Lt. Commander
Join Date: Nov 2012
Posts: 123
PVP balance is nerfed even in non premade Ques, how about an automatic balancing program/subroutine? like in PVE with normal/adv/elite difficulty and amount of players that auto balances accordingly ? Is it that hard of a program or sub program/sub-routine to write/employ? and how is it that PVP ques have 4 times the participants required to que but it doesnt que after 20 mins sometimes it takes longer? I guess I am aware the servers try to balance it but apparently its broken and when it does decide to que, its still horribly imbalanced? Is it that hard to write the program/subroutine to balance this after all this time? Are u just waiting for seas 10? or even after? Will it still be as broken ? PVP balance needs to seriously be addressed....... Elite PVE /STF's is definately challenging but it's nothing in comparison to Players vs Players, it does not seem logical, so why is this? Can we hope for better, or is it still too dificult to change?, not a priority? Don't get me wrong, content/episodes etc are great but, ... PVP???????

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Captain
Join Date: Aug 2013
Posts: 1,152
# 2
08-31-2014, 02:07 AM
Quote:
Originally Posted by ajgamer1701 View Post
PVP balance is nerfed even in non premade Ques, how about an automatic balancing program/subroutine? like in PVE with normal/adv/elite difficulty and amount of players that auto balances accordingly ? Is it that hard of a program or sub program/sub-routine to write/employ? and how is it that PVP ques have 4 times the participants required to que but it doesnt que after 20 mins sometimes it takes longer? I guess I am aware the servers try to balance it but apparently its broken and when it does decide to que, its still horribly imbalanced? Is it that hard to write the program/subroutine to balance this after all this time? Are u just waiting for seas 10? or even after? Will it still be as broken ? PVP balance needs to seriously be addressed....... Elite PVE /STF's is definately challenging but it's nothing in comparison to Players vs Players, it does not seem logical, so why is this? Can we hope for better, or is it still too dificult to change?, not a priority? Don't get me wrong, content/episodes etc are great but, ... PVP???????

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If you think PvE is challenging then you're doing something wrong.
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"The professional eRPer"
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Commander
Join Date: Jun 2012
Posts: 420
# 3
08-31-2014, 08:52 AM
Quote:
Originally Posted by ajgamer1701 View Post
and how is it that PVP ques have 4 times the participants required to que but it doesnt que after 20 mins sometimes it takes longer?
That number includes in progress matches. It's not split between queued and playing like pve queues are.

Quote:
Originally Posted by ajgamer1701 View Post
Elite PVE /STF's is definately challenging but it's nothing in comparison to Players vs Players, it does not seem logical, so why is this? Can we hope for better, or is it still too dificult to change?, not a priority? Don't get me wrong, content/episodes etc are great but, ... PVP???????

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Power creep has made even supposedly difficult content laughably easy. It actually is also a bit telling that they are saying the tier 6 ships won't be necessary for the new content yet it's somehow going to be more challenging then what we have and make the power creep not an issue. I'll believe THAT when I see it lol.
Captain
Join Date: Sep 2012
Posts: 4,264
# 4
08-31-2014, 10:23 AM
there are so scoreboards for ranking players so they can be balanced by any system.

the devs treat this is a weekend lan rpg from the 90s instead of an international mmo.
leaving us with tiny teams in narrow, hamstrung pve content attached to virtual chat social zones.

the asinine queue system kicks everyone out after a match instead of loading the next map to keep the flow.

cryptic havnt got a clue how to balance the game and dont even have a system to predict workable stats.

pve stf arent remotly challenging once you realise you win by killing things and go from there. instead of useless deadweight 'tanks' that move so slowly they die if they spare a heal because nobody making the decisions at cryptic seems to have a clue that agility also modifies defence.

i have been in a team of all constitutions that got the optional in conduit elite. the actually dedicated players could probably figure out how to do the rest of the stfs with only connies.

pvp cant be properly balanced because of the stupid tank/heal/dps stupidity.
60 equally skilled players in a 30vs30 one team using 5 tac console raiders the other using fleet galaxies, and what you get is a gankfest.
only thing stopping that is babysitting the stupid trinity in 5v5

it can be done better, but both players and cryptic need to quit with the trinity nonsense.
Cryptic.
Figure out and address the players path of least resistance to reward. this one thing is THE consistent factor undermining all your efforts. be that crafting, raids or starbase projects.
Career Officer
Join Date: Jun 2012
Posts: 324
# 5
08-31-2014, 01:25 PM
Alright, let's deconstruct this nonsense bit by bit.

Quote:
Originally Posted by skollulfr View Post
there are so scoreboards for ranking players so they can be balanced by any system.
There is an offline version. ( http://www.hilbertguide.com/leaderbo...meframe=daily& ) The algorithm takes things like damage amount, healing, certain support abilities into account, but also lowers your score for the use of excessive spam. What's nice is it actually measures the proximity of time and the amount of damage to an enemy done who being killed and adjusts your score accordingly (so the quicker your kill the better your score). Sadly it's limited by the data that's being written into a combatlog, so abilities that don't do damage in any way won't be counted.

Quote:
Originally Posted by skollulfr View Post
the devs treat this is a weekend lan rpg from the 90s instead of an international mmo.
leaving us with tiny teams in narrow, hamstrung pve content attached to virtual chat social zones.
You can have 20 vs 20 games if you like that. The problem is that AoE scales indefinitly in this game so everybody dies easily to AoE spam.

Quote:
Originally Posted by skollulfr View Post
the asinine queue system kicks everyone out after a match instead of loading the next map to keep the flow.
Cause i want to keep on playing PvP after each map, making this essentially an infinite loop?

Quote:
Originally Posted by skollulfr View Post
cryptic havnt got a clue how to balance the game and dont even have a system to predict workable stats.
Doubt that. The Devs have written multiple times that they have some sort of metric to judge the impact of certain balance decisions. What they really lack is the foresight to accurately judge these decisions and make them both balance for PvE and PvP.

Quote:
Originally Posted by skollulfr View Post
pve stf arent remotly challenging once you realise you win by killing things and go from there. instead of useless deadweight 'tanks' that move so slowly they die if they spare a heal because nobody making the decisions at cryptic seems to have a clue that agility also modifies defence.
In every mmo so far the objective isn't to smother your opponent ith hugs, but to ultimately kill it. Why should this one be any different? This is afterall a casual mmo, where thinking isn't really required to do PvE. Also having the ability to choose a role even if it may not be needed is something i actually like in this game. Even if the Galaxy isn't the best ship to dish out damage, it's still possible to contribute to a fight in a significant way with the help of certain abilities. Also i'd rather have slower more sturdier ships then equally fast moving ships/players like in every mundane fantasy mmo. Sure agility means survivability, but you don't need to move if everything just melts away instantly in PvE and you usually don't want to move when using cannons (with their small firing arc) anyways.

Quote:
Originally Posted by skollulfr View Post
i have been in a team of all constitutions that got the optional in conduit elite. the actually dedicated players could probably figure out how to do the rest of the stfs with only connies.
Two words, power creep.

Quote:
Originally Posted by skollulfr View Post
pvp cant be properly balanced because of the stupid tank/heal/dps stupidity.
60 equally skilled players in a 30vs30 one team using 5 tac console raiders the other using fleet galaxies, and what you get is a gankfest.
only thing stopping that is babysitting the stupid trinity in 5v5
There are no tanks in PvP. If at anything, there's the anti-tank in this game. Huge unbreakable healboats that "force" you to attack other players. Roles in this game go only so far anyways. Since nearly every ship has at least some access to healing abilities full healers aren't necessary most of the time and hybrid builds are the result. Fast moving control crafts that have the odd team heal and fast moving destroyers that are supprisingly hardy are also a norm now. Sure you can play a certain role (and in some way you should, since specialisation is nearly always key to winning), but it's in no way forced upon you by some underlying system. Your obsesion with this trinity concept is questionable at most. I get the feeling that you have no idea how actual (high-level) PvP and even PvE works in this game or otherwise you would notice that the amount of customization in this game has made this trinity nearly non existent.
And reagarding you little "example". Either your hypothetical players are all really stupid and know nothing about this game mechanics or you are. Ever heard of stealth detection or FBP? I can guarantee you that there are counters to every playstyle in this game. Learn the game some more and maybe you'll understand.

Quote:
Originally Posted by skollulfr View Post
it can be done better, but both players and cryptic need to quit with the trinity nonsense.
The raving trinity lunatic ...

Last edited by freenos85; 08-31-2014 at 03:40 PM.
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