Lt. Commander
Join Date: Dec 2007
Posts: 120
# 81
02-23-2010, 10:52 PM
What killed SWG was their inept handling of balance.

The robust system was fine. The veriety was fine. Nerfing classes like Driod Engineer who had ONE usefull thing without fixing the buttload of other problems with the class? That wasnt fine.

If they had spent time to actually tweek and fix their system instead of taking a f'ing sledge hammer to it. It would have been fine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 82
02-23-2010, 10:54 PM
Quote:
Originally Posted by MooseOfWoe View Post
Ah...ye olde days of Bloodfin. Good times.

I had a pitch black wookiee and would crawl around in the dark jumping up at people with a flash of teeth and red eyes. xD

"Oh, the carpet moved!"
nice. I will say this. I have had friends come back to the game, who swore they would never touch it again, and they ended up liking the changes that have been made after the NGE nerf. It was hard telling them that I was leaving for my one true SciFi nerd love, Star Trek.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 83
02-23-2010, 10:59 PM
Quote:
Originally Posted by Kirkfat View Post
That's crazy. I've been playing since headstart, on average about 3 hours a day, and I'm Com 2. With work, paying at least some attention to the wife, and not dealing with kids, that is a serious investment of time.

You rear admirals make me think of the comic book guy from the simpsons. I know that probably isn't fair, but I can't imagine how you got there so fast without being basement dwellers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 84 Sampling Method
02-23-2010, 11:00 PM
Anyone trying to make population deductions based on how many RA5 characters they see in-game are using a totally biased (in the mathmaticaly sense) method of sampling.

The players that have reached RA5 are, by definition, the ones that put in the most playing time, so they will natually be seen more frequently in-game than players who only play a "casual" amount.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 85
02-23-2010, 11:06 PM
Quote:
Originally Posted by ZenBrillig
I think the posts in here are seriously out of touch with reality.

30-40 hours to RA5 from LT1? Not for your average player, not even close.

I'd be surprised if we were even at 5% admirals at this point.
Um... yes 30-40 hours for LT1->RA5. If we looked only at people who will be here after their included first month runs out I wouldn't be surprised if the percentage was more like 10-15%.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 86
02-23-2010, 11:08 PM
Quote:
Originally Posted by Shabasquaia View Post
Um... yes 30-40 hours for LT1->RA5. If we looked only at people who will be here after their included first month runs out I wouldn't be surprised if the percentage was more like 10-15%.
What I'm saying is that while it might be possible to do, the vast majority of players are not going to the cap in 30-40 hours. They're just not.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 87
02-23-2010, 11:24 PM
Sorry, but you people are using some seriously skewed numbers.

I play about two hours a night, sometimes 4, and about 5 hours on the weekends. I think I started playing around the 8th.

I'm at Commander 8 , and that's after accelerating my play to do exploration missions between the storyline missions. I have a total of 96 people on my friends list.

By my count, I know one and exactly ONE admiral.

I think a fair number might be 3 to 5%, maybe as high as 8%. But 30% or higher is ridiculous. The two guys I know who grind seriously (6+ hours a day) went from Ensign to Captain in two weeks and are seriously slowing down now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 88
02-23-2010, 11:29 PM
I believe the number.

It's probably something like:
1% are Admirals
19% are level 1-39
80% stopped playing


I'm sure they're counting it as 1% of all accounts, even the people who haven't logged in within the last 5 days and will probably never log in again. My guild seems to have a lot of those now. In my guild, admirals are probably 10% of the total population, but we're 100% of the ACTIVE population. The non-admirals are the people who stopped showing up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 89
02-24-2010, 12:27 AM
Quote:
Originally Posted by Slamz
I believe the number.

It's probably something like:
1% are Admirals
19% are level 1-39
80% stopped playing


I'm sure they're counting it as 1% of all accounts, even the people who haven't logged in within the last 5 days and will probably never log in again. My guild seems to have a lot of those now. In my guild, admirals are probably 10% of the total population, but we're 100% of the ACTIVE population. The non-admirals are the people who stopped showing up.
QFT

And using those numbers you'd have 1/19 or about 5% admirals. Not a bad guess.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 90
02-24-2010, 12:45 AM
WoW news constantly informs us that of the 11.5 Million accounts / subscribers, some 75% of them never go past level 10 (Source: MMO Report ).

Same would more than likely be applicable to most MMO's... so then the 1% at Admiral would make sense to me when ALL accounts are included.

Hey I've just hit RA1 in the last week myself, and would easily see 20 "others" for each Admiral (going from Zone to Zone)... and while thats not anywhere near 1%, if you factor in those not playing at the time... ...

Just saying that I don't think that the number is totally wrong... just has to be put into perspective maybe...
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