Lt. Commander
Join Date: Dec 2007
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# 11
02-18-2010, 09:31 PM
Cruisers take a pounding and keep on ticking as I discovered in my first fleet action today in my new Excalibur-class. The amount of sheer punishment it was taking was astounding. My poor little TOS constitution would have been torn to shreds with 6 frigates and a cruiser phasering it.
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# 12
02-18-2010, 09:31 PM
Quote:
Originally Posted by leilz View Post
i agree, maybe you are a "pew pew player" but cruiser offer a large choice of setups.
wont tell about about the cruiser beam phaser spec with EPS consoles, but .... oh yes... its def provide one of the best dps output.. there are others spec that make cruiser huges dps... more than science..
now , ok you dont have a cheated matrix disable but obviously in a 1v1 i would bet on a cruiser (At tier5 at least)
if you got the right set up.

and come on, huger hull make you look like a huge dps when you use abandon ship :p
I'm not getting the , "Pew Pew," thing here. If you are commenting on me wanting an effective fighting ship, then yes, that's me.

I don't like escorts. The whole glass cannon thing really hasn't interested me yet. At least not on the Federation side.

I was just wondering what the appeal was to Cruisers. Even after reading the serious comments here I feel the Cruiser may be last place in combat effectiveness. It's just not as bad as I originally thought is all.
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# 13
02-18-2010, 09:34 PM
Quote:
Originally Posted by YuriFoxfirega
108 Weapons, 70 Shields, 35 Engines, 40ish Auxillary.
How are you getting those power settings? You said unmodified but you got well over 40 points of power over the base 200.
Lt. Commander
Join Date: Dec 2007
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# 14
02-18-2010, 09:34 PM
Quote:
Originally Posted by sirurza View Post
Cruisers take a pounding and keep on ticking as I discovered in my first fleet action today in my new Excalibur-class. The amount of sheer punishment it was taking was astounding. My poor little TOS constitution would have been torn to shreds with 6 frigates and a cruiser phasering it.
My all-time high was taking out a spawn in the Tastig fleet action solo, at only around -5. Four Gorn Dragurus Cruisers, and 2 Zilant Battleships.

Took me 10 minutes to get them all down, but I pulled it off, and I never feared for my hull after the first cruiser went up in smoke. >>
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# 15
02-18-2010, 09:36 PM
Quote:
Originally Posted by gHz
How are you getting those power settings? You said unmodified but you got well over 40 points of power over the base 200.
Engineering Captain, with maxed Starship Warp Core, Warp Core Theorist, 4-5 in every Maintenance, 5 in Shield and Weapon Efficiency, and now that I remember (thanks for the memory jog! Not being able to remember was driving me bugnuts insane ) what my other two consoles were, they're a +3 Shields and +3 Weapons Setting duo that give me a further boost.

IE: Doing my absolute best to pimp my settings out to the max.
Lt. Commander
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# 16
02-18-2010, 09:48 PM
Quote:
Originally Posted by YuriFoxfirega
Oh for the love of...

That mental imagery should be classed as a class-10 Psych Warfare tactic and banned by the U.N. (I was going to say the Geneva Convention, and then remembered that none of that stuff applied to weapons for the most part, though it was held at the same time as the conference that DID deal with those, but the name of that one escapes me).
Heh. Did I neglect to mention that the holds all come when I'm playing fed? So Barney would have to be in Klingon attire. With spine armor. Now how's THAT mental image!

And yes. I DID pass my psych warfare class with flying colors <G>.

Quote:
Originally Posted by Arakim View Post
Maybe I am setting my Cruisers up wrong. I load 1 torp, and the rest beams, fore and aft. EPS conduits to keep power high, plasma venting for those that like to linger too long in the rear arc.

How do you setup your ship? As i asked originally, what key am I missing about Cruisers?
Not that this was addressed to me, but I set aft and fore basically the same; 2 beams and 1 torp. Currently using a high yeild plasma in back, and rare quantum in front. Many people like Cruisers because of their broadsides, but people tend to forget they fight from the rear just as well as from the front. One of my favorite tactics is (if i can time it right) to swoop down on to an enemy, hit alpha and 'energy to weapons', fire those and my high yeild torps, dive (or climb) then fire a high yeild plasma torp and full phaser spread from the rear as I pass, into the now downed shields. If it's a large, powerful ship I'll also fire off my boarding parties, but not till after the plasma hits. No point killing your own crew. Usually I also throw in a 'target engines' and 'energy syphon' just to help ruin their day. Then I pick the next target.
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# 17
02-18-2010, 10:06 PM
Quote:
Originally Posted by Pasquatic
/rolleyes

Obvious troll is obvious.



I think you're missing a clue. There are differences in hull points, differences in console slotting, differences in BOFF slotting, differences in crew size. I wonder if you've actually played the game yet. You sound like a pew-pew-pew player, so why are you even considering anything other than an Escort?
Hull points is the only valid difference and even that..

The issue is, the benefits do not outweigh the negatives. I only fly a cruiser because it looks cool. Feels more like Star trek than any other ship.
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# 18
02-18-2010, 10:11 PM
Quote:
Originally Posted by Arakim View Post
Why did you call the first responder a Troll, then proceed to Troll me?

More Hull, and more crew, do not make the Cruiser the Sci-Ship's equal. I don't need big hull-points if I can turn fast enough to line up a new shield. I don't need big crew numbers if nothing gets broken.

As for different consoles, yeah, engineering consoles are better. Regarding Eng Boffs, I haven't found much that makes them equal to what a Science Boff can do with a higher-rated bridge console.

I am RA5, I own just about 1 of everything, and I have yet to see the equality here.

You can turn as fast as you want and try to run but if you have multiple targets and little or no shields left you are done. The Sci's hull can not and does not take much to go through.


Want an easy example, do what I did days ago. Take a cruiser and a sci and find some frigates or something that does heavy bleed through and see which ship takes less damage. Having heavy shields and the ability to turn is nice but has its own drawbacks.

All things given it does come down to play style, the devs actually did a good job on "class" balance between ship classes. Sure the cruisers might need an extra point or 2 in turn but the ships all have their strengths and weaknesses that appeal to different play styles that do not make one a FOM class over another.
Lt. Commander
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Posts: 120
# 19
02-18-2010, 10:34 PM
Quote:
Originally Posted by Arakim View Post
I'm not getting the , "Pew Pew," thing here. If you are commenting on me wanting an effective fighting ship, then yes, that's me.

I don't like escorts. The whole glass cannon thing really hasn't interested me yet. At least not on the Federation side.

I was just wondering what the appeal was to Cruisers. Even after reading the serious comments here I feel the Cruiser may be last place in combat effectiveness. It's just not as bad as I originally thought is all.
feel whatever,
i made both to T5 and noway to outdps a well setup cruiser with a scie ship.
mainly if you are an engi and boost your Wsetings up to 130 with 0 decrase at fireing 6,7 or 8 beam.
now doing 200-300K in a T5 pvp encounter is pretty common and i dont see much scie doing that. much as well as most of "pew pew" @escorts.
now just consider that a lot of ppl dont know what they do with their weapon/console and skill settings. you need an egual equipement to even compare scie vs cruiser. but im fairly sure they are the same in many ways but engi can just provide enouth EPS to keep your weapon settings overcaped for 30 sec every 30 sec. wich make them > in dps.
Lt. Commander
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Posts: 120
# 20
02-18-2010, 11:12 PM
DPS is awesome. DPS gets me through fights faster. I like DPS. Pew Pew, and all that implies.

But if I was just worried about DPS, we'd be discussing Escorts right now.

You are telling me that Cruisers will last longer under fire, because they are tougher. I am telling you Science Ships will last longer, becuase they can stop you from firing, and I'm not just talking VM here.

I think I have gotten the information I needed here. It may just be a matter of playstyle, but I don't think a Cruiser will ever offer me the feeling of battle that a well armed Science Vessel can deliver. I'm glad I seem to be in the minority here, as it will keep me safe from the nerf bat for a couple of months. I hope.
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