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Join Date: Dec 2007
Posts: 142
# 11
02-22-2010, 04:28 AM
Quote:
Originally Posted by Galtrovan View Post
No you are wrong. I did nothing other than fly around the sector block looking for DSE that did not have the BS +39 ships. There were not any. Thus, I was forced to suck it up and complete my 6 DSE with the +39 ships always being around.

If what you say is true, then some high level ship, +39 levels to me would have had to:

- fly around the entire sector block
- enter every single DSE in the block
- do all this and leave the sector block before I started checking ships levels in the block and the DSE

There is no way I'm wrong. I'm not the only person seeing the +39 ships. And why are they always +39 (with a +25 here and there)?
Dude, you do know there is more than one zone, right? People who enter those things are not all coming from the same zone. So you just flying around, did you see me in my tier 5? Did you see the commander I saw in a DSE? Did you see the other RA I saw that was in starbase 24? Only one sector you can reach starbase 24. You just flying around doesn't account for everyone in every zone.

And I'm not saying you didn't see the spawns being what they are. I've seen that too. But you saying there were absolutely no high levels in the sector is stupid. Which your first statement said there were none to even have a chance to enter a DSE which is what I am disputing as false.

Edit: and a DSE is not dependent on where in the sector you enter it. You can enter one on the south end of the sector and play with someone who entered one on the north end. And could even be someone from a different zone as well.
Join Date: Dec 2007
Posts: 142
# 12
02-22-2010, 04:56 AM
Quote:
Originally Posted by Xirxx
This is a little insane. Why have there been so many high level mobs?
Probably because an Admiral created an instance. The mobs usually are his level. Correct me if I'm wrong.
Join Date: Dec 2007
Posts: 142
# 13
02-22-2010, 06:09 AM
One of the things that really annoys me is when I get sucked into an Enemy Contact while flying through sector space. I realize that the devs are trying to create a sense of immersion, but even if you're sitting still and go afk to get a drink you can sometimes get sucked right into these things.

I've had that happen even in the Sirius Sector Block. I don't doubt that screwed the level of the ships up in there for people of the appropriate level.

A good start to fixing the problem of ship levels being too high could be to stop the encounters from pulling people in. I doubt many people are intentionally screwing with lower level players by jumping into these encounters on purpose (though no doubt there will always be some griefers out there).
Join Date: Dec 2007
Posts: 142
# 14
02-22-2010, 06:21 AM
Had a buttload of +37s in sirius DSE as well.

They really need to fix this. They need to start putting level caps on DSEs if they're going to stay with current design. But what should anyone expect, it's cryptic.
Join Date: Dec 2007
Posts: 142
# 15
02-22-2010, 07:47 AM
Quote:
Originally Posted by Dyonas View Post
There's been an issue since open beta that might explain this. It happened to me again last night on my newly crowned Commander tactical alt. The issue? I was in Psi Velorum and the only mission available to progress aside from exploration was a 'defend <sector> block" for Psi Velorum. I looked for the nearest enemy contact and headed for it. It noticed me, hit me and I was in a deep space encounter.

So far things seem normal except that everything was +14 to me and there were two players in tier 4 escort ships. I thought perhaps they were in a lower level instance but decided to ask where the encounter was and when they said "Alpha Trianguli" I was a little surprised. I heard about it happening in open beta but this was the first time I've experienced it personally. How can an encounter in one sector send me to a completely different part of the galaxy? Very bad bug to say the least.
Psi verolum is still bugged?!

That was the case when I was a commnder wich was acouple of days ago, somewhere between prestart and official start...
Join Date: Dec 2007
Posts: 142
# 16
02-22-2010, 08:17 AM
I know ships in DSE spawn at a lvl of players in the instance as i saw a group do just that in sirius sector, newly a captain just got my ship so wanted to check stats , only place is in a zone not warp sector space (could have gone to risa but did not think about that then) , saw low lvl mobs had ago at them , then saw a group spawn nearby , before i could set course saw an Lt head over and blow up rather quickly, i went over and they where 0 to me

If i had not destroyed them anyone coming in before i left would have met them but not necesarily seen me as i was not near spawn point so as long as that instance was populated the ships would have remained until destroyed in all probability

I have to agree that this needs sorting , each instance should be created per rank and only those of that rank can enter for as long as this exsist , that or they set a predetermined lvl based on sector for all mobs
The slightly more coomplicated method would be to restrict it to ship type ie T3's only regardless of rank and to modify weapons sheilds etc to fit that lvl so no one is overpowered to farm , this would go for captains abilities to

These are suggestions i have seen posted on the forums in one way or another
Join Date: Dec 2007
Posts: 142
# 17
02-22-2010, 10:34 AM
There should be a hard cap per sector or something along those lines. Thanks for the replies
Join Date: Dec 2007
Posts: 142
# 18
02-22-2010, 11:55 AM
I don't know how this works but last night the DSE in the Sirus Sector in the instance I was playing started off all mob groups having at least one +34 above my LT and when the instance started over again they were still +34. I didn't form the DSE but was the only player in it for some time and when other folks came in, they were below my level. Even though I lost I still got credit for completing the encounter?

I must say that in my starter Cruiser (tricked out all the way to MK II in everything, LMAO) it was rather surprising when the +34 fighter blew me up with just two shots! Normally you can ignor fighters. Note to self- not when they are +34 or more above you!
Join Date: Dec 2007
Posts: 142
# 19
02-22-2010, 12:18 PM
I have ran into this a few times now that i am going through the game a second time. I know the other day there was a RA3 that was doing some odd stuff. I was waiting on the timer to reset to start the mission and he buzzed in, waited for it to start, killed one set of ships and warped out.

I wouldn't have thought much of it except being RA5 on my main, i was curious why he was bothering with it. Since you have to do this mission 3 times to turn it in, I proceeded to hop instances to find mobs my level to fight so i could get a the mission done.I saw this same RA zone in, wait on the reset again, kill one group and warp out.

It is very frustrating to face groups of ships at level 11 that are in the 40's. I really hope this is not a bored player that has found a new way to act like a jack ass.
Join Date: Dec 2007
Posts: 142
# 20
02-22-2010, 12:28 PM
Quote:
Originally Posted by walker001 View Post
I have ran into this a few times now that i am going through the game a second time. I know the other day there was a RA3 that was doing some odd stuff. I was waiting on the timer to reset to start the mission and he buzzed in, waited for it to start, killed one set of ships and warped out.

I wouldn't have thought much of it except being RA5 on my main, i was curious why he was bothering with it. Since you have to do this mission 3 times to turn it in, I proceeded to hop instances to find mobs my level to fight so i could get a the mission done.I saw this same RA zone in, wait on the reset again, kill one group and warp out.

It is very frustrating to face groups of ships at level 11 that are in the 40's. I really hope this is not a bored player that has found a new way to act like a jack ass.
Well, if this is so then I would say that qualifies as griefing as he would make it nigh on impossible for low level characters to complete the mission. And because people are more or less continuously dragged in to these encounters it will never be reset. And since no one is capable, at that level of continuing what he started it will stay until that point where nobody have visited the instance for X amount of time, perhaps 5 minutes? Or a server downtime.
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