Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-23-2010, 10:19 AM
Like in all good pvp games, not saying sto pvp is good but, its going to be more about balancing your character and not just fiting a full dps loadout and especting to do much of anything except die alot

Unless you have broken overpowered stealth, then by all means go full dps and own everythign because of your I win button
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-23-2010, 10:19 AM
Quote:
Originally Posted by Roach View Post
Once your shields go down and hull dammage starts- cruisers drop fast under any decent assualt.
Seems like a good trade-off to me. That coupled with the slower than average turn rate and it seems very balanced to me.
Well that and to broadside effectively all of your engi consoles will be EPS ones, which means no damage reduction or turn rate consoles. And your power settings are all focused on weapons due to the power drain, so your speed, shields, and turn rate are weaker.

Personally, I feel my cruiser broadside setup is very high in damage in PvE and PvP, however there are counters available in PvP to take down a broadside cruiser. Usually if enough KDF come at me and concentrate exclusively on me I'll go down despite my array of powers to keep me alive. Yeah, I can last a long time, but eventually the war of attrition gets me unless I can kill them first or I get backup.

In PvE though, I definitely think difficulty needs to be upped again. The enemy AI is too dumb to try the usual anti-crusier counters, and doesn't always have them to begin with.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-23-2010, 10:23 AM
Quote:
Originally Posted by NinetyNine
Try different BO skills. My cruiser can stand up to withering punishment without losing shields, and if I lose shields, I take minimum hull damage until my shield buffs come off cooldown. All while still shooting at stuff. It's fun.

I was just thinking the same thing… equip your BO’s with the right skills, and your consoles with the appropriate items, and a cruiser can tear through just about anything.

I died a lot – A LOT – in the Miranda class. In my LT Cmdr cruiser I die a LOT less. The engineering slots are helpful in keeping your hull secure as well as reversing shield polarity (A MUST, imo) whereas if you have the right science officer can heal-buff or extend your shields. Use the consoles previously mentioned to increase your turn rate and lessen the energy drain on your phasers and, if you use the correct tactics during your cooldowns, you’ll find your survivability will skyrocket.

It’s all trial and error, tho…


Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-23-2010, 10:41 AM
One thing I think would be a great addition would be more types of weapon slots. Like, perhaps give a specific ship type a dedicated turret slot, or a pair of fore/port and fore/starboard arrays.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-23-2010, 10:44 AM
Is a beam broadside overpowered?

No. Try broadsiding a target with Feedback Pulse up.

Then you will probably consider that Feedback Pulse is overpowered.

Some threads on the topic:

http://forums.startrekonline.com/sho...d.php?t=122390
http://forums.startrekonline.com/sho...d.php?t=123426
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-23-2010, 10:47 AM
Quote:
Originally Posted by Preirin

Heh - why not just ask for a Death Blossom while we're at it?
I thought Black Lotus was illegal in this format?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-23-2010, 10:54 AM
Quote:
Originally Posted by hacXL View Post
But in my eyes the tradeoffs are just not given here.

Escorts give away survaivability for damage.

Cruisers should give away damage for survaivability.

But currently, Cruiser give away nothing and still gain survaivability.
There is a trade off: Maneuverability. You ever have 3 Klingon players decloak behind you and pump your butt full of plasma? It's not pretty. Your rear shields won't feel right for a week!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-23-2010, 10:56 AM
Quote:
Originally Posted by hacXL View Post
Watch me

Im constantly hitting the 200k mark with all MK4 stuffs in T3 PVP, in a Cruiser, as Sience Officer... thats ridicoules combined with the survivability Cruisers have.
It doesn't sound OP...it sounds like you are using them well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-23-2010, 11:17 AM
Quote:
Originally Posted by Matt_Dravis
Is a beam broadside overpowered?

No. Try broadsiding a target with Feedback Pulse up.

Then you will probably consider that Feedback Pulse is overpowered.

Some threads on the topic:

http://forums.startrekonline.com/sho...d.php?t=122390
http://forums.startrekonline.com/sho...d.php?t=123426
You can easily counter FP with polarize hull, its not that big of a deal.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-23-2010, 11:28 AM
Quote:
Originally Posted by hacXL View Post
You can easily counter FP with polarize hull, its not that big of a deal.
Can you please post a screenshot or combat.log of that? Because as far as I'm aware, there is absolutely no resistance in the game that lessens the damage of Feedback Pulse (of type FeedbackPulse).

Fully buffed, it can do 32k+ damage, direct to hull.

Either way, the on-topic point is, broadsides are not overpowered.
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