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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-17-2010, 09:53 AM
One more thingthat just occurred to me: I almost never died from shards chasing me. Only by those I ran into while my camera was pointing at the CE. Maybe zooming the camera out all the way might help with that, though I'm not sure if perspective and orientation don't suffer when you do that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-17-2010, 10:05 AM
I think that the problem is that no one accepts any kind of coordination whenever you enter the thing. I believe you can bring it down if you set up a team to focus on the CE and another team to cover the first team, killing all the shards they can find, large or small. But it's impossible to try this or any other strategy as everybody goes at its own...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-17-2010, 10:17 AM
Quote:
Originally Posted by tricolaco View Post
I think that the problem is that no one accepts any kind of coordination whenever you enter the thing. I believe you can bring it down if you set up a team to focus on the CE and another team to cover the first team, killing all the shards they can find, large or small. But it's impossible to try this or any other strategy as everybody goes at its own...
I wouldn't even go that far. Have your Cruisers and SVs toss the occasional rear torpedo into the frags they're kiting, while they're broadsiding the CE, and the number of frags should be kept manageable. Not sure what escorts would do, maybe in their case have Cruisers pull frags off them.

The main coordination thing is keeping people kiting in the same direction, and making sure they aren't kiting their frags into other people.

I basically boil it down to three priorities:

1. Avoid getting hit by fragments
2. DPS the CE
3. Thin the number of fragments
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-17-2010, 10:17 AM
I tried helping a group earlier, being the RA5 that I am 'n in an escorty. I (and I got to convince lots others to too) focused purely on the shards. The result was there were rarely more than 4 'normal' shards alive at one time, meaning people didn't have to keep flying round. It also ment that people focused on killing the large shards. Generally the entity kept going from 25-29% to 36-41%, it's just them large shards move so much faster and have like twice the health of normal shards. It catches people unaware 'n they end up dying to them and producing small shards, which then rush the entity and some DO get through even with most of us trying to kill them.

The event got overtuned too much. It really shouldn't need very high ranked players with a good overall cordinated plan to kill it! I tried helping for an entire hour, and (most) of the people in the same zone as me were trying too, but we just couldn't manage it.

Lil thing I discovered was that the more damage the entity takes, the faster it spawns shards. The 'shoot all shards' method generally kept the whole lot down until large ones started arriving...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-17-2010, 01:25 PM
ive yet to do it but the closest we had was by forming a wall at 9kish we just all shot the shards while escorts and high dps ships shot the ce.

droped it to 30% very quickly unfortunatly the large shards then just bum rushed the wall and the first few to die took the others with them.

I do personally feel that cryptic needs to really tone down this encounter it was too easy before but now its STUPIDLY difficult it litterally takes just one person to make the encounter undoable, and im talking about people flying too close to the entity and picking up all the shards then failing to escape.

I rebalance would be better if they got rid of the self regeneration aspect of the encounter i hated it on kigagilik and i hate it here. IT doesnt make the encounter smarter it just makes it incredibly hard if you have weak players.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-17-2010, 01:52 PM
Have yet to beat this thing after 3 days of trying. closest was 7% then the large shards found someones mine field and bumped it back to 45%.

As far as taking out the small shards, easiest way I've found is a high yield quantum torpedo blast into the middle one. When the torpedo impacts it does a splash damage effect. so if you target the middle you get the outerlying ones as well. Usually drop's them far enough down that a shot with the plasma array takes it out.

There is one other thing I've seen that I need to test one day. Torpedo impact causes shards? In one of my longer sessions trying to defeat this thing (4 hours) I kind of zoned out and was focusing on the CE intently lol. Each time I saw a torpedo impact, it seemed to result in a spawned shard. Don't recall seeing them spawn without a torpedo though. Again just something I saw, no test or basis to confirm or deny it yet however.

I am sick of the gorram thing though so if anyone wants to get a dedicated team to taking this thing out send an invite my way. Spent too long trying to kill it just to give up now lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-17-2010, 02:57 PM
I was torpedoing it today it doesnt generate agro shards to the person torpedoing it, unfortunatly the people run around and around dragging the shards on top of my galaxy (no way im trying to line up each shot in that thing) got rather anoying.

I still think that it needs to either be rebalanced OR to allow you to pick and choose who is in the instance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-18-2010, 08:14 AM
Maybe a group of us here should get together and try our luck as a team. That would mean those of us who have researched the CE and could probably coordinate a strong group effort would possibly stand a chance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-19-2010, 10:16 AM
Attempt to address some issues brought up in the thread:

If people are coming in, and screwing up the encounter, the best thing to do would be to try and PM them and politely ask if they understand the encounter. If you determine from their response that they're griefers, report them to a GM and get on with life. There's really not much even a couple of Admirals can do against a person dead-set on ruining the encounter. If they aren't griefers, try and politely tell them what they're doing wrong (using mines, being too close, not kiting effectively) etc.

It's pretty important if you're not having high-level players support you to maintain maximum DPS on the CE using the abilities described in the OP and with constant fire. Even at that point, splitting DPS between shards makes everyone safer but it also cuts down dps on the entity, who will begin flinging lots and lots of shards in phase 3 further spreading your DPS. CMDR+ powers and weapons are helpful, but everyone has access to the necessary tools at LTCDR.

I feel it is possible to down the CE with only LTCDRS, but it requires people to fully understand the encounter, their own powers, and the fundamental game mechanics, which is hard for people to do at such an early stage of the game. Because of that, I fully support limiting zone chat, private instances, or even creating an introductory version of the encounter (entity jr.) and then having the current incarnation be for the next rank up when people have both a better understanding of the game and also having the experience of beating the diet Crystalline Entity.

Also, don't knock yourself out trying to complete it! The rewards are mostly emotional. The experience and loot rewards are nothing special. The very nature of this encounter (PuG raiding) is something that is usually not attempted, and when it is, the encounter is so trivial as to make it completely unrewarding to finish from a personal satisfaction point of view. It can and will be very frustrating, especially if you know the encounter but it seems like nobody else does. If you can't stand the idea of being in a raid encounter with people you've never met before, then you're better off not bothering with the CE. The way the encounter is implemented, it's impossible to not have people in the instance that are either new, don't know what they're doing, or know what to do but are still not good enough to do it, or even just trying to ruin it for everyone else. The only way to defeat this problem is to either inform everyone (a heavy task) or re-write the encounter to allow players to group up as they desire and disallow the people that don't follow the group (a tough implementation that leads to resentment but gets the job done). Either that, or nerf the encounter such that it no longer poses a threat even to an unorganized group (which I do not support).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-21-2010, 05:40 PM
So our fleet beet the entity twice today back to back. Go Blue Fleet! First attempt took us probably 20-30 minutes the second only about 10-15 (maybe less). It took us about 15-20 minutes to get all of us into the same zone and all in groups and coordinated. There where about 20 of us or so ranging from lt comm all the way to admiral. We where pretty much able to confirm everything that the OP stated but we learned somethign crucial:

4 copies of scramble sensors is about all it takes to win. Myself and one other science captain (both captain level) ran in with two copies of scramble and spammed it the entire time with anywhere from 20-35 seconds of duration on each copy our 4 copies where able to permanently lock down all of the shards. When they are scrambled they do not attack or heal or ram they just sit dead in the water. At one point we had well over 100+ shards of all three various sizes frozen near the entity and we where actually running into problems with computers crashing/freezing due to the large number of targets. The second run through I parked at 2.5 km the whole fight and only died once when we miss timed our scrambles and I got rammed by 40+ shards at once. It was a glorious explosion.

It's still debatable on whether or not scramble adds to damage score in some matter as I had about an 80k damage lead over the highest level escort and ranked #1 by a fair margin both times. about 370k the first run and 260k the second with most other players ranging in the 50-150k range. However to confuse the matter the second science captain that was also running two scrambles was significantly below me in damage but still in the top 5 pushing out some of the admiral cruisers.

So the entity is very beatable in a reasonable amount of time if the entire group focuses on the CE itself and avoids triggering the small shards. And multiple copies of scramble (minimum 4) makes the challenge if not trivial then very easy.
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