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Lt. Commander
Join Date: Dec 2007
Posts: 120
See the picture. Is this balanced?

http://img517.imageshack.us/img517/3...0021923014.jpg

Edit better picture
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-19-2010, 01:57 PM
Impressive hit, i wish i knew how to do such a thing myself.

Fake edit. Lol at taking a screenie using a phone camera. Pressing the printscreen button work more effectively i find.

actual edit: Ah i understand why you did it now as printscreen hides the UI
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-19-2010, 01:58 PM
Sorry for the Phonecamer Picture win7 paint let me not copy and paste :/
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-19-2010, 01:59 PM
offtopic;
small hint next time, dont use a camara picture but use the following command
/screenshot_ui or /screenshot_ui_jpg and press enter

ontopic:
is known that it can cause excessive return damage, just mash esc when you see blue bolt commin your way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-19-2010, 02:04 PM
the proper documentation is actually the Prt Scr button right next to scroll lock, then pasting into a picture editing software if you wish to modify it. it's much quicker but can only save one picture at a time

otherwise aelyth is right
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-19-2010, 02:16 PM
Wow 33200 hit point feedback off of 7500 hit points delivered? that is amazingly high...excessivly higher than any any ability demonstrated in canon.

There as to be some energy drain from somewhere by the feedback user to be able to produce a phyisical increase in output from the initial attack.

I mean come on, screw the feedback, just bottle that and put it into a weapon already. Honestly, what EPS or deflector can handled that much raw power? A feedback has to be either no more than equal to the incoming discharge, and honestly, it would likly be less.

To make it higher implies the ship has the means to produce that feedback as a direct weapon discharge on its own...we have to consider that it likly doesnt or we'd see it weaponized already.

Lastly, the nature of shield emittiors would require the feedback pulse be more of an AoE discharge, not a concentrated packet if its a shield emittor skill. If its being fed through the deflector, then the feedback pulse should have a firing arc similar to that of a tachyon beam. If they go the deflector route, i'd expect that their be a limited time the EPS could hold an overload of that much energy before burning out the system. So i'd see a short 5sec count-down for holding the discharge(before causing damage or possibly forcing an unaimed discharge) and a significant cool down for its use. Of course such a powerful load on a single system would require all instances of RSP share the same cool down...or atleast a global cool down. if they allow for you to hold it too long, it should decrease or even power down th systems involved.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-19-2010, 02:31 PM
Looks about right. We all knew that FP deals roughly 300% damage back to the player, she got it to around 370% probably by running full Aux power plus a few science consoles with +Deflector Field. You just got caught with your O:B ability.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-19-2010, 02:48 PM
Quote:
Originally Posted by GnawLF
Looks about right. We all knew that FP deals roughly 300% damage back to the player, she got it to around 370% probably by running full Aux power plus a few science consoles with +Deflector Field. You just got caught with your O:B ability.
its over 442% damage back. which would have oneshotted a non-captain skill bonused t5 escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-19-2010, 02:50 PM
Looks fine. Feedback damage is so easily avoided that any nerf to this ability will render it 100% useless. The only way they're doing that much damage is with rank 3 aka no viral matrix rank 3 AND stacking deflectors.

There IS a trade off.

Edit - Further, since feedback only affects beams, there is only one ability in the game that will cause massive feedback damage and you showed it. Don't beam overlord someone with feedback on. Pretty simple.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-19-2010, 02:52 PM
Quote:
Originally Posted by JustTray View Post
Looks fine. Feedback damage is so easily avoided that any nerf to this ability will render it 100% useless. The only way they're doing that much damage is with rank 3 aka no viral matrix rank 3 AND stacking deflectors.

There IS a trade off.
that would oneshot the base hp of a t5 escort. how is that a remotely sane number?
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