Captain
Join Date: Aug 2012
Posts: 14,544
# 21
09-01-2014, 10:53 PM
edit: Meh, never mind - I'm just going to crawl back over to flying around in circles going wheee...

Last edited by virusdancer; 09-02-2014 at 02:06 AM.
Captain
Join Date: Jan 2014
Posts: 2,327
# 22
09-02-2014, 12:37 AM
Quote:
Originally Posted by ddemlong View Post
Now some of the stuff I have read says 2 DCE and 2 EptX is all one needs, while 3 is overkill. However couple posts I see have recommended the 3 DCE for an almost guaranteed when running 2 EptX abilities. Where it gets confusing is the Doffs do not stack instead each one takes an individual roll of the dice to hit the reduction if the prior one misses.

Anyone care to post up the math? Am I wasting a Boff slot running 3 purples and 2EptX?
DCE doffs have a chance, varying with quality, to reduce EPTX cooldown time. If they proc, it cuts 30% off a cooldown. (13.5 seconds) White is 20%, VR is 35% rest are in between, per doff.

This allows potential for 95.18% uptime on two EPTXs, and makes a third a cooldown mess to integrate. Just use 2.

Because they are chance based, even with 1 VR doff it wont proc very often, certainly not reliably, so you use two or three - depends on what other Doffs you want to run.


If any of the doffs proc, then cooldown occurs - if additional doffs proc, no change. Thus, additional Doffs are used to increase the chance.
VPvP. T5U PvP. Normal PvP. Because we are all going down together. Oh, and PvE advice too.
T'Rebek, Nalcari, Karina, Volana, Kilaitia, K'Ahlayr, Ririatss.
Delta Rising is the BEST expansion ever, and the players love it.
Captain
Join Date: Oct 2012
Posts: 542
# 23
09-02-2014, 01:07 AM
Quote:
Originally Posted by notrealedna View Post
http://skillplanner.stoacademy.com/?...healer101_4922

thats full healer with no a2b faw fbp

you will need :

*2 research lab doffs to reduce cd for sci team
*if possible warp core doff that cleans debuffs with eptx (is good because it will clean debuffs on yourself and can keep sci team for your team you want to heal)
*fabrication engineer doff that adds 8s to rsp ....it will make that rsp last more thus more tanking
*2 maintenace engineer to make that reduce cd for enginering team III

with that you can/should be able to heal even in premades premades .
*quoted for great build*

Giovanni - Hax - Contortrix Class -CSI- ( ͡ ͜ʖ ͡)
T'Lan - I.R.W. Haxey - Faeht Class -CSI- ( ͡ ͜ʖ ͡)
Giova's Tall Tellarite Sci - U.S.S. Axanar - Vesta class -Lag Ind.( ͡ ͜ʖ ͡)
Rihannsu
Join Date: Jun 2012
Posts: 1,735
# 24
09-02-2014, 01:58 AM
Uhh shouldn t this be in the ships n builds section? If you are trying something maybe Ten Forward can give some pointers...lot s of ppl pointing out all kind of things in there
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Lt. Commander
Join Date: Jul 2012
Posts: 237
# 25
09-02-2014, 02:01 AM
I modified ednas slightly-personal prefereance n all that jazz 2 sci team cd doffs, 2 eng team cd doffs acleanse doff amd somit of ur chpice


http://skillplanner.stoacademy.com/?build=askraygk1_0

As atated with ex comin up mayb better to spend the time doing the rep stuff and stockpile marks/ec/dil for mkxiv gear

Last edited by gregkane; 09-02-2014 at 02:05 AM.
Captain
Join Date: Jan 2014
Posts: 2,327
# 26
09-02-2014, 02:25 AM
Quote:
Originally Posted by havam View Post
Uhh shouldn t this be in the ships n builds section? If you are trying something maybe Ten Forward can give some pointers...lot s of ppl pointing out all kind of things in there
Yeah, but if he puts it in PvP the readers and posters will be the people he will be flying alongside/against - Pick up information from the banter when it goes off topic a bit.


For example, Askray now knows HoBO will see him as a target as piehatter has seen this thread and is 99% certain to pass on that information to others - essentially, now is officially a bad time to be a fed-side Bastion pilot at Ker'rat.


Fed-side PvPers however, also now know to form Fedballs around any Bastion Flight Deck Cruisers running AP weaponed support set ups on the off chance a vaper goes for the mod-killer glory.
VPvP. T5U PvP. Normal PvP. Because we are all going down together. Oh, and PvE advice too.
T'Rebek, Nalcari, Karina, Volana, Kilaitia, K'Ahlayr, Ririatss.
Delta Rising is the BEST expansion ever, and the players love it.
Career Officer
Join Date: Oct 2012
Posts: 261
# 27
09-02-2014, 03:19 AM
Speaking from experience, the only way you could get your build to be successfull is to "make it your own".

If someone gave you a build, you would still need to learn how to fly that build... every build is unique, and a successfull build for PVP comes from experience and playstyle.

Also, there are builds that work better in ker'rat than in arena, and the other way around, so you need to ask yourself what do you want your ship to do. Do you want to be a healer, tank dps, cc? or would you like an allrounder that could tank and dish out some damage as well? Do you want a theme build, meaning a drainboat, particle generator boat, or something like that..

The build you posted Askray has a huge potential of becomming very tanky if you would utilize your boff power correctly, also you really should considder getting some neutroniums instead of those sci consoles from rep store, and perhaps go for all beam arrays on a boat like that. Other than those changes, i would go into a phase where you do a period of trial and error runs. The only way to make that ship "yours" is to do this. To do PVP well, you need to take your time, and be prepeared to xplode alot in the first weeks, or even months before you learn how to time your boff powers correctly. Also binding keys to change your power presets when you need is very essential in survival in PVP. Well, some builds dont need it, but for every build using the correct powerlevels could be the difference between death and victory.

Personally spent many many months flying an escort in PVP, i mostly PVP with my fleetmates from Proteus Fleet (Always stay awesome Proteus!), i went to ker'rat and got hooked, i xploded so much there, but i also learned alot, how to survice.

There are no "rights or wrongs" in PVP, because if there was, everyone would fly the same build, but with the ammount of diversity we got here, i would urge anyone to open their minds and figure out new ways of setting up a good PVP boat. I have the best of time when i fight against someone that has something completely new, and innovative!

So my advice is, "make it your own". It takes time, but your builds and piloting skill will eventually adapt to become awesome!


PS. This is also why i suspect so many people stay away from PVP in this game, it takes alot of time to get the hang of it. And the only PVP arenas/places you can go, are packed with veterans, so there are no places for new PVP'ers to "start", they are dropped right into the devils pit, right from the start...If cryptic could make something for PVP, where you would get a ranking system, they could balance the whole thing from this, and when you queue up for PVP, or enter ker'rat, you could face more or less equal oponents.
"Better were the days when mastery o' space came not from bargains struck with eldritch creatures... but from the sweat of a man's brow and the strength of his back alone. Ye all know thi's to be true!"

Last edited by torach; 09-02-2014 at 03:23 AM.
Career Officer
Join Date: Nov 2012
Posts: 160
# 28
09-02-2014, 05:53 AM
Quote:
Originally Posted by cbrjwrr View Post
For example, Askray now knows HoBO will see him as a target as piehatter has seen this thread and is 99% certain to pass on that information to others - essentially, now is officially a bad time to be a fed-side Bastion pilot at Ker'rat.
Are you kidding? Its on our fleet message of the day... There is a bounty out for videos and screen shots
Lieutenant
Join Date: Sep 2013
Posts: 75
# 29
09-02-2014, 06:40 AM
Quote:
Originally Posted by giotariz View Post
*quoted for great build*
That build doesn't have polarize hull, but double HE. Yeah, great one.
58. / SvK
Career Officer
Join Date: Jun 2012
Posts: 3,466
# 30
09-02-2014, 06:52 AM
Quote:
Originally Posted by torach View Post
Speaking from experience, the only way you could get your build to be successfull is to "make it your own".

If someone gave you a build, you would still need to learn how to fly that build... every build is unique, and a successfull build for PVP comes from experience and playstyle.

Also, there are builds that work better in ker'rat than in arena, and the other way around, so you need to ask yourself what do you want your ship to do. Do you want to be a healer, tank dps, cc? or would you like an allrounder that could tank and dish out some damage as well? Do you want a theme build, meaning a drainboat, particle generator boat, or something like that..

The build you posted Askray has a huge potential of becomming very tanky if you would utilize your boff power correctly, also you really should considder getting some neutroniums instead of those sci consoles from rep store, and perhaps go for all beam arrays on a boat like that. Other than those changes, i would go into a phase where you do a period of trial and error runs. The only way to make that ship "yours" is to do this. To do PVP well, you need to take your time, and be prepeared to xplode alot in the first weeks, or even months before you learn how to time your boff powers correctly. Also binding keys to change your power presets when you need is very essential in survival in PVP. Well, some builds dont need it, but for every build using the correct powerlevels could be the difference between death and victory.

Personally spent many many months flying an escort in PVP, i mostly PVP with my fleetmates from Proteus Fleet (Always stay awesome Proteus!), i went to ker'rat and got hooked, i xploded so much there, but i also learned alot, how to survice.

There are no "rights or wrongs" in PVP, because if there was, everyone would fly the same build, but with the ammount of diversity we got here, i would urge anyone to open their minds and figure out new ways of setting up a good PVP boat. I have the best of time when i fight against someone that has something completely new, and innovative!

So my advice is, "make it your own". It takes time, but your builds and piloting skill will eventually adapt to become awesome!


PS. This is also why i suspect so many people stay away from PVP in this game, it takes alot of time to get the hang of it. And the only PVP arenas/places you can go, are packed with veterans, so there are no places for new PVP'ers to "start", they are dropped right into the devils pit, right from the start...If cryptic could make something for PVP, where you would get a ranking system, they could balance the whole thing from this, and when you queue up for PVP, or enter ker'rat, you could face more or less equal oponents.
Askray this is what you should be reading^^^^^^^^^^^

Besides that I would also say to not limit yourself to Ker'rat but also Cap n Holds, Arenas (pug q), and 1v1s(these can also be training sessions so the speed and complexity is explained as it's happening in a controlled environment)
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