Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Tips for Ground PvP
02-22-2010, 10:59 AM
Do not bring dishonor to your name and shame upon your family for generations by showing up to ground combat with poor weapons or poor tactics. Follow this guide and send your enemies to Sto'Vo'Kor ahead of yourself.

1) USE YOUR MINIMAP.

You have a map. It is mini. It shows you where your teammates are. You should try to find them. Finding your teammates takes priority over finding enemies unless you are winning by a lot. You should pay close attention to this as just because your teammates were following you a couple seconds ago doesn't mean they still are. Many a warrior's last words were, "There they are. Let's get em! ... Guys? .... Guys??"

2) Get a split beam rifle. (and upgrade your outdated ground gear)

(Disclaimer: Weapon balance is changing in Update 1. I will edit this once that is out and I've had a chance to play with it. Split beams will become the #2 damage weapon when hitting a single target instead of being tied for #1 with the sniper rifle.)

What weapon are you using right now? Unless you said, "Split Beam Rifle", throw it into the dumpster. I don't care if it's a purple dual pistol drop that you paid 2 million credits for. It's rubbish. Get a split beam rifle. If you're tactical with a lot of ground combat training (T3+) get two.

The sniper rifle is superior in a 1v1 fight. Are you fighting 1v1? No, because you heeded my advice and met up with your teammates, as did your opponent. So get a split beam as your exploit weapon.

For your second weapon you might want a good expose weapon. I personally suggest a stun pistol (which has good range on the special attack) or a "full auto" weapon. The other pistols don't have enough range to do what you need them to do and the cylinder AE weapons don't hit enough targets (although they do good damage). My advice is to get a good long range cone AE expose weapon to go with your good long range cone exploit weapon. Or, as mentioned, just get two good exploit weapons, especially if you're Tactical or if you have a lot of kit-related expose abilities and therefore don't really need an expose gun.

Don't bother with melee unless you are winning by a lot. It's really not worth taking up one of your weapon positions with a melee weapon on the off chance that you might someday need it. Keep a bat'leth in your inventory and if you come across a team that's really hitting you with Weapons Malfunction nonstop, just swap in the bat'leth next time you die. It's better than nothing but it's still a terrible way to fight.

If you really want to know about melee combat, read this:
http://forums.startrekonline.com/showthread.php?t=97085

It's a great guide but bear in mind that melee is something you mainly only do when winning. By a lot. Because it's fun and more sporting.

Note regarding weapon preference:
There are cases where other weapons could be superior to the split beam rifle. In a wide open map with lots of enemies to shoot at, the split beam assault weapon might be superior with its wider angle and greater number of beams. In very close quarters the wide angle expose pistols can be great. Unfortunately, maps like that just don't exist for PvP at the time of this writing. All of the current ground maps have narrow but fairly lengthy corridors with no more than 5 enemy players. It's right in the sweet spot for the Split Beam Rifle.

3) Get the proper kit.

Engineers! Listen up. DO NOT USE DEPLOYABLES IF YOU AREN'T SINKING SKILL POINTS INTO THEM. Medical and shield repair deployables will suck regardless of how you skill them up but the phaser turrets can be pretty dangerous if you've been spending points on them and keeping your kit up to date. If you aren't spending points on ground combat, though, do not bother with deployables. Stuff like weapon malfunction will be a great ability whether you skill up in it or not. Mines are pretty good, as the snare effect is annoying. Engineer shield heals (not the deployable one) can be helpful too. Note that even fully trained up, I don't think deployables are a good choice for engineers right now. Wait for Cryptic to buff the utility deployables (or to release an objective based ground map) and use another kit in the meantime.

Scientists! Actually none of your kits are awful but I suggest you go for the kits that do the most number of AE exposes. Think of an expose attack as an ability that says, "10% chance to allow you one-shot your opponent". Get those. The heals can be helpful too but you're rarely going to have the reaction time to cure an expose so I think the usefulness is fairly limited. If people want heals they can carry hypos.

Tacticals! Most of your kits are good. I'd stay away from Close Combat kits because melee is mostly just silly but cloaking can be a good way of dashing behind an enemy group and getting some great flanking shots. I personally like the Security kits because of the resist buffs for your teammates and the "fake expose" which causes enemies to waste their special attacks (and also further buffs your allies' resists). The Fire Team and Operative and Squad Leader kits are all handy too. Just make sure you keep your buffs up all the time.

4) Medium/Large Hypos. Stock up.

Find the vendor that sells T1 ground equipment for cash. He'll sell small, medium and large hypos. T2 and beyond you'll have plenty of money to blow on these things. Every slot on your character and in your inventory should be filled with these things. They cycle fast, they're big heals, they're cheap, there's no reason not to carry a hundred of them. There are also +damage expendables you can use that are on a separate timer from the hypos. There are also shield heal expendables but I don't find them that useful because shields heal so fast anyway.

You make yourself massively harder to kill by using hypos. (In fact, it's probably impossible to kill a hypo user with melee, short of getting a good expose/exploit combo on them.)

5) Take cover!

Rolling ups your defense. Sprinting ups your defense. Roll and sprint more! If you're taking fire, get behind cover ASAP so your shields have a chance to recharge. Don't just stand there in the open trading shots until someone falls over because the person falling over first is probably going to be you.

6) Deal with melee spam.

If someone gets in your face, either get away from them or spam your rifle melee attack until they get exposed, then disintegrate them. If you don't do it to them, they'll certainly do it to you. (I usually sprint backwards away from these people because I'd rather bet that I can kill them with gunfire than take the 50/50 chance on melee spam to see who can expose who first).

7) Learn what the "expose" symbol looks like.

It's a red rotating circle type thing. If you see it on yourself then you're probably dead. In the unlikely event you can actually move, hide behind cover until it goes away. Don't rely on science officers to cure you because by the time they see it on you and manage to clear it, the enemy has had ample opportunity to just shoot you.

Being exposed by most sources will cause a 10 second hold which means you won't be able to do anything except wait to die. It sucks. I agree. You'll just have to deal with it like everyone else.

8) Target Next Exposed

There is a keybinding for this. By default I believe it's bound to "G". It targets the next exposed person. This is very handy. Although your split beam rifle will tend to guarantee that you can hit exposed people without aiming at them, targeting them first will guarantee the hit.

9) Adjust your controls.

Did you know you can turn off that "zoom" feature when you go into aim mode? Makes ground combat soo much more enjoyable, in my opinion.

I also personally have my ground controls set up so that I never "automatically face off screen targets" (which will get you killed) and so that nothing I do will cause me to select a target unless I actually hit TAB. Normally I just hit "fire" and let it shoot whatever is in front of me. With my awesome split beam it really doesn't matter that much what I'm targeting anyway because I'm going to hit everything in a cone in front of me. Sometimes I will target someone to make sure I can chase them down and finish them off but I rarely find this to be necessary because so many people just stand in the corridor in the open and trade shots until they die.

10) Other gear.

Basically, keep your gear up to date. You want a top notch shield and armor. For armor selection, I say go with the one that grants maximum energy resists. Melee/kinetic resists aren't that useful and bonuses to your DPS aren't worth the tradeoff in survivability, in my opinion. For the shield, I get the one with the maximum hit points. In higher ranks you'll see more choices in getting shields with lower hit points but higher regen or shields that pulse an AE knockdown when you get hit, but basic shields regen very fast anyway and melee range combat isn't that great anyway so the AE knockdown won't be that useful. Just go for maximum HP.

That will help you survive those exploit shots, too. With up-to-date gear and maybe some resist buffs from your allies it starts becoming entirely possible to survive an exploit attack, especially from a non-Tactical.




Now, go forth and suck no more.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-24-2010, 12:53 PM
This one deserves to be stuck as folks will probably read it and learn a thing or two.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-24-2010, 01:50 PM
good stuff here, deserves to stay on the first page.



Even I was guilty of not knowing the "G" key function. Until I switched out my "Z" to something else.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-24-2010, 02:09 PM
This version of the thread is better as is less "Flamey" good guide
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-24-2010, 02:14 PM
The whole 'switch weapons out of your backpack for more secondary fire cooldowns during combat' is a bug, though. Hell, some people might consider it a borderline exploit. Cryptic's coders suck though, and took the shortcut of making the 'z' swapping between equipped weapons use the same command internally, so dey dun know how to fix it now.

But now that you've been nice enough to mention it here on the forums I'm sure everyone will return the favor by macroing in a way to hotswap through a dozen rifles just chain firing the secondaries. It'll usher in a new age of sucking for ground pvp.



Thanks for that, really.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-24-2010, 03:15 PM
Quote:
Originally Posted by Anxiety
The whole 'switch weapons out of your backpack for more secondary fire cooldowns during combat' is a bug, though. Hell, some people might consider it a borderline exploit. Cryptic's coders suck though, and took the shortcut of making the 'z' swapping between equipped weapons use the same command internally, so dey dun know how to fix it now.

But now that you've been nice enough to mention it here on the forums I'm sure everyone will return the favor by macroing in a way to hotswap through a dozen rifles just chain firing the secondaries. It'll usher in a new age of sucking for ground pvp.
http://forums.startrekonline.com/sho...d.php?t=122461

The developer starts off by saying you're "not supposed" to be able to switch weapons like that but later, after the problem has been spelled out, goes on to say:
"In which case 10 weapons doesn't really matter - you're talking about using 3 or 4 weapons to circumvent secondary cooldowns. Still not sure this is an issue yet."

So the developers are still not sure it's an issue.

In the meantime, rest assured that people like Roy will be using it against you. For this guide to be complete, it has to cover all the ways to be a top performer, even the ones I think are stupid and need to be changed. Cryptic isn't calling it an exploit, so prepare to use it or prepare to have it used against you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-24-2010, 03:22 PM
Oh, well, it's nice to know that Cryptic is aware of this bug, but really isn't sure it's going to be an issue.

I feel MUCH better now, thanks Cryptic!












Seriously will someone who lives near these guys go over there and explain what an 'MMO' means? Or 'PvP'. Or 'finished product'. Or hell, about a billion other things, you'd better just bring a dictionary and a few changes of clothes, you might be awhile.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-24-2010, 03:48 PM
For my fellow Science officers, Stasis Field is an amazing ability. Not so much for its chance to expose the enemy, which is nice, but because of the fact it can easily turn a 5v5 into a 4v5, or any variant thereof. Most people are pretty good about not hitting your target in Stasis, but just to be sure, try to zap one of the enemies in the back of their group...if they have a healer, that would be an ideal target.

Stasis Field is incredibly powerful since it is one of the only abilities that can completely remove a target from the fight for a good ten seconds. How can you say no?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-24-2010, 03:49 PM
Quote:
Originally Posted by Slamz
http://forums.startrekonline.com/sho...d.php?t=122461

The developer starts off by saying you're "not supposed" to be able to switch weapons like that but later, after the problem has been spelled out, goes on to say:
"In which case 10 weapons doesn't really matter - you're talking about using 3 or 4 weapons to circumvent secondary cooldowns. Still not sure this is an issue yet."

So the developers are still not sure it's an issue.

In the meantime, rest assured that people like Roy will be using it against you. For this guide to be complete, it has to cover all the ways to be a top performer, even the ones I think are stupid and need to be changed. Cryptic isn't calling it an exploit, so prepare to use it or prepare to have it used against you.


I didn't realize this, but I somewhat suspected it could happen. I really hope they "fix" this, otherwise the whole concept of cooldowns on the special abilities is pointless.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-25-2010, 10:37 AM
bump


we should keep this thread to advice and tips for ground pvp not a discussion on what dev's think about this or that.
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