Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-17-2010, 01:00 PM
Its people that post in threads like this all "yay great idea" that ruin games.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-17-2010, 01:05 PM
This created content idea could be really good if implemented well. The way they did it in CoH was both good and bad. It allowed for some interesting stories and missions. BUT, many of the users chose to use it solely to exploit the game and use it as an exp 'farm". They just put in hundreds of the same enemy and ran through a flat level over and over again. Too few people cared about actually using it as intended. But to me this was a flaw in the design that showed a lack of forethought.

Crypic could do something similar by allowing players to create scenarios with some of the pre-existing content, with the ability to "reorganize" it. Create new species, new planets, new systems even. It would be like taking the Genesis system and putting it in the hands of the players.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-17-2010, 01:07 PM
Quote:
Originally Posted by Kassidus View Post
Its people that post in threads like this all "yay great idea" that ruin games.

How can this idea ruin this game? Holodeck programs have been a staple part of Star Trek ever since TNG. And always either for training or recreation. If they stayed true to the IP and made player made content for pure fun with no exp or items rewarded I don't see how it can ruin the game. Please elaborate I would like to hear how and why it would break the game under those conditions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-17-2010, 01:09 PM
Quote:
Originally Posted by Pyryck
You get to "create" and customize your character. You get to "create" and customize your "standard" starship. You get to customize your character's trained skills. You get to customize your BO's skills. You get to customize your ships equipment.
But "player creativity" is lacking in your opinion?
Wow are you easily fooled.

1) The custoimisation in this game is somewhat limited. There a few templates for how things looks, and then theres equipment and skill trees. In reality, this is all fluffl.

2) The customisation of this game does not affect its playability. It would be like a racing game where you could customise every little detail of your game, but all of the races were on a perfect circle track, against other cars who were never quite good enough to keep up. You hold down accelerator and wait to cross the finish line. The customisation screen before the race started would not be enought to save the game

3) The OPS's Player driven mission idea is an entirely different concept. Its about allowing players to inject some life into this game. Surely I'd think Crypti would jump at the chance, since it allows us to do some of the work we've paid them to, whilst looking like an innovative player driven game design.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-17-2010, 01:17 PM
Quote:
Originally Posted by Ascalon View Post
How can this idea ruin this game? Holodeck programs have been a staple part of Star Trek ever since TNG. And always either for training or recreation. If they stayed true to the IP and made player made content for pure fun with no exp or items rewarded I don't see how it can ruin the game. Please elaborate I would like to hear how and why it would break the game under those conditions.
1 simple reason, is people are stupid and people will inevitably ruin and abuse a system ike this.
2 It would LIMIT the ammount of work the devs would have to do, we need more good official content not
player made fluff.
3 would take far too much development time to impliment properly, time better used fixing the game or creating new content.
Ugh i could go on its just a bad idea.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-17-2010, 01:18 PM
So which one of you are going to purchase some sort of license to write missions or episodes to have implemented into the game? Or will you be signing over the copyrights to Cryptic? Or will you be charging players to be able to enjoy your content? Or will you put forth the ideas to have them implemented and then turn around and try to sue Cryptic for "stealing" your idea? Why would we trust you to build a mission for the game that might include some sort backdoor way of getting into the game code? Or perhaps recording the players account password? Or making a way for the mission to be exploited and grant a million XP a run through? How can you guarantee to Cryptic and the rest of the paying Cryptic customers that what you introduce into the game won't break it?

Brainstorming everything you can about the suggestion to see if it's actually viable and stands a good chance of getting implemented should be the very first thing that you think about.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-17-2010, 01:23 PM
Quote:
Originally Posted by brihtwulf616 View Post
This created content idea could be really good if implemented well. The way they did it in CoH was both good and bad. It allowed for some interesting stories and missions. BUT, many of the users chose to use it solely to exploit the game and use it as an exp 'farm". They just put in hundreds of the same enemy and ran through a flat level over and over again. Too few people cared about actually using it as intended. But to me this was a flaw in the design that showed a lack of forethought.

Crypic could do something similar by allowing players to create scenarios with some of the pre-existing content, with the ability to "reorganize" it. Create new species, new planets, new systems even. It would be like taking the Genesis system and putting it in the hands of the players.
Simple solution: No rewards except through a mission, only doable once per half hour and a chest with a random item (better chance for higher quality since it's only one drop per half hour).

If you want to limit it further: Make it a daily quest.

If you want to limit it another way: only offer a "R&R" quest after completing three exploration tours.

If you want to shake it up: Randomize the R&R quest between holo-program, one of several missions that could be implemented on Risa (find a date with a horga'hn, track thieves, explore the gardens), Earth (eat a meal at Sisko's, ascend to the top of El Capitan in Yosemite National Park, run the Kobayashi Maru at Starfleet Academy, visit the Enterprise) or the Shore Leave Planet (variety of random content), mostly non-violent.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-17-2010, 01:24 PM
Quote:
Originally Posted by Pyryck
So which one of you are going to purchase some sort of license to write missions or episodes to have implemented into the game? Or will you be signing over the copyrights to Cryptic? Or will you be charging players to be able to enjoy your content? Or will you put forth the ideas to have them implemented and then turn around and try to sue Cryptic for "stealing" your idea? Why would we trust you to build a mission for the game that might include some sort backdoor way of getting into the game code? Or perhaps recording the players account password? Or making a way for the mission to be exploited and grant a million XP a run through? How can you guarantee to Cryptic and the rest of the paying Cryptic customers that what you introduce into the game won't break it?

Brainstorming everything you can about the suggestion to see if it's actually viable and stands a good chance of getting implemented should be the very first thing that you think about.
Licencing thats the otherone i forgot!, and that folks is the number one reason it wont happen.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-17-2010, 01:25 PM
I hope they add it sometime..

SWG recently added "Chronicles" to the game, which allows players to make quests. You can make some pretty cool ones using their system and it doesnt even involve being able to 'trigger' spawns of enemies or a base etc yet.

Hopefully STO will do something similar, but let you essentially 'create' an instance in space, or ground (or both) to run your quest in.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-17-2010, 01:26 PM
Quote:
Originally Posted by Pyryck
So which one of you are going to purchase some sort of license to write missions or episodes to have implemented into the game? Or will you be signing over the copyrights to Cryptic? Or will you be charging players to be able to enjoy your content? Or will you put forth the ideas to have them implemented and then turn around and try to sue Cryptic for "stealing" your idea? Why would we trust you to build a mission for the game that might include some sort backdoor way of getting into the game code? Or perhaps recording the players account password? Or making a way for the mission to be exploited and grant a million XP a run through? How can you guarantee to Cryptic and the rest of the paying Cryptic customers that what you introduce into the game won't break it?

Brainstorming everything you can about the suggestion to see if it's actually viable and stands a good chance of getting implemented should be the very first thing that you think about.
Cryptic already owns the rights to any characters you create andor bios you give them. This is no different and is how it worked in City of Heroes, both with characters and their mission system. Don't create anything you aren't prepared to give away.
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