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Lt. Commander
Join Date: Dec 2007
Posts: 120
hi this is my attempt at a non biased, non flaming non qq'ing look at things that need fixing in pvp!

DISCLAIMER

EVERYTHING BELOW IS OF MY OWN OPINION I AM NIETHER TELLING THE DEVS TO DO IT, NOR YOU TO READ IT, OR AGREE WITH ME ON THE POINTS I RAISE. AND YES THERE IS ALOT OF TEXT SO I ALSO TAKE NO RESPONSIBILTY FOR YOUR EYES BLEADING!


so lets start off with the basics

The que system.
why they couldent have made the public matches the same as privet rooms where you would join a room
wait for 5 each side then start. i'll never work out and i dont realy think i need to say more as this would make both teams start at the same time so no single spawners would be able to get ganked by iether team.

Cloaking
this is normaly the next thing people (and by people i mean feds) whine about in pvp.
now keeping in mind that klingon ships have less hull and so on to compensate for this there are pritty much only 2 options that i feal could be made if anny changes were to be made

1. from 8km away the chance that a dot (cloaked ship) will appear on your minimap rises (dot signifing an unusual sensor reading) this way you wouldent be able to see the klingon ships but you would know it was there. and aprox loacaton if you looked at your minimap

2. if a cloaked ship gets within 10km of you have a one of your officers give you an audio warning that they have detected something that could possbly be something left behind by a cloaking device or emmited w/e.

Apart from those 2 things that could be changed i dont see annything wrong with cloak i guess the wait gets to people and not knowing when there gonna appear and strike.

alltho personaly i feal that cloak is fine the way it is

Weapons
ok in general there is nothing wrong with weapons BUT the skill tree and weapons is a bit daft
lets look at things as they are now

all weapons of same type have the same dps eg: all phaser banks regardless of dammage type

so if they all do the same dammage WHY do some cost more skill points to train up
and on top of that the effects ar not even that good.

and before annyone says tetryon tears through shields please look at the bonus carefully and realise how small a 2.5% chance is to take 80 or w/e off each shield facing when they have shields of 6000+

the 2 BEST bonuses are with the phasers chance to disable a subsystem which is good if its something like shileds they drop for about 1-2 secconds enough to do some good hull dammage, and also disrupters 2.5% chance to give a 10% dmg increse debuff to your target

all the outhers are bad and no the dot on plasma does not stack it just refreshes
no poleron is not effective if you get a string of them in a row this will NEVER happen 2.5% chance remmeber! and eps consoles make this abilty moot annyway

so i think weapons could be tweeked a little bit id be all for bieng able to get a verry rare loot drops with incresed proc chance to weaon effects and id like to see weapon damages changed slightly depending on how manny skillpoints you need to invest in them - the higher weapon skills giving more points towards that weapons dammage for instance.

Transphasic Torpedoes
transphasics need to have about doubble the bleedthrough they do now. there not usefull. keep there overall dammage low but increse the bleedthrough so there effective when hitting an enemys shileds but against the bare hull every outher torpedo should be beter than it to prevent transphasic spam. to balence the incresed bleedthrough high yeald should not work with it

ok next i should have put this up before weapons but annyways

PVP GROUPING

Currently right click invite to team is the most op skill in the game that alot of people ignore
no outher skill lets you
1. heal more effectivly
2. loacate your team members on the minimap and see if there are enemys neer them
3. gives a realtime readout of there shields
4. provides you with a team chat to co ordinate attacks and defence

look the feds have an auto grouping in pve missions so why isent there auto grouping in pvp,..


ok now

The Skills!!!

1st one people complain about alot is

Battle claok!
its not,.. realy its just not the bop is tissue when it goes in to it it takes 3 secconds and its shields are down fo those 3 secconds so launch a torp or high yeald and its probbly dead

HOWEVER there is one issue with battle claok i will point out
just assuming a bop is heavaly dammaged and has managed to escape once they go out of ocmbat there hull will regenerate to 100% BUT did you know that if they have a spare shield generator in there inventory
and they open there ship paperdoll and swap them over, when they uncloak they will have full shields?
(workes on anny cloaked ship)
so that should probberly get fixed

next issss

Auto fire

personaly id like to set whatever weapons i want on my cruser to auto fire ALSO
id like to create weapon groups so i could group weapons to fire together ill give you an example

if you have 2 forwward top launchers and 2 back launchers then pressing fire all torpedoes is ok
BUT what happens if one of those forward lanchers is a tricolbalt or the back is a tri colbaltmine?
you cant spam fire all weapons anny more because it will waste your tricolbalts

conversly if you use energy weapons and you have a dual array you use with beam overload and cannons up front as well do you realy want that dual beam to fire when you press space bar? or do you want it ungrouped from your cannons so u can pre-prep beam overload to use when you need it after rapid fire runs out or when ever?

also if annyone still dosent know this you can get 2 weapons on auto fire per ark
sinply drag the 2 weapons you want on auto fire from the front ark to your skill bar then right click one then the outher as fast as you can. if you do it fast enough they will both go on auto fire. you can do the same for the back ark as well.

now on to the abiltys!

Captin abiltys!

Subneuclionic beam (sci captin abilty)
if specked right 30 seconds loss of EVERYTHING except engines thats 30 secconds of no abiltys or even redistributing shields. its an i win butten unless you have a sharp team who sets u up with transfer shields and so on its abused by feds and klingons alike and needs to be fixed. there are some possble fixes

1. cut the duration in half make the max duration 15 secconds if they are fully decked out for it
2. increse the recharege time to 15 mins and conversly drop photonic fleet coldown to compensate

Miricle worker (eng captin abilty)
this is a hull heal it scales with your crew so it can range from a tiny and worthless 4% or something up to a realy nice 64% (64% on a klingon negvar with 100% crew and not specked in the admeral hull heals)

in combat your crew realy takes a beeting id like to see the minimum of this skill raised to 10%
and id also like to see the stupidly long cooldown reduced to about 3 muinnets

Nadeon Inversion (eng captin abilty)
at rank 3 it reduces energy weapon drain by 50% for 42 secconds its going to be usefull for annyone realy but once again it has a 10 min cooldown. now as it has such a long duration i think a 5min coolldown would be warrented but i think 10 is a bit to long it may be on my skill bar but i dont use it


Brace for impact (universal captin abilty)
be honest if your not ramming does annyone use this skill?
could we get its duration incresed slightly please? maybe put it to 15-20 secconds at rank 3 its currently 10 secconds

Ramming Speed
if you hit an enemy with it regarless of weather they live or die it should disable 1 ransom subsysyem for 5 secconds (you just ramed a ship afterall) id like the same to hap[pen to whoever you hit but probbly not possble.

BO ABILTYS

Viral matrix


ok i know this recently got "fixed" however seeing as they can spam you with it its still broken
however the move its self isent broken its the following

1. Neer hold Immunity:- please take off the Neer and make it work. i dont like getting virald when i have 10 secconds of immunity left
2. make science team's immunity to science debuffs atchauly work, you know sci team has a decent cooldown but if you get virald after u have used it then your up a creek without a paddle unless u have a sharp team

i would go so far as to sugest that engeneering team be made to counter it as well so there is 1 skill from each set to counter it but thats just my opinion

Reverse Shield Polarity Stacking

again this is annouther skill that isent broken its realy just its counters alltho there are quite a firew allreaddy they just maybe need to be buffed i will view those skills now

Energy weapon modulation
currently this adds a number on to your bleed-through dammage for beams personaly i would like to see this changed to beams do maybe 25% normal dammage BUT completly ignore shields

and i have allreaddy posted about transphasic torpedoes up above

ok now

Eject Wapr Plasma
the concept is great BUT i think its duration is just to short id like to see a cloud of warp plasma stick arround for a good 15 secconds as currently it instantly fades in a trail behind the ship so if the time its ejecting plasma is decresed and the persistance of the plasma is incresed i think that would work better

ok

Tachyon Beam

this could use with a slight tweek in the effectivness range yeah thats pritty much it for that skill

ok i think thats it for skills i cant think of anny outhers but i sould have missed some


SHIPS

T1 - please boost the meranda to be inline with the bop because they suck (but dont overdoo it)
T2 - nothing because a klingon cruser is allreaddy comming in the 45 day patch
T3 - the lack of sci ships here hurt the klingons i know u can spec out bop's but there not that good at it id personaly like to see low tier klingon science ships
T4 - iether increse th galaxys turn rate (by a verry small ammount) or give it a larger shield bonus to make up for it
T5 - i think t5 is ok but 1 thing i would like to see is crusers bieng the largest and most versitile ships in the trek verse id like that single ensign slot they have to be made a univeral ensign slot my own personal opinion and it wouldent be game breaking or annything. oh and also fix the klingon carrier exploit where they can launch stupid ammounts of fighters
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-25-2010, 01:25 AM
The UI

Targeting

ok even tho i have ticked every kind of auto target option off there are still times (and no a bo abilty ect not been used on me) when my target randomly changes please for the love of all that is jeri rayan fix this annoying quirk

Targeting info
by this i mean the highlighting box that appears arround mines and torpedoes
i would like to see these REMOVED as im sure manny outher players would
this would make mines a bit more dangerous as u could hide a tri colbalt mine in a minefield
as it is you can easaly see it and it gets instantly destroyed but if none of the mines or the tri colbalt torp give info until you target it i think it would be alot more interesting. afterall all mines have beacons so u cant possbly NOT see them for some strange reason.
would also help with targeting players

ok and i cant think of annything else right now ^^

*edit*
i remmeberd

Feedback Pulse
this needs to be reduced at max it should only be returning 100% of the dammage of beams NOT 300%
apart from that its fine u know u can allways NOT shoot the guy ^^alltho it sucks sometimes when uve pressed space

constructive comments ect are welcome

thx for taking the time to read or skimm through my OPINIONS

please do not flame ty
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-25-2010, 01:30 AM
Quote:
BUT did you know that if they have a spare shield generator in there inventory
and they open there ship paperdoll and swap them over, when they uncloak they will have full shields?
(workes on anny cloaked ship)
so that should probberly get fixed
I plan to try this one immediately. I never thought to try that, thanks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-25-2010, 01:57 AM
I don't think there needs to be any changes to cloak other than the shield swap fix. Considering that KDF ships have weaker hull and shields and Starfleet players get some pretty nice rewards from PvE (Yeah I'm talking to you Efficient Impulse Engines; they don't need to be changed either).

The only "problem" with cloak is that the average Starfleet player does not know how to deal with getting ambushed, even 1v1, nor are they used to having a single ship do so much damage to them in such a short time thanks to the PvE nerf. Thanks to the PvE nerf, the average player still thinks that they can just full impulse right in to a group of ships with no consequences; no resemblance of situational awareness whatsoever. This was not a shot at the average player that dabbles in PvP, it's to show the necessity of either a difficulty slider or a slight tweak to difficulty in general.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-25-2010, 02:02 AM
Quote:
Originally Posted by FrostyJones View Post
I don't think there needs to be any changes to cloak other than the shield swap fix. Considering that KDF ships have weaker hull and shields and Starfleet players get some pretty nice rewards from PvE (Yeah I'm talking to you Efficient Impulse Engines; they don't need to be changed either).

The only "problem" with cloak is that the average Starfleet player does not know how to deal with getting ambushed, even 1v1, nor are they used to having a single ship do so much damage to them in such a short time thanks to the PvE nerf. Thanks to the PvE nerf, the average player still thinks that they can just full impulse right in to a group of ships with no consequences; no resemblance of situational awareness whatsoever. This was not a shot at the average player that dabbles in PvP, it's to show the necessity of either a difficulty slider or a slight tweak to difficulty in general.
true i think cloak is fine as well and yeah the average fed player dosent even try to do thinks like upgrade there sensor scan or detection abiltys cloaks not hard to deal with if you use your brain a little but there is a lack of that and much qqing
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-25-2010, 02:03 AM
looks like another fed trying to get us nerfed
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-25-2010, 02:16 AM
Quote:
Originally Posted by madgelo View Post
looks like another fed trying to get us nerfed
im a t5 klingon u fed, i played fed as little as possble
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-25-2010, 02:58 AM
Some interesting ideas regarding cloaking but you havenít looked at this objectively from both sides. Iíve leveled to Admiral as a Fed and Klingon, and it was done mostly with PVP. People really need to stop blaming cloak for poor reactions. The next time you see Klingons decloak try using your head. The first to decloak tends to be tank or the distracter. Look for the main attack force then hit it with scramble sensors, tykenís rift, or gravity well but wait what if Iím an escort and donít have these abilities. Well, have you tried keeping all power to engines and getting out of range when you see the hail of cannon fire? Then return at your leisure and pick of your targets? Lots of things to try but standing there saying ďOMGĒ while your being blasted isnít one of them.

If federation is given superior methods of detecting cloaked ships then itís only fair that Klingons have superior methods for staying undetected or better yet let all Klingon ships retain their cloaking ability. The current system is fine where the federation and klingons have to adjust power levels to improve their chances in detection and staying stealthed. The so called dots and audio warnings from your BOís should be useable against the federation by providing false readings where Klingonís can set tactical ambushes and traps with sensor ghosts, fake sensor readings, and so on. In short, think of a battle between a submarine and a destroyer in World War II.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-25-2010, 03:56 AM
This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Seadgir
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-25-2010, 04:00 AM
Quote:
Originally Posted by Ozzie223
[edit]
the post was unbiasd i challange you to find annything biased towards iether faction in it, i replyied to a flame with a factual responce i dont call it a flame
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