Use BO3 + DBB for the spike to shields (with full Tac buffs)
The DHCs keep constant pressure when boosted by CRF
and the Torpedo for the killing blow.
Turrets in back
This is how I roll. The dual beam bank helps really spike up the alpha strike damage when boosted by Beam Overload. Of course, you have to trade out cannon-modifying consoles for energy-type-modifying ones (I run with all AP weps) to get the full benefit.
Sometimes I trade out one rear turret for a torpedo; either a photon/quantum for boostable damage or a trico for an in-yr-FACE goodbye as I pass by.
Maybe someone who has played with torps more can answer this better, but I thought while HYT III offers more damage, the base damage per torpedo actually goes down, while with HYTI the base damage goes up and in the end HYTI gives nastier crits?
I have no idea, honestly. If so then a better build is possible as one could try.
on your tac initiaive runs your are solid with every 15 sec a CRF3, and HY2...you are a lil weaker on downtimes due to not carrying more than 1 tac BO, but you are not looking for much staying power in a BOP. matter of fact swap out that epts2 for RSP and make great use of go down fighting.
the PSW/tractor beam combo is sick straight out of cloak.... everyone who's nubsauce will fall for this for a while.
other thoughts: using 1 tac team means you better be good with your shield balancing, but the sciteam is great for clearing sci crap and a nice shield heal. you should try to run 3/4 borg bet to max those innate shield and hull heals and hardens.
BO3 is still the best spike out there, but the miss rate is horrible. use ACCx3 weapons where possible and hold that target still to land more of them. you can make that work with this template as well...TT1, HY2, BO3, APO3.
my current testing / theory is looking this way tho...DEM, Disruptors, and the Theta Vent P2W lolconsole...
again, just in testing now, i still need 1 Engie BO trained up to get this fully rolling if its possible...buy that theta rad vent thing is key, you are looking to deal quick hull damage here, and if they are stuck in that sauce you let em rip with DEM3, CRF, FOMM, APB, blah blah blah... disruptor proc boom