Lt. Commander
Join Date: Dec 2007
Posts: 120
At first I thought its nice but now everyone´s doing what he wants, groups are splitting up making it impossible to do the quest without dying several times.

Even the option "closed team" doesnt help you from being forced to a group who just doesnt act like one.

- no group play
- no communication
- players with cruisers standing back instead of going in first
- players with science ships do dps instead of helping out harmed group players

Thats NOT an MMO... thats just the idea of what never comes true..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-22-2010, 08:37 AM
Quote:
Originally Posted by Sleepwalker
At first I thought its nice but now everyone´s doing what he wants, groups are splitting up making it impossible to do the quest without dying several times.

Even the option "closed team" doesnt help you from being forced to a group who just doesnt act like one.

- no group play
- no communication
- players with cruisers standing back instead of going in first
- players with science ships do dps instead of helping out harmed group players

Thats NOT an MMO... thats just the idea of what never comes true..
No, it IS an MMO. There are a "massive" number of people, playing online. Theres just no cooperation. It happens. Even in WoW. BUT in WoW you can FAIL. Theres the difference. This is a MMO with god mode on. There is NO fail mechanic
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-22-2010, 08:41 AM
The ability to fail (such as in wow) isnt going to make people cooperate and play as a team. Theres a reason why PUGs have a bad name.

On my tactical alt, I grouped up for the Sirius sector patrol missions, and now that I am LC on her, it seems like I have less skill points than I do on my Sci officer which I solo'ed 90% of the time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-22-2010, 08:47 AM
I have turned off open teaming because for every good team you get 10 bad teams. I find it just much easier to solo the PvE content and then team in the fleet actions. I also get plenty of socialization from my fleet. The best thing to do is find a group of players you enjoy teaming with and group with them. PUG's in most games ahit and miss on finding good ones.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-22-2010, 09:03 AM
The sad part is you don't need a team for anything. I didn't group once the entire way to 45 unless a buddy was nearby doing a deep space encounter, even then it was just out of courtesy.

Nothing about this game involves your fleet or a team with a strategy.

It's all pewpew everything by yourself or bring more people to pewpew (But against more ships). They don't need to throw a science team on you, the cruiser doesn't need to hit fire-at-will to grab aggro.

Nothing that makes current MMO's fun, this game just lacks every important part.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-22-2010, 09:06 AM
A lot of your complaint is stuff that is not all that odd in a new game...

A lot of people just don't have a technique... a lot of players aren't in a cruiser / escort / science ship because they want to be a tank / dd / or evader, they are there because the ships looked coolest to them =)

Give players time to become more in-tune with what they do best....

That said...I solo missions, so I can savor them... and I have no intention of doing it any other way for a while...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-22-2010, 09:08 AM
I turned off open grouping as soon as I found the option for just this reason. IMO it is just easier to go it alone through most of the content in this game unless you have people that know what to do. As I got closer to Admiral I met some people that know how to play and if I group it's only with the select few that have demonstrated skills and teamwork.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-22-2010, 09:13 AM
I put a toon on hold last night because of the forced pug grouping.

Fortunately it gets better once you're out of the newbie areas, but I'm going to have to log him on during an odd hour to avoid the ****** factor.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-22-2010, 09:28 AM
Quote:
Originally Posted by kaashar View Post
I put a toon on hold last night because of the forced pug grouping.
There is no forced grouping, you can go into your team option and set your default settings to:
  1. Open Grouping (Default)
  2. No open Grouping, Invite only
  3. No Invite / No groups

I chose option two, and now when I zone into patrol missions, no more annoying people, just me

The third option would work too, however I PVP occasionally, and as such want to be able to join a team if invited so that option would effectively render your toon unable to join any group unless you start it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-22-2010, 09:31 AM
Forced grouping is a bad idea, but no group content is even worse.

Love it or hate it, WoW has the best mix of solo and group content. Most of the game is solo content, but there are many group dungeons in the mix. You don't ever have to do the group content leveling, but it gives you good gear so it is a good idea.


Having a group mission or two mixed in with every capatain rank would increase the community factor in STO. It is missing with the all solo content. Even fleet actions are solo content in that you just need other players around, not needing to be in a team.

I agree that PuGs are never as good as grouping with friends or fleet mates. But so far I have been lucky. I have never had a bad group experience other than no chat from anyone on the team. That is probably becasue the content has been so easy. But that is another story.
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