Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Urgent Communcation to KDF HQ
02-18-2010, 01:47 PM
Bird of Prey PiCake Bagel - Commanders Log - Lt Cmdr So'Kmon Sta reporting...

We have engaged in combat as required by our warrior code resulting in great glory for our house as well the honor of death at the hands of the enemy - however we request information from KDF as to what the rules of engagement are as it seems it is far from clear or obvious where our greatest glory lies.

Capture and Hold : Whilst defending Klingon territory we have observed that despite holding the majority of resources - our score falls and that of our enemy rises. Is this some sort of joke? - have the Federation paid the Vulcan scum to skew the game?? We will deliver far more painful deaths until this is explained.

Assault: We have attempted to transport in as many of our assault teams as possible - however it seems to have no effect on the scoring of the zone. In one case the Federation simply defended 1 base whilst we took 2 of their bases (and kept all of our own) - and yet the score showed them to be leading. The game then ends declaring both sides winners - this is not honorable and makes no sense - again suffering will be inflicted unless this is resolved.

We respectfully request guidance from KDF as to whether these issues will be addressed or if we're just expected to increase our cruelty to yet new levels...

Qa'pla
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-18-2010, 03:34 PM
We recommend you hunt Fed dogs in the Borg fleet action...deprive the Feds of Borg tech and acquie it for the Empire. Unfortunalty, we seem to have our arrival coordinates mixed up and you'll have to enter the system right next to the Feds and it must be done while uncloaked....that is all.
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# 3
02-18-2010, 04:18 PM
Quote:
Originally Posted by therealjp

Capture and Hold : Whilst defending Klingon territory we have observed that despite holding the majority of resources - our score falls and that of our enemy rises. Is this some sort of joke? - have the Federation paid the Vulcan scum to skew the game?? We will deliver far more painful deaths until this is explained.
I'd love to know which Tier you are fighting at.

The Capture and Hold maps play out somewhat differently than what you would expect from a just plain kill arena. The trick to holding any of the 5 flags on the map is to be visible to that particular flag on the map. Especially in Tier 2, I have seen Klingons who spend the entire time cloaked, and wondering how they lost when they were at the top of the kill and damage charts. You will only see the flag in one of 5 states, which is neutral, blue, red, and either blue or red with a white highlight when it is "under attack." However, the actual state of the flag varies on how many ships are in the vicinity, and for how long. If a single ship flies around a fresh map, each of the flag will go red (or blue) as the ship passes by, but will almost immediately go back to neutral when the ship moves on. Alone, you need to circle the flag for a while for it to actually count for your team. Whichever team controls more flags will start ticking off the influence of the opposing team. The team whose influence hits zero first, loses. So to win, your team need to generally hold more territory for a longer time than your opponents manage to.

So the Federation has a starting advantage right there. They don't cloak. That is simply because they can't cloak. But the side effect if this is that their visibility helps them capture territory easier than the Klingons can. There is a simple work-around for the Klingon side, however. Don't cloak unless you absolutely need to. The hard part is convincing enough people on your side of this to make a difference. Although with the way the battle plays out usually, you don't really need to convince many.

From what I have usually seen, the Federation captains are simply not often that experienced. The same can be said for most Klingons in T1 and T2, but at least the Klingons practice, since there isn't much else to do. It's the occasional Fed that does know what they're doing that you really need to watch out for. What usually happens in a match is that most of the Federation will instinctively Fed-ball. They all meet around a common point, The ruined station being the most popular, but sometimes they fixate on another point. This Fed-ball tends to hunt down any Klingon they can. Klingons who get sucked in don't have much of an opportunity to capture territory, but neither does the Fed-Ball as they're usually fixated on a single point. But while the ball tends to suck up and spit out any opponent whose attention it catches, a couple of Federation captains will sneak around (as much as they are capable of) and capture the rest of the points on the map.

To reverse this, two things need to happen. First, you need an anti-ball team to tackle the fed-ball and generally be enough of a threat to keep them occupied. Second, you need a strong enough capture team to hunt down the Federation capture team, blast them to bits, and capture the flags for the Klingon faction in the process. If the capture team fails, people in the Fed-ball are going to try to make more capture teams, and that will weaken the overall Fed-ball. In the best case, this will result in a situation where the Fed-ball breaks, and the federation captains start charging to their doom one at a time toward the waiting Klingon teams at the 3 closest flags to the Federation base. Absolute worst case scenario is that the fed team splits into roughly two fed-balls, with the second ball acting as a capture team. Almost tied with that is a Fed-ball so attractive that all the Klingons get sucked in and the rest of the flags are being held by a Danube class runabout. Because, frankly, that would be humiliating.

At least on the large maps, it is unlikely that you'll get two premade teams in at the same time. So, it really becomes key to learn to recognize the situation as it develops and react accordingly. If you are the only one orbiting a flag, it is really a good idea to stay right there until you know exactly what the fed-ball is doing and where the capture teams are. That is not easy to do.

But I do hope this helps.
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Posts: 120
# 4
02-18-2010, 04:58 PM
Qa'pla Konru - thank you for your efforts.

I understand the need to be visible when capturing a resource/area - however I still do not understand how we can have 3 red nodes + 2 white nodes + 0 blue Nodes and the scores continue to advance for the Federation dogs!

If the node is red, it should surely benefit the Klingon Empire? If white, then no-one?? If Blue then we take the fight to them of course but it seems not so simple (again I suspect those Vulcan pigs are behind this!)

I notice that the icon itself remains 'Klingon' or 'Federation' when white but this should only indicate it's previous state and not that someone is benefitting from it surely?

I fight in T2 (Lt Cmdr) at the moment and often we have too few people to realistically capture anything - games which are 2 against 2 lack much challenge - I think my skills are best focussed on a more direct approach for now - Arena or War Zone, the simplicity of a straight kill count without these Vulcan-dog 'rules' and 'resources' and 'icons' and nonsense.
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# 5
02-18-2010, 05:00 PM
Also to cocoa-jin - I have experienced this 'arriving next to the Federation' nonsense and whilst it is perverse, the Bird of Prey makes it effortless to despatch them before they even power up their engines!!

Reverse, Tachyon Beam, All Phasers/Turrets and stay behind them until their shields fail - Heavy Torpedos and a glass of bloodwine whilst combat fades so you can Impulse into the proper combat!
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# 6
02-18-2010, 05:11 PM
You must capture and hold a point for it to count for the Empire. A single (uncloaked) ship must be close to the point for about 30 seconds before it counts. Two ships half the time. Many thick skulled Captains fly off at maximum impulse as soon as the color turns seeking glory in killing the Feds and loosing the resource for the Empire.

In assault battles each ship carries two assault teams. If that ship dies, the loss of those teams counts for the other side. If you beam those two teams to an enemy base, it counts two points for your team. If you kill enemy ships or they die to the npc's, you can win without capturing any enemy bases. There are limits to the number of teams that can assault each base.

I've also heard that you can stay cloaked and beam down a few Orion women to capture a base for the Syndicate, er Empire, but I'm not sure if this is honorable.
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# 7
02-18-2010, 07:15 PM
Quote:
Originally Posted by therealjp
I fight in T2 (Lt Cmdr) at the moment...
Ah, that explains it. At least somewhat.

I will be honest, at my graduation from LC10 to Cm1, I made a big rant about how the Klingons can't win, creatively titled 'Are Klingons jinxed or just confused.' Believe me, what I was feeling at the time, I was having a very hard time not to use the word "idiots." However, as it turns out, yes we are jinxed at the T2 levels.

Federation side, if you choose to play an escort in PvP, you choose to wear a big sign on the back of your ship saying "Me first! Easy kill!" Compared to science ships and cruisers, escorts have weak shields and a weak hull. But they sure can make high scores in the Fleet Actions. In contrast, the Klingons at T2 have a choice between an escort and, well, an escort. The Somraw does have as much hull as a science ship, but the shields on both the Raptor and Bird of Prey are just as weak as they are on Federation escorts.

Going from T2 to T3 was like night and day for me. A lot of Klingons moved up to the K'Tinga, which is practically a heavy cruiser. I haven't checked the shields on that thing, since I personally chose the Norghi so I can give the Feds a taste of their own Viral Matrix (and experiment with Feedback Pulse). Although the odds are a lot more even, I have seen the Klingons win a lot more consistently during my T3 matches. In fact, I've rarely been in a loosing match in T3 either in space Salvage Operation or ground Ghost Ship or Assimilated Curiser. So the Feds seem to be confused now.

I do believe a T2 Klingon cruiser is in R&D right now. But for now, just keep at it.
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# 8
02-19-2010, 06:53 AM
Quote:
Originally Posted by Rastaban
You must capture and hold a point for it to count for the Empire. A single (uncloaked) ship must be close to the point for about 30 seconds before it counts. Two ships half the time. Many thick skulled Captains fly off at maximum impulse as soon as the color turns seeking glory in killing the Feds and loosing the resource for the Empire.
Klingon skulls are noted for the thickness - it is hardly an insult - but I would say that the fact a node goes red but is not contributing to the red team is thickness on behalf of someone other than the combatants...

What is the point of these floating icons (more Vulcan trickery and wordgames) if they do not convey clear meaning!? What is this '30 seconnd' nonsense - where is the honor is sitting in space waiting for something which is red to - get redder???

Red should mean 'contributing to KDF glory" - White means "open to contest" and Blue means "there is a smell of human double-dealing and treachery to be purged here" surely?
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# 9
02-19-2010, 09:13 AM
Quote:
Originally Posted by therealjp
Also to cocoa-jin - I have experienced this 'arriving next to the Federation' nonsense and whilst it is perverse, the Bird of Prey makes it effortless to despatch them before they even power up their engines!!

Reverse, Tachyon Beam, All Phasers/Turrets and stay behind them until their shields fail - Heavy Torpedos and a glass of bloodwine whilst combat fades so you can Impulse into the proper combat!
last time I did it it was 2KDF against 12 Feds But we still gave them a run for thier money....actually completed the KDF objective in one case.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-19-2010, 01:19 PM
Quote:
Originally Posted by therealjp
What is the point of these floating icons (more Vulcan trickery and wordgames) if they do not convey clear meaning!? What is this '30 seconnd' nonsense - where is the honor is sitting in space waiting for something which is red to - get redder???

Red should mean 'contributing to KDF glory" - White means "open to contest" and Blue means "there is a smell of human double-dealing and treachery to be purged here" surely?
Listen up targ breath. The Empire needs resources, so unless you want to fight Federation cruisers with a rusty bat'leth you need to capture and hold them. When a resource icon first changes from white to red there are two shades of red rotating on a diagonal. You can distinguish shades of red can't you? Klingon lighting is always shades of red which does nothing for my lovely green complexion.

You can act as you expect the universe to work and loose, or learn how it works and win. As Kahless said "The wind does not respect a fool."
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