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Torps and other projectile weaponry have always been a fore/aft configuration. Now, theoretically, you COULD, on large heavy cruisers or destroyers, mount fore and aft rail cannons – slow to fire, heavy damage and a pretty extensive firing arc, basically allowing you to fire in nearly spherical range…. But projectiles? No, please.
As far as broad siding, it is a tactic, for certain (for cruisers, especially) but I disagree it is overpowered.
Every ship, technically, is equipped with forward and aft phaser arrays, both dorsal and ventral as well as starboard and port. This means every ship is equipped with no less than 8 phaser arrays at any given time. Facing forward and on even keel, it should be possible to fire at least your two forward arrays. You can then pitch/yaw into a lateral position and (should) be able to fore with both your fore and aft arrays.
Turn broad side, add a little pitch, and you now have 3-4 arrays targeting your enemy. The drawback of this in lieu of more beam power is, as noted above, a lack of projectile weaponry.
This is all relative, however. Space has no up or down and combat is in a spherical filed as opposed as to a ground or air battle.
It comes down to tactic. Turning broad side isn’t always the best option, especially when taking on multiple opponents. However, a cruiser should almost never nose into a confrontation unless they are preparing a high yield or torpedo spread – and even then, once the torps are off, turn!
Escorts are entirely reverse… faster and more maneuverable, they are often armed with fixed cannons and heavier armour. The drawback to this is a significantly smaller crew and rely heavily upon their speed and agility – get caught in a crossfire and even the heaviest of escorts can have significant trouble in battle.
In closing, firing broad sides has been a naval tactic for centuries. It comes with both significant pros and cons. The pros being increased firepower. The con, usually, being you’re exposing your weak side to the enemy.
Peace!
Yay! One guy who writes a long string of words because I'm serious!
More side torpedo launchers! More side cannons on my cruiser!
But in my eyes the tradeoffs are just not given here.
Escorts give away survaivability for damage.
Cruisers should give away damage for survaivability.
But currently, Cruiser give away nothing and still gain survaivability.
Once your shields go down and hull dammage starts- cruisers drop fast under any decent assualt.
Seems like a good trade-off to me. That coupled with the slower than average turn rate and it seems very balanced to me.
EPS engineering consoles, just ask your chief engineer
Yeah, this. Also there's two skills the engineer(maybe others) class gets that increase EPS that have short cooldowns. At Capt 8, I can run 6 beams. They're MKVIII's, but I can't see how increasing them to MKX's would cripple me down to 3 beams. I'll find out soon enough.
Btw, to the guy you quoted, positional attacks suck in cruisers. They become either first pass attacks or random, some guy flew in front/behind me attacks. If you don't have overlapping arcs of fire for nearly your entire broadside, you're crippling your damage output by a lot.
The Cruiser, could be easily considered the least over powered ship which is sad considering these are the iconic cannon ships that many people love but sadly for just a bit lacking.
The game is stupidly easy whatever ship you choose.
I am Admiral in a Sovereign class ship and everything is Mk X. I cant install more than 3 Beam arrays because the power drain is dramatic. Firing 4 or more arrays is pointless at 30 % weapon power after 4 seconds of firing, so i rather stick with 3 arrays and 2 dual beams and torpedo launchers. I do not feel uber in this ship, when everything is on cooldown (science team/reverse whield polarity) i am in trouble. Cruisers are meant to keep larger ships busy until the escorts can focus on them.
Are you using EPS Flow Regulator consoles?
You NEED those if you're going to be running a heavy beam loadout.
i still cant work out where people say cruisers are the tank class because i die just as quick as any other ship when ive lost my shields.
The only difference is the other ships can turn quick enough to allow their weakest side to not be hit while cruisers just explode.
Try different BO skills. My cruiser can stand up to withering punishment without losing shields, and if I lose shields, I take minimum hull damage until my shield buffs come off cooldown. All while still shooting at stuff. It's fun.