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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-25-2010, 10:18 AM
I'd like to add this "Diplomacy" Mini-game suggestion for the OP to work over with his graphical magic.

Link is to tinypic image which communicates the concept. It borrows some inspiration from the classic boardgame "Diplomacy" but only inspiration, is not a "copy"

No requirement for special diplomatic skills to grind, still has strategy and thinking, and can provide multiple or binary outputs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-25-2010, 11:39 AM
Those games look awesome, all classics that I remember from back in the day and the reimagining of newer classics.

This would add a good level of depth to the game that would make the noncombat missions which, as of now, are little better than go here then there then there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-25-2010, 05:46 PM
First of all, thanks (again) for the support and feedback everyone. I just read today's State of the Game and I do think that Cryptic is paying attention to threads like this one. I'm eager to start seeing some of the feedback about non-combat content work its way into the game once some of the higher-priority stuff gets worked out.

Quote:
Originally Posted by malize View Post
I'd like to add this "Diplomacy" Mini-game suggestion for the OP to work over with his graphical magic.

Link is to tinypic image which communicates the concept. It borrows some inspiration from the classic boardgame "Diplomacy" but only inspiration, is not a "copy"

No requirement for special diplomatic skills to grind, still has strategy and thinking, and can provide multiple or binary outputs.
Thanks for the suggestion! I think I am going to start a brand new thread about a diplomacy system. I did a rough mock-up of one a while back, I've attached it to this post.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-25-2010, 06:34 PM
sounds like a great idea to me
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-25-2010, 07:14 PM
/Signed

Amazing idea, this would really liven up the exploration missions, IMO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-25-2010, 08:10 PM
I love this idea!

I've been wanting mini-games and puzzles since I started playing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-25-2010, 09:33 PM
Quote:
Originally Posted by Hornet331 View Post
another proof that they are watching.
I already said many times that Cryptic "listens". However, they still never said anything about minigames and, like it or not, I believe they should.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-25-2010, 09:35 PM
Quote:
Originally Posted by ThomastheCat View Post
Thanks for the suggestion! I think I am going to start a brand new thread about a diplomacy system. I did a rough mock-up of one a while back, I've attached it to this post.
Glad to hear that : I never though of a diplomacy system this way, I think you and Malize may come up with something really refreshing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-26-2010, 12:03 PM
Quote:
Originally Posted by Delazure View Post
Glad to hear that : I never though of a diplomacy system this way, I think you and Malize may come up with something really refreshing.
Well discussion with Mentalx has convinced me that the simplest implementation of these types of interactive mental feats (as in the OP) is the way to go. No extra skills, no complex UI choices or decision trees, nothing overly wordy.

To-the-point representation that will get quick resolution. (After all, imagine if you are "in group"...what are they doing while you are doing the mini-game? If they are waiting on you it will need some form of quick resolution.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-26-2010, 03:10 PM
Ah, this thread is comfortable like an old pair of shoes. One thousand times yes, OP! Minigames are necessity itself.
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