Lt. Commander
Join Date: Dec 2007
Posts: 120
Ok, So ive lvled a klingon and a fed to 45 now...

The problem here is that the skills:

Go Down Fighting.
Attack Pattern Omega.
Attack Pattern Alpha.
Fire on my Mark.

Are totally diffrent for the 2 factions...

Federation Escort: Poorly setup skills, alot of SP wasted on skills that dont impact tac skills, or skills at all.

Klingon: more or less perfectly setup, has every single starship engineer skill upto t5.

Federation:

Go Down Fighting = 50% dmg buff.
Attack pattern Omega = 50% dmg buff 30 secs.
Attack pattern Alpha = 60% dmg buff.
Fire on my Mark = 30% dmg buff.

Klingon:

Go Down Fighting = 7% dmg buff.
Attack pattern Omega = 28% dmg buff 21 secs.
Attack pattern Alpha = 34% dmg buff.
Fire on my Mark = 17% dmg buff.


Does this seem wrong to anyone else ??
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-18-2010, 09:24 AM
My guess is that either klingons have crappy skills (ie ones that don't buff their abilities like APA and go down fighting) or you didn't train them. Don't know myself as I don't have a klingon, but those numbers you posted on fed require all 3 of the modifying skills to be max.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-18-2010, 09:52 AM
Quote:
Originally Posted by Munx View Post
Ok, So ive lvled a klingon and a fed to 45 now...

The problem here is that the skills:

Go Down Fighting.
Attack Pattern Omega.
Attack Pattern Alpha.
Fire on my Mark.

Are totally diffrent for the 2 factions...

Federation Escort: Poorly setup skills, alot of SP wasted on skills that dont impact tac skills, or skills at all.

Klingon: more or less perfectly setup, has every single starship engineer skill upto t5.

Federation:

Go Down Fighting = 50% dmg buff.
Attack pattern Omega = 50% dmg buff 30 secs.
Attack pattern Alpha = 60% dmg buff.
Fire on my Mark = 30% dmg buff.

Klingon:

Go Down Fighting = 7% dmg buff.
Attack pattern Omega = 28% dmg buff 21 secs.
Attack pattern Alpha = 34% dmg buff.
Fire on my Mark = 17% dmg buff.


Does this seem wrong to anyone else ??

Unfortunately you might have to post the exact list of skills and their levels for both the officers. This will allow us to better examine the difference.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-18-2010, 10:25 AM
theres really no sense in me posting the builds of both my chars... my klingon char has every single skill (with exception of a few t5 skills which my fed dosnt have either) that could/should effect these abilities.

Infact I see the problem now.... the main skill that effects the dmg has not been converted correctly into klingon... attributes that modify blahblah "Escort captain" "Heavy Escort Captain" "Tactical Team Leader" Only one of these skills are availible to klingon.. it would seem our little buddies over at cryptic forgot to rewrite the code of those skills to fit the klingon skills.

In anycase a major flaw.


This causes problem in pretty much every single tactical ability with the exception of Tac team.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-18-2010, 10:39 AM
the problem is klingons escort line skills do not buff the attack pattern skills like 'heavy escort captain' & 'tactical escort captain'
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-18-2010, 03:37 PM
Quote:
Originally Posted by Digglez
the problem is klingons escort line skills do not buff the attack pattern skills like 'heavy escort captain' & 'tactical escort captain'
Correct escort captain skills increase the duration and strength of the above listed buffs, the equivalent skills on the kilingon captain tree do not buff the skills. I sent a ticket / bug report on it over a week ago, devs dont care about klingons tbh.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-19-2010, 02:41 PM
Not willing to let this post die until the problem has been acknowledged.. its a rather serioues issue.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-19-2010, 05:55 PM
I've made a post in the bug forum about this:

http://forums.startrekonline.com/sho...d.php?t=122384

I think we need to make a concerted effort to bring this to the attention of the devs. It is definitely a major oversight.
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