Yea, STO does not like ATI. I can only hope a new patch will fix that
No doubt ATI will tweak their drivers to get better results, they always do... unless it's a crossfire problem (which it's not, but) in which they will just ignore it like they have Oblivion and Fallout 3.
Sad little fanboi, nobody cares that an old chip massivly over clocked and over priced gets a high score.... YAWN.
Problem is, what score will the nvidia card get on Colin McRae's Dirt 2 on the pc? 0FPS because Nvidia do not have any DX11 part ready. They've only just mastered DX10.1 by forcing an OC's gpu to do a lot of software calculations becuase the hardware can't do it.
Whats next, you going to try and convince us that the PS3 is still faster tahn a PC?
Wow, results like that are usually indicative of driver level problems with a game.
I run STO at the recommended preset with AA at 4x and AF at 8x at 1280x1024 on my 2x 5750 setup and I never drop below 40fps even on 1 card.
Really makes me wonder if those guys were...
A. Using the 10.2 Catalysts that came out the other day.
B. Able to conquer the 3D clock fiasco where ATi cards still aren't clocking properly in 3D (Even in 10.2). I fixed it by making custom overclocking profiles with correct voltage settings (0.990 for low clocks, 1.110 for high clocks) in ATi Tray Tools and then saving those profiles as '2D' and '3D' and 'LP' (Low Power) and then setting them to hotkey combos for easy use (Ctrl+F10,F11, and F12) I can now switch between 137/300,400/900, and 700/1150 and have it stay clocked to what its supposed to be, without having driver restart errors or clocks reverting to different settings mid game.
Although this benchmark seems to point at the tomshardware guys using Catalysts as they are, and not doctoring them up the way I have learned to over the past month. That reason is exactly why right now ATi is in a tight spot. They need to improve their drivers and fix core functions. Not every person has it in them to discover a solution on their own, and right now nVidia drivers work properly without the use of 'user fixes'.
However, if nVidia hadn't had such bad yields on their Fermi and been forced to delay it, they would probably be dealing with driver problems as well. Every new generation of cards has their share of bugs. Hell my brand new 6800GT back in 2004 boasted a Purevideo feature that never even worked properly and was never fixed.