But thats the strength of a cruiser we do good sustained damage over time. The Escort is the master of the immediate overwhelming strike and the Science ships the master of precise targeting.
The weakness of the Cruiser is the fact we cannot take advantage that easily of the vulnerabilities we create through our broadsides. however the Escort can come in and attack the side we have weakened with torpedoes and cannon fire.
Im constantly hitting the 200k mark with all MK4 stuffs in T3 PVP, in a Cruiser, as Sience Officer... thats ridicoules combined with the survivability Cruisers have.
It's because of the survivability, not combined with...
Total damage dealt is based on how often you're firing. If you're not dying or fleeing, you've got more time on target than either science ships or escorts. Hence, more total damage. You're doing less DPS, but more total damage.
I am Admiral in a Sovereign class ship and everything is Mk X. I cant install more than 3 Beam arrays because the power drain is dramatic. Firing 4 or more arrays is pointless at 30 % weapon power after 4 seconds of firing, so i rather stick with 3 arrays and 2 dual beams and torpedo launchers. I do not feel uber in this ship, when everything is on cooldown (science team/reverse whield polarity) i am in trouble. Cruisers are meant to keep larger ships busy until the escorts can focus on them.
Allow me to place torpedo launchers along my port and starboard
Never gonna happen. Nor should it.
Torps and other projectile weaponry have always been a fore/aft configuration. Now, theoretically, you COULD, on large heavy cruisers or destroyers, mount fore and aft rail cannons – slow to fire, heavy damage and a pretty extensive firing arc, basically allowing you to fire in nearly spherical range…. But projectiles? No, please.
As far as broad siding, it is a tactic, for certain (for cruisers, especially) but I disagree it is overpowered.
Every ship, technically, is equipped with forward and aft phaser arrays, both dorsal and ventral as well as starboard and port. This means every ship is equipped with no less than 8 phaser arrays at any given time. Facing forward and on even keel, it should be possible to fire at least your two forward arrays. You can then pitch/yaw into a lateral position and (should) be able to fore with both your fore and aft arrays.
Turn broad side, add a little pitch, and you now have 3-4 arrays targeting your enemy. The drawback of this in lieu of more beam power is, as noted above, a lack of projectile weaponry.
This is all relative, however. Space has no up or down and combat is in a spherical filed as opposed as to a ground or air battle.
It comes down to tactic. Turning broad side isn’t always the best option, especially when taking on multiple opponents. However, a cruiser should almost never nose into a confrontation unless they are preparing a high yield or torpedo spread – and even then, once the torps are off, turn! Of course, a major drawback to this is an incredibly slow turn rate.
Escorts are entirely reverse… faster and more maneuverable, they are often armed with fixed cannons and heavier armour. The drawback to this is a significantly smaller crew and rely heavily upon their speed and agility – get caught in a crossfire and even the heaviest of escorts can have significant trouble in battle.
In closing, firing broad sides has been a naval tactic for centuries. It comes with both significant pros and cons. The pros being increased firepower. The con, usually, being you’re exposing your weak side to the enemy.
I am Admirl in a Sovereign class ship and everything is Mk X. I cant install more than 3 Beam arrays because the power drain is dramatic. Firing 4 or more arrays is pointless at 30 % weapon power after 4 seconds of firing so i rather stick with 3 arrays and 2 dual beams and torpedo launchers.
EPS engineering consoles, just ask your chief engineer