Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Cruiser vs. Science Vessel.
02-18-2010, 08:24 PM
Why would anyone take a Cruiser over a Science Vessel?

They have comparable weapon loadouts. They have about the same shield capacity.

The Science Ship gets the ability to disable subsystems with any beam weapon type, and bonus power to Aux (what you use to turn with.)

Iím going to name my next cruiser the Zoolander. It canít turn left. It canít turn right either, but hey.

Tiers 3 and 5 I like the look of the Cruisers better than the Science Ships, but looks will only take you so far.

Why would I EVER choose a Cruiser? What am I missing?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-18-2010, 08:44 PM
You answered your own question. The looks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-18-2010, 08:59 PM
Quote:
Originally Posted by Proletariat12
You answered your own question. The looks.
/rolleyes

Obvious troll is obvious.

Quote:
Originally Posted by Arakim View Post
Why would anyone take a Cruiser over a Science Vessel?

They have comparable weapon loadouts. They have about the same shield capacity.

The Science Ship gets the ability to disable subsystems with any beam weapon type, and bonus power to Aux (what you use to turn with.)

Iím going to name my next cruiser the Zoolander. It canít turn left. It canít turn right either, but hey.

Tiers 3 and 5 I like the look of the Cruisers better than the Science Ships, but looks will only take you so far.

Why would I EVER choose a Cruiser? What am I missing?
I think you're missing a clue. There are differences in hull points, differences in console slotting, differences in BOFF slotting, differences in crew size. I wonder if you've actually played the game yet. You sound like a pew-pew-pew player, so why are you even considering anything other than an Escort?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-18-2010, 09:08 PM
Quote:
Originally Posted by Pasquatic
/rolleyes

Obvious troll is obvious.



I think you're missing a clue. There are differences in hull points, differences in console slotting, differences in BOFF slotting, differences in crew size. I wonder if you've actually played the game yet. You sound like a pew-pew-pew player, so why are you even considering anything other than an Escort?
Probably not stated the best way... but, factual information.

The Science Vessel has approximate shields and subsystem targetting, but the Cruiser has higher hull points and more room for Engineering consoles. The lack of turn rate isn't even an issue if you set up for proper broadsiding and adjust your tactics accordingly.

I've taken my Heavy Cruiser into fights that would make me balk in a different ship, and never worried. Cruisers also, IIRC, get a general Subsystem Boost as a special effect, instead of the +10 Auxillary (which affects turning) or +10 Weapons that Science Vessels and Escorts get, respectively.

Just because you can't find a way to use them effectively doesn't mean the rest of us are going to likewise find issue. I kinda like'em, to be honest.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-18-2010, 09:10 PM
Quote:
Originally Posted by Pasquatic
/rolleyes

Obvious troll is obvious.



I think you're missing a clue. There are differences in hull points, differences in console slotting, differences in BOFF slotting, differences in crew size. I wonder if you've actually played the game yet. You sound like a pew-pew-pew player, so why are you even considering anything other than an Escort?
Why did you call the first responder a Troll, then proceed to Troll me?

More Hull, and more crew, do not make the Cruiser the Sci-Ship's equal. I don't need big hull-points if I can turn fast enough to line up a new shield. I don't need big crew numbers if nothing gets broken.

As for different consoles, yeah, engineering consoles are better. Regarding Eng Boffs, I haven't found much that makes them equal to what a Science Boff can do with a higher-rated bridge console.

I am RA5, I own just about 1 of everything, and I have yet to see the equality here.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-18-2010, 09:13 PM
It boils down to playstyle. As a tac officer, I prefer the cruiser over the sci ship. Although I'm thinking of rolling a sci off one of these days since they seem to wtfpwnj00@22 in PvP. I swear, I get held so much I feel like there should be a big purple dinosaur dancing around me singing, "I love you! You love me! We're a happy fa-ma-ly!"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-18-2010, 09:14 PM
Quote:
Originally Posted by YuriFoxfirega
Probably not stated the best way... but, factual information.

The Science Vessel has approximate shields and subsystem targetting, but the Cruiser has higher hull points and more room for Engineering consoles. The lack of turn rate isn't even an issue if you set up for proper broadsiding and adjust your tactics accordingly.

I've taken my Heavy Cruiser into fights that would make me balk in a different ship, and never worried. Cruisers also, IIRC, get a general Subsystem Boost as a special effect, instead of the +10 Auxillary (which affects turning) or +10 Weapons that Science Vessels and Escorts get, respectively.

Just because you can't find a way to use them effectively doesn't mean the rest of us are going to likewise find issue. I kinda like'em, to be honest.
Maybe I am setting my Cruisers up wrong. I load 1 torp, and the rest beams, fore and aft. EPS conduits to keep power high, plasma venting for those that like to linger too long in the rear arc.

How do you setup your ship? As i asked originally, what key am I missing about Cruisers?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-18-2010, 09:15 PM
i agree, maybe you are a "pew pew player" but cruiser offer a large choice of setups.
wont tell about about the cruiser beam phaser spec with EPS consoles, but .... oh yes... its def provide one of the best dps output.. there are others spec that make cruiser huges dps... more than science..
now , ok you dont have a cheated matrix disable but obviously in a 1v1 i would bet on a cruiser (At tier5 at least)
if you got the right set up.

and come on, huger hull make you look like a huge dps when you use abandon ship :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-18-2010, 09:15 PM
Quote:
Originally Posted by kamui View Post
It boils down to playstyle. As a tac officer, I prefer the cruiser over the sci ship. Although I'm thinking of rolling a sci off one of these days since they seem to wtfpwnj00@22 in PvP. I swear, I get held so much I feel like there should be a big purple dinosaur dancing around me singing, "I love you! You love me! We're a happy fa-ma-ly!"
Oh for the love of...

That mental imagery should be classed as a class-10 Psych Warfare tactic and banned by the U.N. (I was going to say the Geneva Convention, and then remembered that none of that stuff applied to weapons for the most part, though it was held at the same time as the conference that DID deal with those, but the name of that one escapes me).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-18-2010, 09:22 PM
Quote:
Originally Posted by Arakim View Post
Maybe I am setting my Cruisers up wrong. I load 1 torp, and the rest beams, fore and aft. EPS conduits to keep power high, plasma venting for those that like to linger too long in the rear arc.

How do you setup your ship? As i asked originally, what key am I missing about Cruisers?
Personally? I have a Torpedo in both Fore and Aft sections, and at Commander 3, currently have a total of four Beam Arrays all loaded in. I also have my officers set up in the following arrangement:

Tac: Torpedo: High Yield, Beam: Fire at Will (this one, I don't use as much; I'm being lazy about getting Attack Pattern Delta there)
Sci: Science Team (who doesn't have this? Seriously?), Polarize Hull
Eng: Engineering Team (for the rare times my hull gets hit at all)
Eng: Emergency Power to the Shields, Reverse Shield Polarity, Boarding Party

I'm currently sitting at, in an unmodified Attack Preset power setting, 108 Weapons, 70 Shields, 35 Engines, 40ish Auxillary. Only consoles I can remember off the top of my head are a Plasma Infuser (I love Plasma weapons, sue me) and an EPS Flow Regulator because having 4 beam arrays in a Broadside can be pretty rough.

I don't have to worry about turning towards most enemies, to be perfectly honest. There's only a total of 180 degrees on both sides (where I have four beam arrays aimed, mind you) where I don't have Torpedo coverage. And with Evasive Maneuvers and a fast spin, I can still drop two torpedoes on a target.

Do a forum search for Dicta Cruiser, it's got a lot of great information on how to properly fight as a cruiser. Let them come to you, at their own peril.
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