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Join Date: Dec 2007
Posts: 148
# 21
03-03-2010, 09:09 AM
>>>maybe there's a way to equip inventory items with hot keys

With a G15 type device, almost certainly. Hmmm.
Join Date: Dec 2007
Posts: 148
# 22
03-03-2010, 12:46 PM
Quote:
Originally Posted by Slamz
I'm open to suggestions on how to better word the part where I rag on Engineer deployables.

We've been noticing lately that engineers who actually have lots of points trained into deployables can do some good damage with the phaser turrets, though it seems like medical and shield repair deployables are still useless regardless of how you spec. (When they buffed everyone's hit points in beta, they didn't buff engineer deployables to keep pace.)


I'm still pretty dubious about the effectiveness of phaser turrets, though, just because they don't move, so it's not exactly difficult to avoid them. Maybe if we had some actual objective maps...
I have noticed that drones can hurt a lot. It isn't fun to have three drones chasing you down and nearly killing you...
Join Date: Dec 2007
Posts: 148
# 23
03-04-2010, 06:52 AM
Updated the original post to take out the reference to weapon swapping from your inventory, since today's patch indicates they changed it so that you can't do this anymore (which is good).
Join Date: Dec 2007
Posts: 148
# 24
03-07-2010, 02:51 PM
Test server notes indicate that all exploit attacks will share a cooldown, as will all expose attacks. This is good. It means I should be justified in carrying an expose/exploit combo or a bat'leth rather than carrying two of the same exploit weapon just because the DPS is so high.


I'll update the guide for this when it goes live. I'm hoping to test it on Tribble if there's ever a time when enough people are playing on there...


Test notes also indicate a number of changes in weapon DPS (split beam nerfed, which it needed, other AOE weapons buffed, which they also needed). Once I get a chance to look at them and play with them some more I'll update weapon selection too.
Join Date: Dec 2007
Posts: 148
# 25
03-09-2010, 07:45 PM
Peeked in the test server and looked at gun stats.

Split Beam rifle is still the #2 straight damage weapon (meaning it does the 2nd highest damage and it hits 4 targets) but it has fallen behind the sniper rifle by a meaningful amount for single target damage.

I would suggest that when the 45 day patch goes live, you'll see the following best choices for your PvP exploit weapon:

* Sniper rifles for trying to focus down one target
* Split beam for spreading the love around even though it now does less single target damage.
* Compression bolt pistol --

The compression bolt pistol isn't that far behind the Split Beam now in terms of single target damage and it has a 6 second recycle time, which makes it interesting.

Since all weapons will share a timer on their exploit attack, arming yourself with a split beam or sniper rifle can mean you'll miss a chance to exploit someone, since you'll only have the one exploit gun available to you. Using a Compression Bolt Pistol means you'll be far more likely to actually hit someone with an exploit when you need to.


The split beam assault weapon still has the same tradeoffs versus the split beam rifle -- less damage, wider angle, hits one more target. Might still not be a bad choice due to the wider angle but you're really paying a toll in single target damage for this.


I didn't look too hard at the expose weapon stats.

I still can't figure out what the Dual Pistols has over the Wide Beam though. They do the same DPS, have the same angle, have the same cooldown, the pistols hit 1 more target and the wide beam hits way harder in a single shot while the dualies hit softly for several shots. The only real advantage to the dualies over the wide beam seems to be that it looks cooler... (IMO, dualies should cycle faster while wide beam hits more targets, just to differentiate them more)
Join Date: Dec 2007
Posts: 148
# 26
03-09-2010, 08:10 PM
Nice guide.

Thinking of making a pure PvP character for ground. I doubt my main would be any good on the ground due to most skill points in the space trees.
Join Date: Dec 2007
Posts: 148
# 27
03-09-2010, 11:11 PM
Quote:
Originally Posted by Slamz
Peeked in the test server and looked at gun stats.

Split Beam rifle is still the #2 straight damage weapon (meaning it does the 2nd highest damage and it hits 4 targets) but it has fallen behind the sniper rifle by a meaningful amount for single target damage.

I would suggest that when the 45 day patch goes live, you'll see the following best choices for your PvP exploit weapon:

* Sniper rifles for trying to focus down one target
* Split beam for spreading the love around even though it now does less single target damage.
* Compression bolt pistol --

The compression bolt pistol isn't that far behind the Split Beam now in terms of single target damage and it has a 6 second recycle time, which makes it interesting.

Since all weapons will share a timer on their exploit attack, arming yourself with a split beam or sniper rifle can mean you'll miss a chance to exploit someone, since you'll only have the one exploit gun available to you. Using a Compression Bolt Pistol means you'll be far more likely to actually hit someone with an exploit when you need to.


The split beam assault weapon still has the same tradeoffs versus the split beam rifle -- less damage, wider angle, hits one more target. Might still not be a bad choice due to the wider angle but you're really paying a toll in single target damage for this.


I didn't look too hard at the expose weapon stats.

I still can't figure out what the Dual Pistols has over the Wide Beam though. They do the same DPS, have the same angle, have the same cooldown, the pistols hit 1 more target and the wide beam hits way harder in a single shot while the dualies hit softly for several shots. The only real advantage to the dualies over the wide beam seems to be that it looks cooler... (IMO, dualies should cycle faster while wide beam hits more targets, just to differentiate them more)


Hmm...I guess I will just have to pop an energy cell before using the split beam now if it turns out to not be enough to reliable kill an exposed target. I have been considering this anyway, so I might give it a try here soon in order to get in the mode.
Join Date: Dec 2007
Posts: 148
# 28
03-18-2010, 12:08 PM
All exploit attacks will share a cooldown, as will all expose attacks?

How is this good again? The way it is, without the inventory exploit, is fine.
Join Date: Dec 2007
Posts: 148
# 29
03-18-2010, 12:17 PM
This should be a sticky so all the people who suck at PvP will learn.
Join Date: Dec 2007
Posts: 148
# 30
03-18-2010, 01:05 PM
I am utterly mystified why this isn't stickied. maybe it needs to be written from a fed point of view to be eligible.

-ken
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