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Is it possible to get expose resist by any means?
I've had some guys in T5 PvP that are always exposed after the first or second skills and some that didn't catch expose no matter what.
Yes, Tacticals have a skill that reduces expose chance.
There are traits that can reduce exposes.
Physician, Xenobiologist, and Medic kits can cure exposes completely.
Also, there are ways to survive from getting 1-shot by expose-exploit attacks. But not going to reveal that here.
The reason they added a shared cool down for exploit and expose attacks is because they improved the game mechanic of switching weapons, so that it should be easier/quicker to do so. It's also a balancing issue.
I hope they fixed the Infected purple weapon bugs. Tired of seeing Feds abuse this bug in PVP.
Nothing more to add really.Youve covered all of it.So far,the pvp in this game has been impressive.I was able to pvp all the way up as a klingon and mix it up on my fed character and get xp,credits and rewards for it.I cant think of any other MMO ive played where you can do that right now-with the exception of WoW and i dont think you can actually level up in WoW just by pvping.
Nothing but common sense, but you missed out a good tip and that is make sure you're never to a corner, a box or something and make use of the rolls, if an enemy uses a exploit attack on you, if you roll before it hits you, you won't take damage.
You should never ever stand in the open, you need to play the game like modern day soldiers rather than the "red coat" style of standing in the open and trying to blast away, by dodging into cover you will also recover shields pretty quickly.
I do pretty well using these tactics with my Hirogen, Yagrik.
So, I've noticed ground PVP has transformed into something else. After the patch, Sci captains have become the sturdiest, tankiest characters in PVP. I'd say Sci captains are now akin to paladins in WoW.
The overall feel of ground PVP has changed as well. Expose is not a guaranteed death ticket anymore. Less holds going around, meaning everyone is able to move more during skirmishes. A larger variety of weapons are seen; no longer the standard double split beam rifles.
It's a different feeling but I like it. Ground PVP feels a bit more faster paced than before (though it was already quite fast paced).
So, I've noticed ground PVP has transformed into something else. After the patch, Sci captains have become the sturdiest, tankiest characters in PVP. I'd say Sci captains are now akin to paladins in WoW.
The overall feel of ground PVP has changed as well. Expose is not a guaranteed death ticket anymore. Less holds going around, meaning everyone is able to move more during skirmishes. A larger variety of weapons are seen; no longer the standard double split beam rifles.
It's a different feeling but I like it. Ground PVP feels a bit more faster paced than before (though it was already quite fast paced).
I actually kind of miss the expose damage. Now I pretty mush just spam primary and secondary attacks until things die -- expose/exploit took a bit more set up and was pretty much the only way to kill engineers or science officers.
I actually kind of miss the expose damage. Now I pretty mush just spam primary and secondary attacks until things die -- expose/exploit took a bit more set up and was pretty much the only way to kill engineers or science officers.
True, I end up spamming an full auto, primary and secondary while using all the tactical buffs/debuffs hoping for a expose chance. But, unfortunately the smart players will use their consumables and their abilities to heal hp or shields, where as the tactical...can only utilize consumables. IMO, the tactical class got the short end of the stick, with the changes. Not like engineers, who can emplace gizmos, and heal their shield/hp w/o using a consumable, or even the Science class, whon can heal themselves, and/or remove expose chances...
So these 2 classes gets 2-3 ways to keep themselves alive...the tactical gets...uh...consumable and...smoke/stun bombs.
I like the new way. The expose hold - one hit kills where so lame.
Too bad they didn't fix the rifle butt stunlock yet....
Tacticals do more damage, utilize it.
It is possible to kill medics, though it will take you some time.
Engineers are real hard to kill, they where insane tough before, but now it's nearly impossible to get the shields to drop. As Tactical you might as well try killing them with a Bath'let.