you are so right in so many ways but they really need to adopt a system like EvE's ship atribute before doing anything.
because it is pretty irrelevent to even look at the ship stats.
it was lmfao
and you cant even see base stats on the weapons that would effect your hit or miss ratio
i miss enough to know that accuracy bonus on the weapons is irrelevent LOL
1 out of 100 shots maybe.
the damage does not vary much either based on the targets orientation/range/speed relative to my own.
the weapons all fire at 10 km LAZY as **** range.
the ship does not have a base sensor strenth so sensor jamming will last a default 16 seconds and will always happen
if alls you want is more irrelevant info go for it, hope you get them
but they still wont mean anything if they dont take more of a simulator approach to the problem
in eve in order to properly calculate chance to hit with you turrets.
the angular velocity must be lower then the tracking speed
your targets angular velocity is the targets distance/heading/velocity/signaure vs. my velocity and speed.
(signature radious does play a role in it as well)
and all the before mentioned can be manipulated by skills and mods quantifiable on the fitting window.
i really dont think cryptic devs would be able to pull if off, to put that much detail in the games mechanics they are to focuse on end game raids LOL
says it right here
http://www.startrekonline.com/upcoming_content