I was thinking that in high end PvP you only see Tier 5 ships on both sides, so you're really missing out on a chunk of the available ships. Then again, if someone took a Miranda into T5 PvP they would get owned most of the time and cost their team the win.
So I was thinking, what if the game adopted a scoring system that assigned different points according to what you kill.
It would work like this:
Instead of 15 points to win it would now take 75.
Tier 5 ships give 5 points
Tier 4 Ships give 4 points
Tier 3 ships give 3 points
Tier 2 ships give 2 points
Tier 1 ships give 1 points
Runabouts give 0.1 points
Basicly you can take any ship you want into the frey, and while you may be significantly weaker, your enemies also get a lot less points for killing you. For example, if your whole team used nothing but runabouts then the enemy would have to kill 750 of you until they defeat you, and if the enemy team is nothing but Tier 5 ships then you can win the match by killing just 15 of them. Of course the enemy will score WAY more kills than you if you fly in shuttles, but they also need way more of them to acctually win the match.
The main problem with this is, no matter what you do, a team full of Tier 5 ships will always be more effective than one made of anything less than Tier 5 ships. There would be no benefit to adding the lesser ships, as it is now.
That makes absolutely no sense since it would imply that different ship classes aren't equally powerful, which they have to be for PvE content to remain sensible.
I think that a group of T1 ships could defeat a group of T5 ships if they only needed a fifth as many kills to win.Remember that you can put high end gear on low end ships, so it's not like it would have to be a T1 ship with T1 gear, it could carry purples just the same as a T5 one.