Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-21-2010, 06:15 AM
Quote:
Originally Posted by Specineff
Why not play through as another class? Or better yet! Play as a Klingon now that you have them unlocked???!

Well I shall explain.. first of all playing through the game as another class adds next to no replay value.. Considering all of your quests will be the same, and there will be no difference in really how you play them. You will still be ultimately bored within two weeks again.. Actually about 1 week considering you will have no surprise upon how to complete missions.. even though it walks you through them anyways in the first place. So on to the Klingon Faction then. Or as I should say lack of a faction. First of all you have to unlock the Klingon faction. Which is stupid. In every way it's stupid. I know why they did this too. It's because they didn't have time to put in a seperate tutorial or storyline for this faction... or most anything at all. In fact, i'm not exaggerating... when I say they don't have one.. its not the same as saying: "it's there but it just sucks". No I'm serious. There ACTUALLY isn't either a Tutorial or Storyline. Nothing, nonexistent. NOSHOW. They don't even have one. Their explanation is.. you have to play up to level 6 in Federation. Then you unlock the Klingons as a playable faction. That's just a damn cover up for saying they didn't have time to put anything in. So they make you learn the ropes as a Fed Officer first.. and then just carry over the basic gameplay elements into the other side. Anyhow, the federation side feels about a 1/3 done from what it really should be at launch... The Klingon Faction feels like it was made up in about a month. You have 2 options. You can PvP.. or you can PvP. The only thing you can get out of being a Klingon, is being a Klingon and using the ships. The ships do offer a different playstyle.. which is honestly a welcome addition. But still lack depth. The PvP in Star Trek is actually fun.. but it ultimately doesn't matter. There is no ranking system or any kind of meaningful impact from it at all. No territorial control or anything that makes you feel like you accomplished something. No server kill counter that tells everyone you are one badass Klingon. You join a que.. blow up some ships.. usually which by the way you are waiting for players.. and then wash, rinse, repeat. You get XP.. YAY!! And then you get to spend ponts on yourself and your BO's. Here is some advice, don't waste BO Skill points on any of their ground skills. You will never need them in the games current state. But don't worry, soon Klingon play will include the already mentioned exploration content that federation players have. So now you won't have to blow up other players and "ratting" NPC ships to gain XP. You can go out and explore. And collect samples from asteroids.. and go down to a preset random "dungeon" like map... and gather more samples.. and a kill a few random mobs... and then beam up.. and do the same thing again. WOW. Sounds exciting, and while its welcome.. I feel the exploration could use an overall as well as just sticking it on the other side. The exploration missions do give you badge points by the way.. for federation players and I'm guessing soon Klingon players. They are used to purchase new equipment and stuff so they DO have a purpose. They are just not very well thought out and ultimately feel lame and repetitive.

Anyhow. The only reason I didn't give this section an F is because there is some cool stoyline elements and discovery to be had on the Federation side. Some of the episode style missions can be entertaining and actually worth thinking about. It looks like a good start, but then they just.. didn't finish it.

The ship customization is cool but ultimately I feel it was more of a gimmick. It's always nice to have it in the game, that goes without saying. But it doesn't overall affect gameplay. Also.. when you pick your career and pretty much choose to play a specific role in a ship. Cruiser/Escort/Science Vessel. You will be disappointed to find out that the game lacks a large selection of ships. For each class there are basically 5 ships not including your noob Miranda class. Those different tier ships have 3 variants, but they are PURELY cosmetic. So like I said... Only 5 ships in each class beyond the Miranda starting ship. It's even worse on the Klingon side. (Naturally).

The PVP, missions, Crafting, Ship Count, Almost everything in this game feels like its a "good Start" but not for a full release game. Many people have stated that the game feels half finished. I feel that is giving it way too much credit. This game feels about 1/3 finished.. if THAT. It has the start and basic game design to be so much more.. but just falls flat on its face in almost every category beyond its initial "Good looks". The game has next to NO depth.. not because of its design.. but because it just has NOTHING implemented into it. A crafting system where each class can pick up a trade and make different items according to their classes and add them with others would make the community economy a huge deal. Basically an engineer designs certain things, a science officer designs certain things, and bam you get a cool craftable deflector dish or something. Same with all the items. The game has a Unique ship customization of items and devices that show depth.. but with just no content to back it up. Depending on how you sklll yourself.. your BOs and the equipment on your ship can be nearly unlimited. But it all feels like it doesn't matter in the end.
PVP needs to matter. At least start off with a ranking system much WOW did when it added in ranks. It makes you feel something.. accomplishment to play good and people will know who you are. Later on, add the territory controls or some kind of active PVP in this game that makes a difference in the game.. rather than just a simple activity to do between downtimes or if you are sick of missions. You have based an entire faction of PVP(Klingons) yet have no content in PvP for them to even do. Fix the missions and make more compelling missions on the way up. Increse the difficulty of the game.. because I never felt challenged. You can't LOSE in STO. You only respawn and widdle down your opponents over time. If you are smart and do missions on your rank and lvl.. unless you are AFK you won't lose anyhow.

The game just feels like it passes you by.. and you are constantly feeling like.. Okay time to move on whats next? It's sad.. because a LOT of people and I mean A LOT OF PEOPLE have been waiting for a Star Trek themed MMO. This was there game Cryptic.. Listen to them and make it into something worth playing. In it's current state. The content of this game... or lack of I should say bring this game down so much. It's unfinished and unpolished in almost every area. I know its an MMO and they are alwasy growing and never truly finished.. but you really need something to base that growth on. This game lacks it on so many levels. I enjoyed some of it.. but ultimately it feels flat and stale after two weeks. I have taken breaks on it for days and had no intention of wanting to play it when I get home from work. It has already faded in my interests. I'm sure i'm not the only one who feels this way. I'm also a HUGE Star Trek Fan by the way.


There is so much missing from this review but at the same time.. I'm not trying to scare anyone away from playing it. On a positive note. The current King of Sci Fi MMOs is easily EvE Online.

However, its good to note that game Launched with abysmal reviews including its most reknown 55% in PC Gamer in 2003. Funny thing is.. that game grew into being the most successful Space MMO out there, and by pure profit margins, pretty much second only to WOW... even though it has like.. a 50th of the user base. (somewhere between 50k-100k active accounts) It also funny enough, has had many MMO of the year awards after its initial release in 2003. Including MMO of the year 2009 by guess who! PC Gamer. Ironic huh?

Star Trek Online has some good ideas going for it. But not nearly enough to overcome it's major flaws.. which by the way.. are gamebreaking. Star Trek Online.. We all want to love it.. It's a Star Trek MMO for goodness sake! But even we all have to come to our senses.. snap back to reality and realize.. its not the Star Trek MMO we have been looking for. Yet.

Cryptic, listen to your community. Form this game around them from them for them. You will have a hit. If you don't.. This game will not go far. No more than a few months unless BIG BIG BIG changes are made fast.

Hope this helps.. sorry for the long read!

OVERALL SCORE:

I'm mixed.. I feel its borderline C- quality. I want to give it a D

The gamespot 5.5 or whatever out of 10 review. That's pretty much dead on.
Lets see your scoring :-
B - Presentation thats about a 70 %
A - Graphics thats about 80%
A Sound thats a round 90%
B- Controls thats 70%
D+ Content thats 59%

So five criteria being used for scoring so lets add them all up and divide by 5
Thats makes 73.8 % or &4% for ease which places it solidly in the B column.

So using your own criteria of scoring the OVERALL score for STO according to your grading is a B not a C-

So basically its a good game better than average but has room for improvement.

Have a nice day

Gadareth

p.s. the values for the grades was taken from wiki using the GCE scoring system. http://en.wikipedia.org/wiki/GCE_Advanced_Level

I took the middle ground for a straight letter grade. the lowest ground for the minus letters and the highest for the plus letters.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-21-2010, 06:19 AM
Quote:
Originally Posted by Gadareth View Post
Lets see your scoring :-
B - Presentation thats about a 70 %
A - Graphics thats about 80%
A Sound thats a round 90%
B- Controls thats 70%
D+ Content thats 59%

So five criteria being used for scoring so lets add them all up and divide by 5
Thats makes 73.8 % or &4% for ease which places it solidly in the B column.

So using your own criteria of scoring the OVERALL score for STO according to your grading is a B not a C-

So basically its a good game better than average but has room for improvement.

Have a nice day

Gadareth

p.s. the values for the grades was taken from wiki using the GCE scoring system. http://en.wikipedia.org/wiki/GCE_Advanced_Level

I took the middle ground for a straight letter grade. the lowest ground for the minus letters and the highest for the plus letters.

Personally I'd disagree with that method of scoring, the method you've described assumes that all of the categories have an equal importance to the overall game. A stinker of a game with the world's best graphics is still a terrible game. A great game with poor graphics is still a great game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-21-2010, 06:19 AM
Quote:
Originally Posted by Gadareth View Post
Lets see your scoring :-
B - Presentation thats about a 70 %
A - Graphics thats about 80%
A Sound thats a round 90%
B- Controls thats 70%
D+ Content thats 59%

So five criteria being used for scoring so lets add them all up and divide by 5
Thats makes 73.8 % or &4% for ease which places it solidly in the B column.

So using your own criteria of scoring the OVERALL score for STO according to your grading is a B not a C-

So basically its a good game better than average but has room for improvement.

Have a nice day

Gadareth

p.s. the values for the grades was taken from wiki using the GCE scoring system. http://en.wikipedia.org/wiki/GCE_Advanced_Level

I took the middle ground for a straight letter grade. the lowest ground for the minus letters and the highest for the plus letters.
That only works if each category is valued equally which obviously isn't the case.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-21-2010, 06:25 AM
Quote:
Originally Posted by Riv_Ryder
That only works if each category is valued equally which obviously isn't the case.
The the OP needs to place weighting values then on the different scores used as he or she did not we can only assume that all are considered equal.

After all to some people graphics are the most important. To others the presentation or the controls are vital. For each person what they look for is subjective so in order to not have his or her options taken as equal weight the op needs to determine their value.

For example the OP stated the current King of sci-f to be Eve and to be honest I would have scored that way below STO in terms of content and controls.

Gadareth
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-21-2010, 06:27 AM
Quote:
Originally Posted by SirDixie View Post
Personally I'd disagree with that method of scoring, the method you've described assumes that all of the categories have an equal importance to the overall game. A stinker of a game with the world's best graphics is still a terrible game. A great game with poor graphics is still a great game.
Not really my favorite mmorpg is the original Everquest however due to the graphics being so low tech now I just can not bring myself to go back to it. If they upgraded the graphics to the standard of modern mmorpgs I would be back instantly. I believe the look is AS important as the other factors.

Gdareth
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-21-2010, 06:30 AM
Quote:
Originally Posted by Gadareth View Post
Not really my favorite mmorpg is the original Everquest however due to the graphics being so low tech now I just can not bring myself to go back to it. If they upgraded the graphics to the standard of modern mmorpgs I would be back instantly. ......
lol......

you actually WANT to go back to the wasted hours and hours of built up time needed to travel to recover your corpse and stuff ?


*gah


if I had to do corpse recovery like EQ's in an mmo again....I would carve my eyes out.

*twitch.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-21-2010, 06:36 AM
Quote:
Originally Posted by cold_gin_time_again View Post
lol......

you actually WANT to go back to the wasted hours and hours of built up time needed to travel to recover your corpse and stuff ?


*gah


if I had to do corpse recovery like EQ's in an mmo again....I would carve my eyes out.

*twitch.
Exactly my point because everyone has different bits they focus on, when choosing their mmorpg or choice the different categories by which it is being judged HAVE to be given equal weight. Otherwise your not giving a fair impartial review.

Edit. Yes I hated corpse recovery but it made winning the impossible fight all the more sweeter <grin> LOL and it soon separated the men from the leroys.

Gadareth
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-21-2010, 11:31 AM
Quote:
Originally Posted by Gadareth View Post
Lets see your scoring :-
B - Presentation thats about a 70 %
A - Graphics thats about 80%
A Sound thats a round 90%
B- Controls thats 70%
D+ Content thats 59%

So five criteria being used for scoring so lets add them all up and divide by 5
Thats makes 73.8 % or &4% for ease which places it solidly in the B column.
Actually the rating / scores would be as follows:

B- = 79 - 81
A - = 89 - 91
A = 92 - 94
D+ = 66 - 68

All of your numbers are low, by about 9 points in some cases.

I rate the game as a solid B- , certainly not mediocre and equally not great. Plenty of room for improvement, and it could have been a lot worse.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-21-2010, 11:46 AM
OK here is my twopence worth.

I have been a strong supporteer of the potential this gane has and will keep up with it.

All that said i would have t give it scores as follows out of 100

Graphics:- Are not outstanding and need a lot of improvment so i would give that about a 60-100

Sound :- very well done and lots of great ST effects 75-100

Gamplay :- lacking the keep me playing aspect (no 360 degree movment in space) this is a real game stopper in my eye. Repetative missions (i hoped the genisis system would have done more) - 45-100

Controls :- not great but good enough to play this game on the downside too much button massing and has the great chance to cause RSI to a lot of players 50-100

Longevity :- lacking that in a big way even cryptic have stated 40 hours play from ensign to adm and there is nothing at the end, Yes they have promised end game at day 45ish but that would still leave it 5 days late on a casual player only playing 1 hour a day. This will prob only happen then if it passes internal reviews which last weeks raidesodes didnt seem to. 30-100

I know im being harsh but i reallly really wanted to love this game but i just cant but im not giving up i will try again in a few months time again.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-21-2010, 02:46 PM
Quote:
Originally Posted by Gadareth View Post
The the OP needs to place weighting values then on the different scores used as he or she did not we can only assume that all are considered equal.

After all to some people graphics are the most important. To others the presentation or the controls are vital. For each person what they look for is subjective so in order to not have his or her options taken as equal weight the op needs to determine their value.

For example the OP stated the current King of sci-f to be Eve and to be honest I would have scored that way below STO in terms of content and controls.

Gadareth
You are correct, I probably should have stated out that different aspects of the game measure of differently. In my opinion at least. For instance, clearly the longest section I wrote about was the content. Now with that said.. I think without a doubt this is the most important aspect of the game. I think in most people's minds.. it has to be right?

Another person pretty much got exactly what I was saying. He or she said that Just like them, I really want to like this game. The truth is.. I DO like the game.. However, I can't help but feel disappointed in it's overall quality and lack of depth. I expected more.. and for that matter, there is nothing wrong with "expecting". I'm not one of those people who needs this and that in the game.. I perfectly understand limitations. It's just a game... and I DEFINITELY understand that. But this game just lacks so much polish and time in so many areas its upsetting.

The craziest thing is.. you can look at the game and see things that could be so much better. You look into parts of the game and you think, why in the world woudl they make that game design decision?? It just doesn't add up. It seems that they clearly spent more time in certain areas than others. Unfortunately, the areas where they spent the LEAST amount of time also appear to be the most important apects of the game. This is just my opinion and like I said in my review.. I don't want to scare anyone away from playing. But honesty is honesty. If some people enjoy the game and really love it for what it is in it's current state, I envy them. I wish I could feel the same way and enjoy it just as much as they do.. However, I cannot, I really want this game to do well. I don't want it to get completely dominated by other MMOs out there.

Also, EVE Online is very boring in some aspects of it. However, a lot of players who play STO have probably at least flown around in EvE online for enough time to realize, that STO clearly lacks depth. STO's space combat is "more" engaging and yes I agree with another poster that it does have a lot of depth to it. I stated that in the review.. but it also doesn't have the same importance as a game like EvE. Why do you make that ship fititng and skill set matter in EVE? Because that fitting/skill training is MONEY in EVE. It's your survival.. and it ultimately puts you above or below other players in world. In STO. It doesn't matter. Yea, you will have a better fitting maybe for PVE or PVP. But that is where the problem exists. PVE is WAYYY too easy to make any kind of depth that the current STO system has.. matter. You could put any weapons or equipment on your ship... and still complete the missions... Now I know this adds an open feeling to it that you can do whatever you want.. but there is that tradeoff. A feeling of too openess makes the game "trek" away from depth. (No pun intended). This is a videogame after all. PVP is good fun.. when it works.. or when you can get people in the game.. You can have an awesome equipment/BO skillset fit and blow away your competition. But in the end, do you feel satisfied? Some might.. I however see it has not mattering. There is no wonder or glory in kills in this game. Because they will forget who destroyed them.. there is no marker.. no penalty.. no challenge.. absolutely no need to give a damn.

This is what kills Star Trek Online. The whole game just doesn't take itself seriously. Yes, it's a game.. but at the same time.. it has to have some kind of serious nature. In the MMO world, if it's going to survive, it needs depth. An MMO without any kind of depth has never gone anywhere.

OH, and another poster said it has the basic, gather, kill, missions etc. Yes, I agree a lot of MMOs have this.. However this game throws it at you very sloppily and uninspired. (Although some episodes are absolutely awesome as stated before).

In the bottom line is this. Star Trek Online absolutely has game klling flaws. BUT, on the same token, I can't say I've seen an MMO in the past that has launched so roughly yet still contain so much potential. With enough work and listening to the community that wants this game to succeed. This game can become something great. It can REALLY REALLY be the next big Space MMO. However, if it continues it's current trend of mediocreness.. You can forget it. And I know a lot of people don't want to hear that.. its the truth.

Starting out.. the game just neesd MORE. More mission types, more options, more player interaction, more economy, more ships, more planets to openly explore, more economic routes, a bigger crafting system. More everything. It has the systems in place.. It just needs to expand upon them, and it needs to do it fast.
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