Ensign
Join Date: Oct 2013
Posts: 17
Plz explain
Captain
Join Date: Jan 2014
Posts: 2,185
# 2
08-29-2014, 01:53 AM
Because FBP/Escorts/Warbirds/A2B Cruisers/Sci Captains/Vapers Online.

Still, its better than Escorts Online.
VPvP. T5U PvP. Normal PvP. Because PvE just needs mastering this lot.
T'Rebek, Nalcari, Karina, Volana, Kilaitia, K'Ahlayr, Ririatss.
Ensign
Join Date: Oct 2013
Posts: 17
# 3
08-29-2014, 01:57 AM
Quote:
Originally Posted by cbrjwrr View Post
Still, its better than Escorts Online.
So, to say it was way worse in the past makes it OK today...

that's lame
Captain
Join Date: Nov 2012
Posts: 4,088
# 4
08-29-2014, 02:16 AM
Whats so bad right now ?

I'm asking seriously and not giving anyone a hard time.

What is it your having an issue with. There are plenty of powerful things around right now and they all have hard counters. To be honest I think the game is more balanced then it has been... well... ever. Oddly
When the messenger comes to appropriate your profits ... kill the messenger.
Empire Veteran
Join Date: Jul 2012
Posts: 523
# 5
08-29-2014, 02:24 AM
Quote:
Originally Posted by antoniosalieri View Post
Whats so bad right now ?

I'm asking seriously and not giving anyone a hard time.

What is it your having an issue with. There are plenty of powerful things around right now and they all have hard counters. To be honest I think the game is more balanced then it has been... well... ever. Oddly
I wouldn't say it's more balanced... But it has more options and potential for a wider variety of teams. What's lacking, is those teams willing to rough it.

Just my opinion.

Regardless, I hope more effort is put toward PVP. It's sad to see it as it is now.
-X-/Pandas - Pheo
Rihannsu
Join Date: Jun 2012
Posts: 1,541
# 6
08-29-2014, 02:26 AM
Because Cryptic has not devoted the resources to improve PVP since season.. 2ish.. (Can't remember if that's when the ground map was released)

Only reciently have we seen a small dripping faucent from the Resources towards PVP being:
Shuttle PVP
Fake Death Item console
F/KDF shared Queues


Currently the game is Tac/Sci online.

IF you like Engineers.. your stuck in a Healer/FAW role with the changes to Beam Overload and Earlier changes to Power System drains. (Made Nadion inversion and EPS useless)

Aux to Bat + tech Doffs Ruined the Global cool down system So that you can have all Powers at Global cool down by running 2x A2B + 3 Tech doffs and sacrificing Aux Batteries to fuel your Aux based powers during Aux drains.

Shield Drain/Damage Resists are so high CPB and Tachyon Beam are useless for their main purpose.

The amount of FAW has ruined KDF Carrier Siphon Builds. (Probably not a bad thing..)

The amount of FAW is forcing some players to run FBP.

Did I mention there's alot of FAW?

Auto Crits on Beam overload Favors Tacs + Super high CritD builds for Vapers

Romulans are Vaper kings afaik 2nd to only Minimax.. fearz his Spike!

Current Meta is Super Spike vs heal. (Been like this for a while now, but made worse with Romuals introduced, only increased thanks to KDF/Fed Shared queue combine)
Or Faw vs Faw. With Faw vs Faw Teams lasting HOURS..

The Grind for Fleet/Rep Gear or Powers in order to top end PVP

The Grind to buy C-store/Lockbox/Lobi store Gear/Ships to be competitive in some forms.

Seemingly Declining interest in PVP unless Fleet vs Fleet Drama occures.

Lack of PVP avaliable for Fleet vs Fleet in Fleet System

No ability to Conquer/Liberate Planets/Systems Via PVP

No True PVP earned Shinies/Gear/ships

New Crafting System Traits becoming Required for some super sci damage builds slowly trickling out.

Oh I'm sorry.. was that too many reasons? I'm sure I missed a bunch.. And probably a few are personal to me..

Edit: Oh yes.. forgot to add in trolls getting even trollier..in an attempt to ruin PVP for others. Forgot about that.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku

Last edited by webdeath; 08-29-2014 at 02:33 AM.
Captain
Join Date: Jul 2012
Posts: 2,034
# 7
08-29-2014, 02:27 AM
PvP in STO has a bad rep for a number of reasons, despite the game mechanics changes over the past 2 years that have enabled a broader selection of ships to be effective.

That rep has been perpetuated by:

1.) Constant bad mouthing Cryptic for abandoning it (PvP), while;
2.) Demanding changes to new gear because it unbalances the PvP status quo, while;
3.) PvE players feel they get the short end of the stick from 6%* of the playerbase, who in turn;
4.) Take pleasure in vaping anyone trying to get a handle on PvP, while laughing.

Did I miss anything?
HAIL HYDRA! Kirk's Protege 10/26/13 http://www.dtfleet.com
Career Officer
Join Date: Dec 2012
Posts: 741
# 8
08-29-2014, 02:36 AM
Quote:
Originally Posted by antoniosalieri View Post
Whats so bad right now ?

I'm asking seriously and not giving anyone a hard time.

What is it your having an issue with. There are plenty of powerful things around right now and they all have hard counters. To be honest I think the game is more balanced then it has been... well... ever. Oddly
I don't really feel that a game that requires teamspoken combinations of several APAs and SNBs to score any points at all in a team vs team setting is particularly well balanced, but that's not my primary issue with STO these days. It's the following:

Yes, there might be counters to everything. But whereas in the early days of the game it was enough to spend a few merits and energy credits to set up that counter build, it's now often several weeks and hundreds of dollars away. Yes, one can spend other people's money via the Dil/Zen exchange or by buying lockbox stuff via the exchange if one has tons of EC, but what used to be skill-gated is now time- and ressource-gated.

You have a great idea for an experimental PVP team setup that may or may not be the next big thing? Good for you, but unless you and your friends already have every relevant item in the game, it's all too often way too expensive to actually implement that build just for testing purposes and thus it will never see the light of day.
http://hilbertguide.com
Captain
Join Date: Nov 2012
Posts: 4,088
# 9
08-29-2014, 02:52 AM
Quote:
Originally Posted by mancom View Post
Yes, there might be counters to everything. But whereas in the early days of the game it was enough to spend a few merits and energy credits to set up that counter build, it's now often several weeks and hundreds of dollars away.
Perhaps that does sum it up best. I do find the game more balanced then it ever has been honestly (in previous seasons the stuff that was broken was extremely broken and often there really was no viable counters)... you are 100% right though. The most viable build options are all extremely costly setups. Some of the counter builds are semi inexpensive as in one doff to give you 100% a2d up time. Still its not free although you can use a blue version of that doff and still have 100% uptime. Anyway examples aside your point is valid. Which is I think mostly where the issue lies for Cryptic and PvP in STO.

All the junk cancels the other junk out... but the cost of the junk to cancel the other guys junk is pretty, Junky I guess.

PS... have no fear though... Soon people can go and purchase T6 ship to cancel the effect of my own T6. The arms race continues. He with the largest bank roll or the largest farm roll wins. lol
When the messenger comes to appropriate your profits ... kill the messenger.

Last edited by antoniosalieri; 08-29-2014 at 02:55 AM.
Survivor of Romulus
Join Date: Sep 2012
Posts: 656
# 10
08-29-2014, 03:13 AM
Quote:
Originally Posted by tenacius2200 View Post
Plz explain
Certainly.

You see, the players of one faction were thoroughly ventilating the hulls of the other faction.
Of course, that was impossible because the faction that was getting pwned oh so bad were the supposed heroes of Star Trek.

Butts were hurt.
Kids whined.
Many threads of "ZOMFG teh Klingon's x is so OP please nerf!!" were created.
The tears that flowed were so very sweet.

According to ancient scrolls discovered on the cannibalized planet of N'Vak, certain Devs could no longer stand the morning whine that greeted them so certain changes were made to bring "balance" to the Force...errr I mean PvP.
If you think that meant making KDF ships on par with fed ships, shame on you and get off the drugs.
Oh, you're so silly.
What they did was nerf the abilities that the victimized faction were too lazy to defend against, such as the Beam Overload Double Tap.

Nerf after nerf was implemented.
The preciouses, once faction-only, were given to the other faction just to make sure the lesson was learned.
After the nerfing was done and everyone was firing rainbows and neon kisses at each other, PvP was formally declared DEAD.

fin.
NO to ARC...Make It VOLUNTARY

RIP KDF 2014-07-17 Season 9.5 - Death by Dev
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