Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-19-2010, 12:26 AM
Hi, you may want to look at this thread over in the Cruisers forum:

http://forums.startrekonline.com/sho...d.php?t=120621

A key point that was made in there was about the need for tanking at all (or lack thereof).

Because of the greater amount of resistance buffs you can get with cruisers -- the extra Engineering officer stations and equipment consoles -- survivability is far greater for cruisers than science vessels. (Note that science vessels gain +30% shield capacity over other ship types, yet this still is not as effective as the resistance stacking.)

Cruisers are more survivable, and their increased crew means they can throw around crews and buffs (e.g., Engineering Team, Science Team, Tactical Team) more effectively than other ship types.

Science vessels, however, have an innate boost to AUX, so their Science abilities are far more effective. And Science seems to be the most versatile career at the moment. (Everything from Hazard Emitters to Scramble Sensors.)

So, yes, it really does come down to your preferred play style. Another point to consider is your player character career and how you wish to min/max your skills to suit your ship (or vice versa).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-19-2010, 12:59 AM
Quote:
Originally Posted by Arakim View Post
It may just be a matter of playstyle, but I don't think a Cruiser will ever offer me the feeling of battle that a well armed Science Vessel can deliver.
And that's all it boils down to - personal preference. I'm just glad there's enough options in the game to allow everyone to find their personal zen, honestly.

...to be fair, though, I'm weird, and I see the merit and special ability in *every* ship class. Which is why I have 3 officers in all 3 career tracks, set to focus on one ship type. >>
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-19-2010, 01:32 AM
Quote:
Originally Posted by Arakim View Post
Why would anyone take a Cruiser over a Science Vessel?

They have comparable weapon loadouts. They have about the same shield capacity.

The Science Ship gets the ability to disable subsystems with any beam weapon type, and bonus power to Aux (what you use to turn with.)

Iím going to name my next cruiser the Zoolander. It canít turn left. It canít turn right either, but hey.

Tiers 3 and 5 I like the look of the Cruisers better than the Science Ships, but looks will only take you so far.

Why would I EVER choose a Cruiser? What am I missing?
In comparison to escorts and science vessels, cruisers have:
  • The most weapon slots (4/4 at Tier 5 as compared to 3/3 for science vessels)
  • By far the most hull points (science vessels have the least)
  • By far the most crew
  • The most power generation overall
  • Average shields (stronger than escorts, weaker than science vessels)
  • Average speed (the same as science vessels, excepting the Deep Space Science Vessel)
  • Poor turning rates
There's also the question of which Lt Commander and Commander bridge officer abilities you want to have available, and which consoles you feel are most useful.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-19-2010, 04:20 AM
Quote:
Originally Posted by BigBadB
In comparison to escorts and science vessels, cruisers have:
  • The most weapon slots (4/4 at Tier 5 as compared to 3/3 for science vessels)
  • By far the most hull points (science vessels have the least)
  • By far the most crew
  • The most power generation overall
  • Average shields (stronger than escorts, weaker than science vessels)
  • Average speed (the same as science vessels, excepting the Deep Space Science Vessel)
  • Poor turning rates
There's also the question of which Lt Commander and Commander bridge officer abilities you want to have available, and which consoles you feel are most useful.
What does having a larger crew really do? Does the size of the crew directly impact the effects of Engineering/Science/Tactical team?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-19-2010, 04:31 AM
Quote:
Originally Posted by Dejin
What does having a larger crew really do? Does the size of the crew directly impact the effects of Engineering/Science/Tactical team?
At the moment no, although I can expect this to be a reasonable change in the future.

What the larger crew does for you as a cruiser is provide greater hull regen so that you can afford to spend the Engineering Team (or another hull regen) on someone else.

The larger crew also positively affects your subsystem repair time, which is definitely a consideration at higher levels when your enemies will be employing subsystem warfare against you.

Lastly, a larger crew means (unfortunately for them) more cannon fodder before your hull regen and subsystem repair is negatively affected by crew injury/death from combat. Again, this is a concern at higher levels when certain weapons and enemy abilities specifically target your crew.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-19-2010, 04:48 AM
Quote:
Originally Posted by Matt_Dravis
At the moment no, although I can expect this to be a reasonable change in the future.

What the larger crew does for you as a cruiser is provide greater hull regen so that you can afford to spend the Engineering Team (or another hull regen) on someone else.

The larger crew also positively affects your subsystem repair time, which is definitely a consideration at higher levels when your enemies will be employing subsystem warfare against you.

Lastly, a larger crew means (unfortunately for them) more cannon fodder before your hull regen and subsystem repair is negatively affected by crew injury/death from combat. Again, this is a concern at higher levels when certain weapons and enemy abilities specifically target your crew.
Thanks Matt. So basically the larger crew provides for higher native (non-boff/non-ability-based) hull repair?

My Heavy Cruiser seems to take forever to repair hull without Engineering Team and Hazard Emitters. If this is fast repair, I'd hate to see what happens on a Science Vessel or Escort!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-19-2010, 05:24 AM
Quote:
Originally Posted by Dejin
So basically the larger crew provides for higher native (non-boff/non-ability-based) hull repair?
Also compare subsystem downtimes across ship types. Cruisers come out on top.

But at the moment, it seems that the largest -- or most readily noticeable -- effect is the cannon fodder issue.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-19-2010, 06:36 AM
Quote:
Originally Posted by Arakim View Post
Why would anyone take a Cruiser over a Science Vessel?

They have comparable weapon loadouts. They have about the same shield capacity.

The Science Ship gets the ability to disable subsystems with any beam weapon type, and bonus power to Aux (what you use to turn with.)

Im going to name my next cruiser the Zoolander. It cant turn left. It cant turn right either, but hey.

Tiers 3 and 5 I like the look of the Cruisers better than the Science Ships, but looks will only take you so far.

Why would I EVER choose a Cruiser? What am I missing?
There's one thing you're missing: diversity. The ship, officer and officer power choices should not be about which one is superior, they just provide different ways to play the game.

Cruisers have slightly better hull, different console setup and of course a bigger warp core. It means 12 extra power instead of 10, also better transfer rates which will give you more DPS with the beams.

I don't think engineering powers are inferior to science ones, or cruisers being less viable than science ships, it's just about diversity.

Also, whenever I see turn rates involved in cruiser talk it just means that there is someone not really getting the point of cruisers, so I think I see what is the root cause of your confusion.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-19-2010, 06:51 AM
Quote:
Originally Posted by kamui View Post
I swear, ... a big purple dinosaur dancing around me singing, "I love you! You love me! We're a happy fa-ma-ly!"


NOOOOOOOOOO!

Looks for his I Hate Barney Fan Club Membership card....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-19-2010, 07:00 AM
Quote:
Originally Posted by Arakim View Post
Why would I EVER choose a Cruiser? What am I missing?
Take a look at your avatar pic there, that's one big reason.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 08:55 PM.