Go Back   Star Trek Online > Information and Discussion > The Academy
Login

Reply
 
Thread Tools Display Modes
Commander
Join Date: Nov 2012
Posts: 301
# 11
08-28-2014, 11:22 AM
In the new economy 300k is broke.

That being said if you don't mind grinding episodes you can get decent Mk XI gear for nothing but your time. With the right build you don't need anything better than that for PvE.
Ensign
Join Date: Aug 2014
Posts: 23
# 12
08-28-2014, 11:24 AM
Quote:
Originally Posted by gavinruneblade View Post
300k is not enough to buy a single purple tactical console. And tats not counting guns. Even disruptor or plasma blues will cost 100k+ each slot.

Consider running the Borg and solonae arcs to get free blue quality antiproton or disruptor or phaser weapons (varies per mission, pick and repeat the one that works for you).
I got my antiprotons from the Borg missions. I was not sure if I should go full antiproton or keep my XI phasers and use the two antiproton banks I got.
Captain
Join Date: Oct 2012
Posts: 1,593
# 13
08-28-2014, 11:31 AM
Quote:
Originally Posted by dragonogre View Post
I got my antiprotons from the Borg missions. I was not sure if I should go full antiproton or keep my XI phasers and use the two antiproton banks I got.
Well solonae has a really nice 360degree antiproton beam for one you rear slot. So that is an option if you have seven ap weapons for the rest. Green consoles only cost 10kish.

Phasers you can buy some neat polarized or bio versions on the ah, or get some free from leveling undine reputation. So either one works, just depends what you prefer. If you can stack crit then ap is better damage.
Captain
Join Date: Jul 2012
Posts: 646
# 14
08-28-2014, 11:48 AM
Quote:
Originally Posted by dragonogre View Post
I just came back to the game after a few years away and got to 50 recently. I earned the Odyessy Star Cruiser during my last stint in the game in the 2012 event. What would be the best load out for ship equipment and skills for me to use if I wanted to do higher end PVE and some PVP. Were I would not get me butt handed to me because of an improper build.
Totally doable & a very solid ship. http://skillplanner.stoacademy.com/?...counterclass_0

Its not the ultimate killer build. Most weapons and other systems are mission rewards from replays (like the AP beams or the solanae stuff). But with a bit training this should be able to get you to all current content without headache.

Consider that with the upcoming "Delta Rising" X-Pack MK14 items are introduced. So don't go on shopping spree for expensive MK 12 stuff.


Quote:
Originally Posted by dsaris View Post
I'll say this once.

With very few exceptions...

Tac = Escort
Engineer = Cruiser
Sci = anything

Nothing bothers me more than warping into some PvE event and seeing a Tac in a big ol bulky cruiser sitting beside me.

Tac in a cruiser is wasting all the skill points you (should) have in attack patterns, and it's wasting your Tactical Initiative ability as cruisers don't generally have more than 3 tactical powers available, with one of those being reserved for TT.

If you had the Tactical Odyssey, the Regent Class or the Avenger it would be a different story, but the old Oddy Star Cruiser... just no.

If you need a decent high tier escort and don't have money to spend get yourself a Mirror Universe one from the Exchange, they're cheap and not terrible.
Boooooooring Besides the old OSC has 5 Tac Skills if you use the universal.
Ensign
Join Date: Aug 2014
Posts: 23
# 15
08-28-2014, 11:52 AM
Quote:
Originally Posted by quistra View Post
Hi, tac in an Odyssey tactical cruiser here.

Your best bet is to use your ship's inherent huge tankiness to your advantage by statting into damage, and by that I mean you should look to jack up your critical hit stats. Zero-Point Energy Conduit and Assimilated Module are practically required. If you've got access to a T3 fleet spire, stacking Vulnerability Locators in your tac slots is a great idea. For weapons, you want Mk XII antiproton beams because the more you crit, the more damage you'll get out of these bad boys. Go for three beams fore and three beams aft. For torpedo armament, a quantum torpedo on each end is a good starting choice; you'll use them as an attack of opportunity, since the Odyssey isn't all that much for turning and you'll mostly want to broadside with your beams.

Take a tactical boff in your LTC universal seat. Carry Fire at Will II and Attack Pattern Beta II. Your tac LT can carry Beam Overload II. That'll allow you to easily alternate between strong AOE damage and strong damage against one target at a time. Have your eng boff carry Emergency Power to Weapons II. Use it to keep your weapons power up when you broadside.

Alternately, A2B build.
Been doing some of that already my highest tac Boff is in the Uni spot I carry XI quantums one froward one aft I have all my AP available to me on my skill bar. The fire at will and emergency power to weapons I don't know if I have them but will check. Always try and keep broadside when possible. I will look into the conduit and modules. I don't have enough fleet credits yet to buy squat.
Captain
Join Date: Jan 2014
Posts: 1,774
# 16
08-28-2014, 11:52 AM
Quote:
Originally Posted by dsaris View Post
Tac in a cruiser is wasting all the skill points you (should) have in attack patterns, and it's wasting your Tactical Initiative ability as cruisers don't generally have more than 3 tactical powers available, with one of those being reserved for TT.

If you had the Tactical Odyssey, the Regent Class or the Avenger it would be a different story, but the old Oddy Star Cruiser... just no.
.
Lt. Cm. Universal set to Tac solves most of that. Damn, someone else mentioned it first... (forgot it earlier...)
I came for Star Trek. I remain for PvP, especially VPvP.
T'Rebek, Nalcari, Karina, Volana, Kilaitia, K'Ahlayr, Ririatss.
Captain
Join Date: Oct 2012
Posts: 1,593
# 17
08-28-2014, 12:01 PM
Quote:
Originally Posted by dsaris View Post
I'll say this once.

With very few exceptions...

Tac = Escort
Engineer = Cruiser
Sci = anything.
This is only mediocre advice outside of very high end builds. For casuals its not so helpful.

Science captains do great in escorts because their captain powers are all bursty and the escort damage and tactical boffs can take advantage of -25% to -48% resistance better than a cruiser or science ship ever will.

Engineers have two power boosting abilities that work better on science ships than cruisers which don't have the aux-based powers to benefit fully from it. Also the power and heal abilities that engineer captains get makes shield tanking in a sci ship work better by far than the sci captains shield resist power.

While a tactical captain in an aux to bat build will do great in a cruiser. Sure the engineer does have his power boosts to keep everything pumped, but a solid build does that anyway and the tactical has his own buffs to help against single tough enemies, and a cool down power for when your doffs don't process (especially common on a budget or without the borgified technician from colonization doffing)

Its a good rule of thumb sure, but I think there are more than a few exceptions.

Last edited by gavinruneblade; 08-28-2014 at 12:03 PM.
Career Officer
Join Date: Jun 2012
Posts: 3,169
# 18
08-28-2014, 01:07 PM
Quote:
Originally Posted by dsaris View Post
I'll say this once.

With very few exceptions...

Tac = Escort
Engineer = Cruiser
Sci = anything

Nothing bothers me more than warping into some PvE event and seeing a Tac in a big ol bulky cruiser sitting beside me.

Tac in a cruiser is wasting all the skill points you (should) have in attack patterns, and it's wasting your Tactical Initiative ability as cruisers don't generally have more than 3 tactical powers available, with one of those being reserved for TT.

If you had the Tactical Odyssey, the Regent Class or the Avenger it would be a different story, but the old Oddy Star Cruiser... just no.

If you need a decent high tier escort and don't have money to spend get yourself a Mirror Universe one from the Exchange, they're cheap and not terrible.
This is one of the worst comments I have ever seen!

Please do Not listen to anything this person has to say
-32nd Vipers-

Star Wreck Online
Ensign
Join Date: Aug 2014
Posts: 23
# 19
08-28-2014, 01:33 PM
Quote:
Originally Posted by edalgo View Post
This is one of the worst comments I have ever seen!

Please do Not listen to anything this person has to say
Figured them a troll so wasn't going to give them much thought.
Captain
Join Date: Jan 2014
Posts: 1,774
# 20
08-28-2014, 01:36 PM
Quote:
Originally Posted by edalgo View Post
This is one of the worst comments I have ever seen!

Please do Not listen to anything this person has to say
It was vaguely accurate back in Escorts Online, but todays Feedback Pulse/Escorts/Warbirds/A2B Cruisers/Lobi and Lockbox ships Online it is irrelevant.
I came for Star Trek. I remain for PvP, especially VPvP.
T'Rebek, Nalcari, Karina, Volana, Kilaitia, K'Ahlayr, Ririatss.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:02 AM.