Lt. Commander
Join Date: Dec 2007
Posts: 120
As a recently-minted Lieutenant Commander, I've done most of my ground combat without any real understanding of "Exposes" and "Exploits". Can someone explain these two concepts? Are there certain attacks or weapons that I should use, and should I chain these attacks in a particular way? How do I know if I am using "Exposes" and "Exploits" correctly?

A general explanation would be really helpful. Thanks!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-25-2010, 01:20 AM
Expose attacks have a chance to set up a vulnerable state on a target - this state denotes that an Eploit attack used on that target will do additional damage - from the Star Trek Online manual...

Quote:
Expose and Exploit

On the ground, weapons can have one of two different secondary effects. Some weapons are used to expose your enemies, leaving them in a very vulnerable state. Other weapons are able to exploit an exposed opponent. If an enemy is exposed you will see a golden crosshair appear over them. When you see this indicator, attack them with an exploit attack to do massive damage, and for the chance to vaporize them, removing them from the fight immediately!

You can tell whether a weapon is set up to expose enemies or exploit exposed defenses by looking at the tool tip for that weapon.

Tip: Equip your Bridge Officers with weapons meant to expose your opponents’ weakness and yourself a weapon to exploit those weaknesses to increase the frequency your enemies are exposed and ensure plenty of vaporizations.
All ground weapons have three attack modes (ignoring melee weapons). A single target shot, a special shot and a melee hit. it is the special shot that will be an Expose or Exploit attack.

Dependant on the weapon, the Expose/Exploit attack could be either single-target, cone or area of effect. Each have their advantages and disadvantages - single target attacks will tend to have higher damage, but of course affect less people at once.

As a personal recommendation, I equip all my Bridge Officers with wide-cone Expose attacks to try and affect as many enemes as possible. I then carry a cone Exploit weapon and a wide-cone Expose weapon. This enables me to effectively remove multiple targets from a fight when the opportunity presents itself, while still doing respectable damage without the Expose state.

Hope this is useful for you!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-25-2010, 02:58 AM
When you know that an enemy is exposed, there is a target on them, if you then use a Sniper Rifle's Special attack you see an enemy turn into dust
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-25-2010, 06:53 AM
Thanks so much! I was wondering why an enemy very rarely gets obliterated. I will do some experimenting more with conal weapons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-25-2010, 06:59 AM
Quote:
Originally Posted by AelitaStones View Post
When you know that an enemy is exposed, there is a target on them, if you then use a Sniper Rifle's Special attack you see an enemy turn into dust
As long as he's not a high level boss/commander/etc. Otherwise you need to have done a good amount of damage previously. Henchmen can pretty much be popped immediately if you get lucky.

I have half my away team armed with expose weapons and the other half with exploit. And then I have one of each. I've had encounters where I've disintegrated 3 people in one hit. Split beam rocks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-25-2010, 08:40 AM
Quote:
Originally Posted by DangerouslyGeeky View Post
As long as he's not a high level boss/commander/etc. Otherwise you need to have done a good amount of damage previously. Henchmen can pretty much be popped immediately if you get lucky.

I have half my away team armed with expose weapons and the other half with exploit. And then I have one of each. I've had encounters where I've disintegrated 3 people in one hit. Split beam rocks.
I'm with this guy on his opinion of split beams they do rock! i love the way they disentergrate
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-25-2010, 08:44 AM
Hint:

Hitting the " G " key targets the nearest exploited enemy.

Cheers!
Vapourizing_Canuck
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-25-2010, 08:44 AM
Also keep in mind there are Bridge Officer special expose attacks too. Primarily from the science branch. Your personal kit choice might offer additional expose and exploit attacks. I'm a Tactical Officer with the Close Combat kit. Lunge is an exploit attack. My main weapon is a split beam rifle with an exploit attack.

My secondary weapon? Bare knuckles, Kirk style. Unarmed combat offers you fast recycling attacks and each is a potential expose and can be strung into assorted combos with different effects (hold, stun, bleed, expose, exploit). Physical damage (default martial arts, weapon melee attacks, lunge, etc) also bypasses shields entirely but it's only really effective with a Tactical Officer using Close Combat or Operative kits and then most effective with a Bat'leth wielding character.

My officers use a mix of expose and exploit weapons and I issue them based on the role they have in the group as well as particular racial traits. For example, I have a Betazoid security chief and he gets an innate bonus to his expose durations. So he gets to tote around a big AOE assault weapon with an expose special attack. Another Security Officer is a grenade specialist so he gets a fast recycling pistol so it won't slow down his grenade heaving ways. But often I'll have his grenades toggled off so he doesn't lay down plasma where I'm planning on some martial arts displays. So his pistol is an exploit special weapon because they tend to do more basic DPS and he's often relying mainly on that.

And so on.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-25-2010, 08:46 AM
Another tidbit some folks are unaware of: there is a preset keybind for "Target Nearest Exposed Enemy". I'm not certain what the default is since I've long since rebound the command, but its under the "Targeting" section in the controls panel.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-25-2010, 08:55 AM
Quote:
Originally Posted by Keshay View Post
Another tidbit some folks are unaware of: there is a preset keybind for "Target Nearest Exposed Enemy". I'm not certain what the default is since I've long since rebound the command, but its under the "Targeting" section in the controls panel.
From two posts above yours...


Quote:
Originally Posted by Canuck_2099 View Post
Hint:

Hitting the " G " key targets the nearest exploited enemy.

Cheers!
Vapourizing_Canuck
All of my bos have expose weapons of various types. Some have 'spray' style weapons, some have 'burst' style, some of 'cone' style. I carry a split beam. For a while, early on, i actually carried two split beams so I could switch to one that was not on cooldown for maximum vaporizing. I have since switched to the one and martial arts (which, at captain, I have ranked all the way up plus rare physical augment armor, plus a rare close combat kit... I am teh space ninja )


It never gets old having a whole group on expose and reducing em all to dust in one fell swoop... good times, good times
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