quality" is truncated to "Qu..."
(g) The label "Traits" is truncated to "T..."

http://i.imgur.com/l5rEZfj.jpg

In the "Department Heads" tab, the label "First Officer" is truncated to "First Offi...", regardless of the size of the main doff window.

http://i.imgur.com/xO5hUGr.jpg
http://i.imgur.com/0wdpBi5.jpg

5. The doff selection window does not remember which filters I selected. If I close the doff selection window, then the checkboxes for rarity, traits, and specialization are reset. (The window does, however, remember whether "Group by Department" is selected.) Some assignments have multiple slots with the same parameters. You should be able to set the filters once and apply the same settings to multiple slots.

6. Currently, the checkboxes for rarity and specialization are all selected by default. If I want to include only certain specializations or only certain rarities, then I need to uncheck all others. I understand why you did this: If all filters are unchecked by default, then the doff list will be empty. But there is an alternative. You should look at the "Roster" tab's implementation of the filters and copy its behavior:

(a) Unchecking all specializations means that no specialization filter is applied to the list; it does not mean that the list is empty. In other words, all specializations that meet the slot's requirements are allowed.
(b) If one or more specializations are selected, then only doffs with those specializations are included in the list.
(c) Everything said above about specialization also applies to rarity.

The above behavior may seem strange at first, but it is actually more useful.

7. The color code used in the doff selection window is inadequate for representing the different ways traits and specializations can affect the outcome of an assignment. First, the color code does not distinguish between success and critical success or between failure and disaster: green is used for both success and critical success, and red is used for both failure and disaster. Second, and more important, a trait or specialization can increase the respective chances of two or more outcomes at the same time. For example, in the assignment "Assemble Heavy Antiproton Turret from Prototype", the trait "Stubborn" increases both the chance of critical success and the chance of disaster. So should "Stubborn" be colored green or red? In the screenshot below, "Stubborn" is colored red, but I don't know if this behavior is consistent.

http://i.imgur.com/Of2R3Jz.jpg

When choosing a doff, the user should be able to see each outcome along with the traits and specializations that increase its chance of occurring.

8. If I use the mouse wheel to scroll horizontally across a "Result" box or "Requires" box in the assignment list, then when the horizontal scrollbar reaches the right end, the mouse wheel will start scrolling down. Similarly, when the horizontal scrollbar reaches the left end, the mouse wheel will start scrolling up. This behavior is confusing.

http://i.imgur.com/Vw1BrhO.jpg

9. In the "Overview" tab, the font size is too small for CXP numbers greater than or equal to 100,000. For example, in the image below, the font size for "Exploration" is smaller and harder to read than the font size for "Military". The font size becomes even smaller if I expand a commendation category, because the scrollbar on the right takes up horizontal space.

http://i.imgur.com/t9kS4uL.png

My guess is that a font was changed in Season 9.5 to ensure that numbers fit inside icons, but as a side effect, the CXP font size is now relative to the width of the bar.

http://i.imgur.com/lhTA5lg.png

10. In the "Assignment Details" tab, the icons in the "Rewards" box are missing tooltips. I suggest changing both the "Rewards" box and the "Requires" box to use the new style of tooltips seen in the assignment list.

http://imgur.com/95zYQIT.jpg

11. If the user has fewer than the required number of commodities, then both the commodities icon and the number inside the icon are colored red. It is hard to read red text against a red background.

http://i.imgur.com/IBrqQw9.jpg
http://i.imgur.com/3sIkm5c.jpg

12. The [i] next to the bar for critical success is dark blue, and the [i] next to the bar for disaster is dark red. These colors are hard to distinguish against a black background. Consider switching to lighter shades of blue and red.

http://i.imgur.com/uR0At53.jpg


Bugs

Missing doff portraits in "Assignment Log", "In Progress", and "Assignment Details"
Assignment outcome overlaps with text "Result:"
CXP font size too small in "Overview" tab of doff window
Mouse wheel switches from horizontal to vertical scrolling in doff window
Cannot move or resize doff selection window
Doff selection list displays wrong colors for specializations
Close-window and "Cancel" buttons overlap in catalyst window
Missing tooltips in "Rewards" box of "Assignment Details" tab
"First Officer" truncated to "First Offi..." in "Department Heads" tab
Truncation and overlap issues in "Roster" tab of doff window
Truncated filter labels in "Request More Duty Officers"
New assignments display as completed assignments
Assignment log keeps getting erased

Last edited by frtoaster; 08-09-2014 at 11:19 AM.
Captain
Join Date: Jun 2012
Posts: 1,959
# 7
08-09-2014, 09:00 AM
As it is not a one time occurence and is very annoying, I'll list the very slow completion of assignements as an issue:

Assignements that are supposed to complete take long seconds to do so and appear on the 'Complete' list. This is very (VERY) annoying when logging on a character with over 20 assignements and more sickbay assignements that are supposed to be complete. It currently takes over a minute, perhaps more, for a large amount of assignements to complete one by one, several seconds from one another.


Btw, thanks frtoaster for your dedication and the level of detail you include in your posts.
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Design that long overdue Tier 5 C-Store Raptor
Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!
Captain
Join Date: Jun 2012
Posts: 1,801
# 8
08-09-2014, 11:29 AM
Quote:
Originally Posted by toiva View Post
Btw, thanks frtoaster for your dedication and the level of detail you include in your posts.
Several of us, including thomasp94232 and yourself, have been giving them detailed feedback since Season 9.5 began. (I apologize if I missed any names.) I just hope that Thomas the Cat and their UI programmer are still working on this and haven't been moved onto some other project. The new doff UI still has many problems---not only things that are inconvenient to use, but also actual bugs.
Lt. Commander
Join Date: Jun 2012
Posts: 150
# 9
08-09-2014, 12:44 PM
A small problem I've noticed with the doff filter, it doesn't allow you to narrow down by traits very well. Select say, "cunning" and "unscrupulous", and it shows all doffs that have at least one of those two traits when it should only show the doffs that both of the traits.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,691
# 10
08-09-2014, 08:01 PM
apart from the lag for completing doff assignments one thing that has absolutly made me POed is that R&D doffs suck up precious normal doffs slots -_- I would much rather see cryptic make another section for R&D doffs like they do for colonists and prisoners.

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
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