I'm starting a project - which is to find a way to consistently win in T1 as feds.
I've put a lot of effort into tactics and strategy as a KDF, however with all of the new feds and the skill gap - it seems like there really needs to be a howto for fed ships complete with build and boff skills to really raise the challenge bar for our newbie KDF.
That being said, this is the build I am currently testing :
- Don't spend more than level 7 on any skill, to avoid dim returns on skills
- raise ops, warp core, engineering, projectile, energy weapons, command and remaining points in sci team leader
- find engine with best turn rate, other factors are secondary
- covariant or paratrinic shield. rely on weapon batts or sci team teammates for shield boost
- most combat will be done with settings at 100/50/25/25, with settings to 25/50/25/100 when not in active combat
Method of engagement -
Group up feds, get them to follow me to cover - meaning to find a spot with limited approaches. This forces KDF into predictable movement. with limited approaches, kdf also has limited egress and maneuverability is reduced.
When focused fired, rely on evasion for defense, while teammates bear down on target. teammates can use 'attack on assist' to heal target's target.
Summary thus far :
WIth just the guidance and leadership, a little assist and healing I've seen a > 1:1 kill ratio with feds. I believe that the fed hull bonus can be leveraged to a big advantage (which is why my build relies on hull healing) .
Games where I have not coordinated combat have ended 15-2 favor kdf consistently.
Limiting the KDF movement significantly impacts their ability to strike from unpredictable angles, which can be manipulated further with the use of mines to force them into attacking from > 5km
switching from beams to cannons on miranda raises miranda dps enough to kill fleeing kdf. bop lacks hull to take cannon to hull and survive. Miranda turnrate disadvantage must be overcome with clever maneuver, evasive and improved turnrate engines and ship mods.
torp spread seems to have situational merit over HY torp in close-in fighting with multiple tangos.
selected boffs for + passive detection traits. unsure of these traits are affecting space, but suspect they may.
uncertain if player +stealth sight is space. working on putting together captive tests
Tractor beam might be a better choice than hazard emitters. Tractor is both offensive and defensive for feds.
need to figure out doctrine for 'sub hunting' kdf who remain cloaked and refuse to attack.
Ive used a Miranda with Hvy cannon/Torp/turret and Tractor/EPtS/HYT and been pretty successful... With clever use of evasive to manouvre, I won more games by far... Without doing anything but stick with the random PUG.
Sure I lost a few, and obviously the Klingons have the advantage, but it is not unsurmountable odds