Quote:
Originally Posted by DAnimal
For example when I equip an EngConsole that adds 15% kinetic and all energy resist, my player stats say it is only 13%? The 21% ones only add 17%. Are the tooltips just incorrect?

Nope. The total bonuses from resist items are converted into your actual resist withe the following formula:
Resist = 1  (1/(1+bonus))
What this means is that if you have a total resist bonus from items of 100%, you'll end up with 50% resist.
To repost something I posted before on this subject:
So, the percentage listed on resist items isn't the percentage of damage reduced, it's the percentage of additional damage the item will let you take.
In other words, a +100% phaser resist bonus doesn't reduce all phaser damage to your hull by 100%, it increases the phaser damage your hull can survive by 100%.
For example, say a ship with 100 Hull Points is being attacked by a phaser weapon that does 10 damage every second (10 DPS).
With no phaser resist, it will take 100 damage to destroy the ship, which will take 10 seconds.
With +100% phaser resist, you end up with a damage resistance of 50%. The incoming phaser fire will be reduced by 50% to 5 damage per second, so the ship will take 20 seconds to destroy  a 100% increase. In effect, the +100% bonus makes the ship behave as if its Hull Points had been increased by 100%.
So, when looking at +resist% items, think of the percentage listed as the increase in survival time or 'effective Hull Points', rather than as the reduction in damage the item will give.