When I got to captain I wanted to try it out in combat so I headed to the nearest nebula to knock out some exploration missions. I got two dozen, I counted them, Aid the Planet missions in a row. When I got to Admiral, I got a dozen ground / base missions in a row when I was again trying to test the new ship in space combat. The weighting for the missions feels very wrong to me.
I hope they are keeping metrics, because as soon as I see "Approach Planet" "Approach Base" or "Aid Planet" I warp out of the system. (At least until I've done a couple of space missions first, then I'm more than happy to do 1 ground mission).
Even a fixed cycle of: Space Mission, Ground Mission, Scan/Survey (Space or Ground) <repeat cycle> would be better than repeatedly getting ground missions.
Nah, been that way from the start. There's always been a higher chance of ground missions than space.
Of course, it seems like it tends to go streaky as well. Always seems like you'll get mostly ground missions...or mostly space. Now, part of that is no doubt that random is random and we are prone to seeing patterns even where none exist, but...
Anyway, I figured they weighted the exploration missions against space combat to partially counteract the complaints about how much space combat there is in patrol missions, as well as episodes.
And that is sort of annoying now that all I've got to do is the daily at 45.
For my escort, I'd really rather do space stuff. He cuts through mobs so fast and can turn, while his tactical focused away team isn't super impressive (but staying how it is for variety's sake).
For my cruiser though, I actually prefer the ground missions. A cruiser does not kill as fast as an escort and, well, after playing a science vessel and escort for a while, the fact that cruiser turn rates drop below 8 is that much grating. Her away team though rocks, with 3 engineers dropping toys and 1 science officer from some heal and debuf***e. Carves things up fast.